Switch Theme:

Random Allocation - how do you guys do this?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in at
Slashing Veteran Sword Bretheren






So this technique came up when I was thinking about Soul Blaze in my GK army.

Say we have a squad of 9 Space Marines, 1 of them a sargeant, 1 with missile launcher, 1 with plasma gun and an attached librarian in PA.

The unit gets hit with an Incinerator and 2 marines die.

How do you work out random allocation for the remaining 8 guys?

They are too numerous for 1D6.

So are you gonna take 2D6 and say "it's this guy if we roll a 2, this guy if we roll a 3" etc. until "this guy if we roll a 9, and if we roll a 10, 11 or 12, it's a re-roll"?

This message was edited 2 times. Last update was at 2014/09/10 20:28:06


2000 l 2000 l 2000 l 1500 l 1000 l 1000 l Blood Ravens (using Ravenguard CT) 1500 l 1500 l
Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in us
Lieutenant General





Florence, KY

This is covered by the 'Randomising' rules in the 'General Principles' section of the rulebook.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in at
Slashing Veteran Sword Bretheren






 Ghaz wrote:
This is covered by the 'Randomising' rules in the 'General Principles' section of the rulebook.


page? I cant find it in the index and page 35 (random allocation) doesnt clear things up.

2000 l 2000 l 2000 l 1500 l 1000 l 1000 l Blood Ravens (using Ravenguard CT) 1500 l 1500 l
Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in gb
Nurgle Veteran Marine with the Flu






 Sir Arun wrote:
So this technique came up when I was thinking about Soul Blaze in my GK army.

Say we have a squad of 9 Space Marines, 1 of them a sargeant, 1 with missile launcher, 1 with plasma gun and an attached librarian in PA.

The unit gets hit with an Incinerator and 2 marines die.

How do you work out random allocation for the remaining 8 guys?

They are too numerous for 1D6.

So are you gonna take 2D6 and say "it's this guy if we roll a 2, this guy if we roll a 3" etc. until "this guy if we roll a 9, and if we roll a 10, 11 or 12, it's a re-roll"?


Just don't allocate one of your special guys as number 7

Seriously though, 2D6 doesn't work well as the probability of getting each of the totals of the two dice is not the same. If you have more than 6 models you have to keep splitting them into two equal groups or something and randomise between them until you can roll on 1D6 to get a final result. Like Ghaz said there are guidelines in the rulebook.
   
Made in ca
Fixture of Dakka




Vanished Completely

There is also the option of using more then just six-sided dice.
The good old ten, twelve or twenty-sided dice often works well to keep the probabilities fair.

This message was edited 1 time. Last update was at 2014/09/10 21:01:53


8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.  
   
Made in au
Sure Space Wolves Land Raider Pilot





Carry a D20 around.

>10 models assign everyone a number and re-roll if no ones number comes up.

</=10 models assign them two numbers each

As above the 2D6 method isn't fair

This message was edited 1 time. Last update was at 2014/09/10 21:05:00


~ Krieg 6k
~ Necrons 2.5k
~ Space Wolves 5K
~ :Khorne CSM 2k
 
   
Made in us
Longtime Dakkanaut




Indiana

I have a D4, a D 8, a D10, and a D20 in my gaming bag.

For situations where it really matters(and I even bother to randomize) then it makes things much easier

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in us
Lieutenant General





Florence, KY

 Sir Arun wrote:
 Ghaz wrote:
This is covered by the 'Randomising' rules in the 'General Principles' section of the rulebook.


page? I cant find it in the index and page 35 (random allocation) doesnt clear things up.

Digital editions don't have page numbers that match print editions. It's with the rules for Dice on the same page as Re-Roll and Roll-Off, right before rules for Blast Markers and Templates

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in au
Frenzied Berserker Terminator






Easiest way would probably be to just get a D12 or D20 for situations like this.

One other solution is to roll a D66 as defined in the rulebook, or you could modify that process to make it a D33 (for 9 possible combinations with equal chance) or a D36 (for 18).
   
Made in at
Slashing Veteran Sword Bretheren






 Tonberry7 wrote:
Seriously though, 2D6 doesn't work well as the probability of getting each of the totals of the two dice is not the same. If you have more than 6 models you have to keep splitting them into two equal groups or something and randomise between them until you can roll on 1D6 to get a final result. Like Ghaz said there are guidelines in the rulebook.


I'm not the brightest lightbulb when it comes to math, so could someone tell me why the probabilities on 2D6 arent equally high?

From what I remember, these rolls are possible:

1,1
1,2
1,3
1,4
1,5
1,6

2,2
2,3
2,4
2,5
2,6

3,3
3,4
3,5
3,6

4,4
4,5
4,6

5,5
5,6

6,6

2000 l 2000 l 2000 l 1500 l 1000 l 1000 l Blood Ravens (using Ravenguard CT) 1500 l 1500 l
Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in us
The Hive Mind





 Sir Arun wrote:
 Tonberry7 wrote:
Seriously though, 2D6 doesn't work well as the probability of getting each of the totals of the two dice is not the same. If you have more than 6 models you have to keep splitting them into two equal groups or something and randomise between them until you can roll on 1D6 to get a final result. Like Ghaz said there are guidelines in the rulebook.


I'm not the brightest lightbulb when it comes to math, so could someone tell me why the probabilities on 2D6 arent equally high?

From what I remember, these rolls are possible:

Spoiler:
1,1
1,2
1,3
1,4
1,5
1,6

2,2
2,3
2,4
2,5
2,6

3,3
3,4
3,5
3,6

4,4
4,5
4,6

5,5
5,6

6,6

Partially incorrect. You can roll 1,2 or 2,1. Both add up to the same number. You can also roll 3,4 4,3 2,5 5,2 1,6 6,1 all adding up to 7. That's 6 chances for a 7 and 2 chances for a 3. The odds are not the same.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in at
Slashing Veteran Sword Bretheren






Ah, makes sense thanks

2000 l 2000 l 2000 l 1500 l 1000 l 1000 l Blood Ravens (using Ravenguard CT) 1500 l 1500 l
Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in gr
Sneaky Lictor





Greece

And while we are on the subject, the unit suffers 3 wounds.
He randomizes allocation and the first wound is allocated to a plasma gun .
Plasma gun successfully saves the first wound.
Does the next wound automatically go to the plasma gun again till he fails (or saves them all) ? or do you randomize for each wound?

FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.

Ork Management Program
I take care of problems that need to be solved with violence  
   
Made in gb
Decrepit Dakkanaut




Once you start allocating to a model, you have to keep allocating till it dies, or the wound pool empties
   
Made in us
Never Forget Isstvan!






for normal allocation that is correct nos.

I dont know if random still follows that. Although, it does save time.

JOIN MY CRUSADE and gain 4000 RT points!
http://www.eternalcrusade.com/account/sign-up/?ref_code=EC-PLCIKYCABW8PG 
   
Made in ca
Fixture of Dakka




Vanished Completely

It does:
...that model is treated as being the closest model to the attack and remains so until either the attack ends or the model is slain.
Random Allocation

This message was edited 1 time. Last update was at 2014/09/11 02:46:00


8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.  
   
Made in ca
Regular Dakkanaut





Chiming in on the additional dice. Having a d4, d8, d10, d12, and a d20 makes that stuff so much faster & easier. Even just a d10 and a d20 would be good.
   
Made in au
Missionary On A Mission




Australia

We normally don't worry about it, and just remove regular models. Though I've been thinking that maybe whenever we need to do random allocation we should 2d6, and on a double 1 we have to allocate to a special/heavy/character model (your choice) first.


 
   
Made in us
Longtime Dakkanaut




Indiana

I normally dont care, but there are several instances where it can matter such as a flier being downed and there being some special guys in there.

Or a vector strike hitting the right guys, etc.

It matters in a few situations, however there are only a few where it is worth the hassle.

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
 
Forum Index » 40K You Make Da Call
Go to: