Switch Theme:

Warhounds. Their rules and how they play...  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Agile Revenant Titan






I have not long taken the step into super heavies. Baby steps at first and I have myself an imperial knight. I love it already. I mean I ADORE it. And once it's finished I'm looking at my next project. So I'm thinking a war hound scout Titan is the next step. However I'm struggling to find rules and such for it.

I have the original apocalypse book, but this is somewhat dated compared to where we are with 7th edition now. So I'm looking for some help with those of you that have war hound table time. I have some questions....

Does it still have 3 structure points? Does this still count as 9 hull points? Does the damage just work the way super heavies are described in the 40k rule book or is it still the case that an explodes result loses a whole structure point AND grants another role? Or do they follow the BRB rules for super heavies and ignore all normal results?

How do void shields work? Does it still just have the 2? How are they removed? Can they still regen? If one is dropped do you still gain protection from the other? (I have literally no experience with void shields)

Is there any change to the weapons?

On a more tactical front, what are the best weapons for it? I'm thinking double barrelled turbo laser destructor and plasma blastgun.

Are they still 750 points? And do they count as a lord of war? How would they play in 7th?

A lot of questions I know, but I've never played apocalypse or escalation and I'm very interested. I'm ready for the step into the big Titan world...

You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them  
   
Made in ca
Commander of the Mysterious 2nd Legion





the most up to date rules, unless FW has released a book with them statted since then, is Apoclypse 6th edition. I'd reccomend seeing if you can snag it.

Opinions are not facts please don't confuse the two 
   
Made in gb
Regular Dakkanaut




How they play?

You take it.

You win.
   
Made in ca
Ork-Hunting Inquisitorial Xenokiller





Hamilton, Ontario, Canada

The rules for the Warhound, and other superheavies have been updated in the 6th edition Apoc book, found here. There have also been some released in Escalation, and yet more in the various books from Forgeworld. Many of which can be purchased as e-books from the Black Library.

40k 7th Edition Record
11 Games played
5 Games Won 
   
Made in gb
Agile Revenant Titan






So what's the best weapon load outs?

You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them  
   
Made in gb
Longtime Dakkanaut





most OP in 7th is probably still dual turbolaser destructors.
   
Made in gb
Mighty Vampire Count






UK

THey are powerful yep - although last Appoc game we had - a Talos killed one on its own - we had fired pretty much half our army at it to little effect (something like 25 Dark Lances and blasters plus other sutff) and the most mocked model in our army chopped it ito pieces

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
Lord of the Fleet






London

With the most recent updates in 7th Edition, the best weapons are probably the Turbo-Laser and Inferno Cannon, purely since the IC is the only Warhound weapon which ignores cover, something Destroyer does not do now.
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

The Vulcan Mega-Bolter is still the only Titan-class weapon that can target Flyers, not that it's considered a good choice over the Turbo-Laser Destructor. With the nerfing to D-Weapon damage, duel Turbo-Lasers is still the best load out for Warhounds.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in gb
Agile Revenant Titan






I was thinking turbo laser and plasma blast gun. But I like the flamer weapon too.... Too difficult.

You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them  
   
Made in gb
Longtime Dakkanaut





Get all of them and magnetise them, I use about 2cm magnets that are about 3mm thick and they have plenty of hold. Given the amount of pinning and special glues with long drying times (unless you want your titan to fall apart) and the amount of bits you totally want to magnetise anyway (carapace so you can see crew etc). Sticking some big magnets on the guns aint a big deal.

This message was edited 1 time. Last update was at 2014/09/07 14:58:00


 
   
Made in gb
Agile Revenant Titan






wtnind wrote:
Get all of them and magnetise them, I use about 2cm magnets that are about 3mm thick and they have plenty of hold. Given the amount of pinning and special glues with long drying times (unless you want your titan to fall apart) and the amount of bits you totally want to magnetise anyway (carapace so you can see crew etc). Sticking some big magnets on the guns aint a big deal.


Thanks dude. Though I've never magnetised before. It's a new concept to me really. I mean, I know people do it. But I tend to write and finalise my list, then buy my models, and then build to the list.

You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them  
   
Made in gb
Longtime Dakkanaut





Well people often say 'ive never magnetised' or even 'magnetising is too advanced' but at the end of the day its not rocket science, you buy neodynium magnets off ebay and a drill bit the same size or .5mm bigger and put the magnet in the hole you drill.

for the warhound you don't even need to drill you can just use a cheap hacksaw to cut dow the ball joint and stick the magnet on top.
   
Made in gb
Agile Revenant Titan






Yeah, I wouldn't imagine it's difficult. I've just never done it.

You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them  
   
Made in us
Painlord Titan Princeps of Slaanesh





Try using paper clip pins first because neodymium is pricy. I use it to pin the arms on my terminators because the tiny neodymium magnets are too weak. The slightly bigger neodymium magnets are super strong! I talking about 1 size category bigger and they are very strong!

By using at least 2 pins, it stops unwanted and nnoying rotation. 3 pins in a triangle formation in a joint makes it strong. Adding more will make the joint better.
   
Made in gb
Longtime Dakkanaut





Magnets are pretty cheap compared to the price of a warhound titan!

I bought a pack of various sizes (25 magnets in total) of which the 2 largest sizes (of which you got 2 of each) were:

2 off 20mm dia x 3mm thick
2 off 25mm dia x 2mm thick

The 20mm ones have sufficient hold to keep a titan gun arm up and the largest magnet keeps torso joined to the top half. The full pack cost £10 and I bought 2 packs, not bad considering the titan costs ~£350
   
Made in us
Stealthy Warhound Titan Princeps







Use square magnets and save yourself some serious irritation.
   
Made in us
Nurgle Chosen Marine on a Palanquin






I dislike the cube magnets. 6 faces is harder to get proper polarity than 2. I use 1/8th inch magnets on everything in standard 40k. Holy damn those things hold well. I have cubic 1mm magnets, which are pretty much only good when used in groups, or on combi weapons.

   
Made in us
Automated Rubric Marine of Tzeentch




Rose-Hulman Institute of Technology

I've only seen one batrep with a warhound, it had the vulcan and the plasma. The vulcan didn't do a whole lot, I wouldn't suggest it.

Certainly the Plasma, Turbo Lasers, and Flamer are the best weapons.

You'll want to avoid the Turbo Lasers if you're up against vehicles with great cover/invuln saves because Str D shots don't ignore saves like they used to

"We are the Red Sorcerers of Prospero, damned in the eyes of our fellows, and this is to be how our story ends, in betrayal and bloodshed. No...you may find it nobler to suffer your fate, but I will take arms against it." -Ahzek Ahriman
1250 Points of The Prodigal Sons  
   
 
Forum Index » 40K General Discussion
Go to: