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Made in nz
Disguised Speculo





So I quit 40k a few months back, and have sold most but not all of my stuff. A friend of mine has brought up Deadzone, and as I'm just about to list the last of my Orks, I'm wondering whats worth keeping around to use as a Deadzone force.

Got no idea how many points people play at, how much each model costs, whether the Marauders have both close combat and shooty dudes (I presume they do as in Warpath), if they can use vehicles of any kind (dreadnaughts, trukks etc), what sort of model count I should have, what sort of leaders they have (ie, the dude in "not-mega armour", leader w/ big gun, leader w/ giant klaw weapon...) etc etc

Essentially, I'm asking what sort of models should I keep hold of, and in what quantity! I want to keep the minimum possible to run a solid variety of Marauder forces, so that I can sell as much 40k as possible.

I also have four Ripper dudes and two... Rainmakers or something. I bought them to turn into MegaNobz, but 7th dropped before I got around to it, so I figured they could be the base of my force.

Cheers for any help, pretty keen to give this a go!
   
Made in gb
Lone Wolf Sentinel Pilot





Nottinghamshire, UK

Here's a pre-release version of the Marauder card deck. It has Battle Cards (to play during the game for buffs and nerfs), Mission Cards (with your victory conditions) and Stat Cards (you have these instead of a Codex and they list all your units along with points, gear and special rules).

http://quirkworthy.files.wordpress.com/2013/08/marauder-faction-deck-v6.pdf

It's probably not the same as the version that comes with their starter box, but it can give you some idea of how they play. Stat cards are on the last two pages. The bracketed text after each unit's name shows its type and point cost. Types are Trooper (T), Leader (L), Specialist (S), Rare (R). You can have as many Troopers and Leaders as you like, and your other unit types cannot outnumber them. Most games are 70 points.

Marauders are all-rounders, more so than the Enforcers if you ask me. If you use Suits as the base for your squad at 70 points, you won't have many models on the board.

If you're using 40K models this might help:

Commandos are your troopers. These could be represented by Shootaboyz.
The Commando with a flamer could be a Burnaboy.
A fancier-looking Sluggaboy could be a Captain.
You could use Gretchin with long rifles as Goblin Snipers.
A Flash Git or Loota could perhaps count as a Hulk.
A PK Nob could be a Warlord.
Standard MAwbeasts are your other Trooper. These could be Squigs.
Bomb Squigs could be Mawbeast Bombers.

Marauder vehicles are the Guntrack, an artillery piece, and the Stuntbot. The Stuntbot looks to be about Killa Kan sized and has similar gear so you could use a Kan. Don't know about the Guntrack as I don't know how big the Mantic model is and I wouldn't want to end up MFA.

I'd keep about 10 models to count as Commandos, your basic trooper, and a couple of everything else. Maybe keep slightly more models to count as Mawbeasts and Snipers as they're so cheap.

Here is an introduction to Marauder tactics:

http://manticblog.com/2014/02/20/deadzone-tactics-marauders/

Driven away from WH40K by rules bloat and the expense of keeping up, now interested in smaller model count games and anything with nifty mechanics. 
   
Made in au
Screaming Shining Spear





Adelaide, Australia

A Warboss would probably be a good Chief Radgrad, a named warlord mercenary coming in the second backer shipment.

The goblin guntrack is about 5cm long, 4.5cm deep and 4.5cm tall at the highest, so I'm not sure how it compares with GW Ork Mek Gunz, but if you have any you can check yourself. Guntrack has two options, a stubby mortar and a big beam weapon.

This message was edited 2 times. Last update was at 2014/09/07 16:07:17


   
 
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