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![[Post New]](/s/i/i.gif) 2014/09/10 14:14:04
Subject: [1850] - ‘Adamantine Lance’
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Regular Dakkanaut
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Looking to see if this list would work, or will it fall on it's face...
Knight Warlord (Seneschal)
2x Imperial Knights
Allies:
1 Officio Prefectus Commissar
10 Militarum Tempestus Scions, Meltagun, Plasmagun, Power Fist
Valkyrie
10 Militarum Tempestus Scions, Meltagun, Plasmagun, Power Fist
Valkyrie
It feels light, and I've done Horde armies for years, but I'm trying to look in a new direction. Any help would be great.
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"That's not a CLUB boy, it's a Baton!"
'What do you do with it?'
"We CLUB people with it." |
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![[Post New]](/s/i/i.gif) 2014/09/10 14:46:40
Subject: [1850] - ‘Adamantine Lance’
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Sinewy Scourge
Murfreesboro, TN
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All the enemy has to do is kill 2 valks and the guys inside and you are down to 3 models without Objective Secured to try and cover the entire table.
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"I'm not much for prejudice, I prefer to judge people by whats inside, and how much fun it is to get to those insides." - Unknown Haemonculi |
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![[Post New]](/s/i/i.gif) 2014/09/10 15:36:47
Subject: [1850] - ‘Adamantine Lance’
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Battleship Captain
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Question (genuinely not sure) - are the rules for the Knight Warlord specifically associated with the Knight Detachment in Codex: Imperial Knights?
If so, you may not get it in the Adamantine Lance Formation Detachment - the only command benefit for the Adamantine Lance is Blade, Lance And Shield (the rerolls rule)
For that matter, I'm pretty sure you can't chose him as your warlord in the first place. You must chose a Character in preference to a model which is not a Character to be your warlord, and you have three of the latter - two Tempestors and one Commissar.
The Knight detachment in Codex: Imperial Knights may have an exception to this but the Adamantium lance certainly doesn't.
EDIT BECAUSE I CAN'T REMEMBER THE RULES.
...If the Tempestus are an allied detachment, thinking about it, they will be discounted (the warlord can't be in an allied detachment) so you can pick a Knight as a warlord, but depending on how the rules and/or FAQ are worded, since it's not an Imperial Knight detachment it may count as a non-character warlord, which gives you no warlord trait.
Combat-wise, it should do fine. Manouvring the lance will be difficult since keeping them within 3" is hard without clipping terrain with those huge bases (which slows them right down). The scions should provide you with speed to make up for this, but they don't have much staying power.
I'll say I'm not a fan of mixing assault weapons. Give a squad a matched brace for preference. Anything worth shooting with a meltagun is worth shooting with two, and similarly for plasma.
Power fists I'm definitely not a fan of. At S6 it doesn't give you an especially impressive antitank/antimonster ability, and the squad is still not going to win close combat against....well....pretty much anything, really, and you pay through the nose for it - to the point that you could take a melta bomb instead, and a plasma pistol to add an extra plasma shot, and still have spare points left over. If scions get embroilled in an assault, you might as well write the squad off.
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This message was edited 1 time. Last update was at 2014/09/10 15:37:28
Termagants expended for the Hive Mind: ~2835
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![[Post New]](/s/i/i.gif) 2014/09/10 16:25:15
Subject: Re:[1850] - ‘Adamantine Lance’
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Regular Dakkanaut
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Ok, Adamantine Lance, may have been the wrong term to use.
KNIGHT ARMY
You may take an army where the primary detachment is made up of three to six Imperial Knights.
If you do so, then the detachment must include a Knight Warlord.
No other restrictions apply.
Other detachments, such as additional primary detachments, allied detachments or fortifications, can be taken normally.
In an Imperial Knight army, all Imperial Knights are scoring units.
I like the part about, "Anything worth shooting with a meltagun is worth shooting with two, and similarly for plasma." That's awesome.
As for the Power Fist, a Tempestor can not buy Melta bombs, only the Commissar can (Lame).
Thanks.
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"That's not a CLUB boy, it's a Baton!"
'What do you do with it?'
"We CLUB people with it." |
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![[Post New]](/s/i/i.gif) 2014/09/10 19:54:00
Subject: [1850] - ‘Adamantine Lance’
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Painlord Titan Princeps of Slaanesh
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Take more knights over valkeries.
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![[Post New]](/s/i/i.gif) 2014/09/11 11:39:41
Subject: Re:[1850] - ‘Adamantine Lance’
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Regular Dakkanaut
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Four monstrous machines marching across the field, now who doesn't love that? But now there is no air support.
Even with 3 Knights, I may get the title of TFG...
Thanks again.
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"That's not a CLUB boy, it's a Baton!"
'What do you do with it?'
"We CLUB people with it." |
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![[Post New]](/s/i/i.gif) 2014/09/11 12:05:00
Subject: [1850] - ‘Adamantine Lance’
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Battleship Captain
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If it's an Imperial Knight detachment, then yes, their rules on warlords take precedence over the rulebook, so no problem.
Forgot meltabombs are lord commissar only.
I still maintain that a tempestor with a power fist isn't going to achieve much; against a land raider, bunker, gorkanaut or ironclad dreadnought he can't hurt it, against a rear-armour-10 tank the squad already has krak grenades and against a squad he's going to get challenged - and even a bog standard marine veteran sergeant with a chainsword has better than even odds of murdering him before he gets to swing.
I would hold onto the plan of air support. Until or unless you get yourself access to a Castigator-pattern knight, you have no meaningful anti-air whatsoever. Heldrakes and Winged Tyrants can do nasty things to you. For that matter, a storm talon getting on your side armour can knock hull points off disconcertingly fast and they're cheap enough that you're likely to be in a crossfire where your ion shield loses effectiveness.
As to the knights themselves, I'd suggest two paladins and an errant, unless you're going to shell out for a Cerastus-built Knight (the Lancer is cool but is emphatically an anti-knight knight, which may or may not be worth the cost for you depending on likely opponents).
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Termagants expended for the Hive Mind: ~2835
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![[Post New]](/s/i/i.gif) 2014/09/12 03:53:29
Subject: [1850] - ‘Adamantine Lance’
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Painlord Titan Princeps of Slaanesh
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Why cant he get a castigator knighht?
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![[Post New]](/s/i/i.gif) 2014/09/12 11:14:20
Subject: [1850] - ‘Adamantine Lance’
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Battleship Captain
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He can.
But (a) at the moment the rules aren't out yet and (b) they're £170 each, so he may not wish to. Hence "until or unless".
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Termagants expended for the Hive Mind: ~2835
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![[Post New]](/s/i/i.gif) 2014/09/13 13:32:02
Subject: Re:[1850] - ‘Adamantine Lance’
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Regular Dakkanaut
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Ok, Version 1.1
Knight Paladin (Warlord)
Knight Paladin
Knight Errant
Commissar
Plasma pistol
10x IG Veterans
3x Meltaguns
10x IG Veterans
3x Plasmaguns
Vendetta
Vendetta
Hydra
Hydra
It's a little more Anti-air, but the Hydras are still pretty soft. Also, only five scoring units in the entire list. What to do?
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"That's not a CLUB boy, it's a Baton!"
'What do you do with it?'
"We CLUB people with it." |
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![[Post New]](/s/i/i.gif) 2014/09/13 13:43:21
Subject: [1850] - ‘Adamantine Lance’
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Painlord Titan Princeps of Slaanesh
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I like this list more.
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![[Post New]](/s/i/i.gif) 2014/12/25 03:18:02
Subject: Re:[1850] - ‘Adamantine Lance’
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Regular Dakkanaut
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Ok, Version 1.1
Knight Paladin (Warlord)
Knight Paladin
Knight Errant
Commissar
Plasma pistol
10x IG Veterans
3x Meltaguns
10x IG Veterans
3x Plasmaguns
Vendetta
Vendetta
Hydra
Hydra
It's a little more Anti-air, but the Hydras are still pretty soft. Also, only five scoring units in the entire list. What to do?
Final Version 2.0
Can't do the 1.1, because Vendettas only hold 6 bodies (Darn-it).
Where is what I have now...
Knight Paladin (Warlord)
Knight Paladin
Knight Errant
Allies:
Grey Knight Lib (3rd Level)
5x Terminators with Halbreds and 1x Pyscannon
2x Stormravens
1850 on the nose...it even comes with a badge that says " TFG!"
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"That's not a CLUB boy, it's a Baton!"
'What do you do with it?'
"We CLUB people with it." |
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![[Post New]](/s/i/i.gif) 2014/12/25 03:51:10
Subject: Re:[1850] - ‘Adamantine Lance’
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Furious Fire Dragon
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Two of of the guys at my club play Adamantine Lance: One plays with Grey Knight allies (but Dreadknight instead of second Storm Raven). The other plays with IG allies (2 blobs of conscripts with priests, command squad, las cannons) and a VSG (Void Shield Generator). The second list took first at the Renegade Open, the first list made the top 16.
Between the two approaches ('blob' support vs. 'elite' support), I think the blob support approach is more flexible, offering more ways to protect the Knights (sometimes by taking up space on the board, sometimes by tying up threats like Wraith Knights, etc.). Missions will play a (noticeable) part in your success/failure with either approach (blob/elite), and Knights are Knights so they're going to do work in any list.
Good luck!
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![[Post New]](/s/i/i.gif) 2014/12/25 05:37:12
Subject: Re:[1850] - ‘Adamantine Lance’
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Regular Dakkanaut
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Thanks for the input, and for the 'Good luck,' I think I'll need a lot of it.
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"That's not a CLUB boy, it's a Baton!"
'What do you do with it?'
"We CLUB people with it." |
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