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2014/09/10 20:27:37
Subject: Random Allocation - how do you guys do this?
So this technique came up when I was thinking about Soul Blaze in my GK army.
Say we have a squad of 9 Space Marines, 1 of them a sargeant, 1 with missile launcher, 1 with plasma gun and an attached librarian in PA.
The unit gets hit with an Incinerator and 2 marines die.
How do you work out random allocation for the remaining 8 guys?
They are too numerous for 1D6.
So are you gonna take 2D6 and say "it's this guy if we roll a 2, this guy if we roll a 3" etc. until "this guy if we roll a 9, and if we roll a 10, 11 or 12, it's a re-roll"?
This message was edited 2 times. Last update was at 2014/09/10 20:28:06
Ravenous D wrote: 40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote: GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
2014/09/10 20:46:28
Subject: Random Allocation - how do you guys do this?
This is covered by the 'Randomising' rules in the 'General Principles' section of the rulebook.
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
2014/09/10 20:50:27
Subject: Random Allocation - how do you guys do this?
Ravenous D wrote: 40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote: GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
2014/09/10 20:58:34
Subject: Random Allocation - how do you guys do this?
Sir Arun wrote: So this technique came up when I was thinking about Soul Blaze in my GK army.
Say we have a squad of 9 Space Marines, 1 of them a sargeant, 1 with missile launcher, 1 with plasma gun and an attached librarian in PA.
The unit gets hit with an Incinerator and 2 marines die.
How do you work out random allocation for the remaining 8 guys?
They are too numerous for 1D6.
So are you gonna take 2D6 and say "it's this guy if we roll a 2, this guy if we roll a 3" etc. until "this guy if we roll a 9, and if we roll a 10, 11 or 12, it's a re-roll"?
Just don't allocate one of your special guys as number 7
Seriously though, 2D6 doesn't work well as the probability of getting each of the totals of the two dice is not the same. If you have more than 6 models you have to keep splitting them into two equal groups or something and randomise between them until you can roll on 1D6 to get a final result. Like Ghaz said there are guidelines in the rulebook.
2014/09/10 21:01:31
Subject: Random Allocation - how do you guys do this?
There is also the option of using more then just six-sided dice. The good old ten, twelve or twenty-sided dice often works well to keep the probabilities fair.
This message was edited 1 time. Last update was at 2014/09/10 21:01:53
8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.
2014/09/10 21:03:48
Subject: Random Allocation - how do you guys do this?
Ghaz wrote: This is covered by the 'Randomising' rules in the 'General Principles' section of the rulebook.
page? I cant find it in the index and page 35 (random allocation) doesnt clear things up.
Digital editions don't have page numbers that match print editions. It's with the rules for Dice on the same page as Re-Roll and Roll-Off, right before rules for Blast Markers and Templates
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
2014/09/10 21:24:23
Subject: Random Allocation - how do you guys do this?
Easiest way would probably be to just get a D12 or D20 for situations like this.
One other solution is to roll a D66 as defined in the rulebook, or you could modify that process to make it a D33 (for 9 possible combinations with equal chance) or a D36 (for 18).
2014/09/10 21:27:21
Subject: Random Allocation - how do you guys do this?
Tonberry7 wrote: Seriously though, 2D6 doesn't work well as the probability of getting each of the totals of the two dice is not the same. If you have more than 6 models you have to keep splitting them into two equal groups or something and randomise between them until you can roll on 1D6 to get a final result. Like Ghaz said there are guidelines in the rulebook.
I'm not the brightest lightbulb when it comes to math, so could someone tell me why the probabilities on 2D6 arent equally high?
Ravenous D wrote: 40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote: GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
2014/09/10 21:30:57
Subject: Random Allocation - how do you guys do this?
Tonberry7 wrote: Seriously though, 2D6 doesn't work well as the probability of getting each of the totals of the two dice is not the same. If you have more than 6 models you have to keep splitting them into two equal groups or something and randomise between them until you can roll on 1D6 to get a final result. Like Ghaz said there are guidelines in the rulebook.
I'm not the brightest lightbulb when it comes to math, so could someone tell me why the probabilities on 2D6 arent equally high?
From what I remember, these rolls are possible:
Spoiler:
1,1
1,2
1,3
1,4
1,5
1,6
2,2
2,3
2,4
2,5
2,6
3,3
3,4
3,5
3,6
4,4
4,5
4,6
5,5
5,6
6,6
Partially incorrect. You can roll 1,2 or 2,1. Both add up to the same number. You can also roll 3,4 4,3 2,5 5,2 1,6 6,1 all adding up to 7. That's 6 chances for a 7 and 2 chances for a 3. The odds are not the same.
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
2014/09/10 21:31:45
Subject: Random Allocation - how do you guys do this?
Ravenous D wrote: 40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote: GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
2014/09/10 22:31:43
Subject: Random Allocation - how do you guys do this?
And while we are on the subject, the unit suffers 3 wounds.
He randomizes allocation and the first wound is allocated to a plasma gun .
Plasma gun successfully saves the first wound.
Does the next wound automatically go to the plasma gun again till he fails (or saves them all) ? or do you randomize for each wound?
FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.
Ork Management Program
I take care of problems that need to be solved with violence
2014/09/10 22:38:01
Subject: Random Allocation - how do you guys do this?
It does: ...that model is treated as being the closest model to the attack and remains so until either the attack ends or the model is slain. Random Allocation
This message was edited 1 time. Last update was at 2014/09/11 02:46:00
8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.
2014/09/11 02:49:01
Subject: Random Allocation - how do you guys do this?
Chiming in on the additional dice. Having a d4, d8, d10, d12, and a d20 makes that stuff so much faster & easier. Even just a d10 and a d20 would be good.
2014/09/11 03:33:59
Subject: Random Allocation - how do you guys do this?
We normally don't worry about it, and just remove regular models. Though I've been thinking that maybe whenever we need to do random allocation we should 2d6, and on a double 1 we have to allocate to a special/heavy/character model (your choice) first.
2014/09/11 03:49:55
Subject: Random Allocation - how do you guys do this?