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![[Post New]](/s/i/i.gif) 2014/09/11 01:31:37
Subject: [1350] - CSM - Crimson Slaughter
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Spawn of Chaos
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Have a tournament this weekend, working on a list, could use some input on if this seems good or not, where I can improve, and the tactics involved.
---HQ---
Forces of Chaos, bow to me!
Chaos Lord:
Mark of Nurgle
Chaos Bike
Daemon Heart
Aura of Dark Glory
Power Fist
Lightning Claw
Cost; 185 pts
Sorcerer:
Power Armour
Force Sword/Staff (unsure)
2x aditional Mastery levels
Spell Familiar
Prophet of the Voices
Cost; 155 pts
---Elite---
Let all who see us know their time is at an end!
Chosen
5x Chosen + Champion
5x Plasma Guns
Champion with CCW and Combi-plasma
Draznicht's Ravagers
Chaos Rhino
Cost; 238 pts
---Troops---
Enemies of the Dark Gods, beware!
Chaos Cultists
15x Cultists (Champion included)
Cost; 70 pts
Possessed
7x Possessed (Champion Included)
Cost; 182 pts
---Fast Attack---
We move like a destructive flame, destroying all in our path!
Chaos Bikers
4x Bikers + Champion
Mark of Nurgle
2x Meltaguns
Champion with Power Maul
Cost; 175 pts
Heldrake
Hades Autocannon
Cost; 170 pts
---Heavy Support---
Cower before the colossal might of Chaos!
Forgefiend
2x Hades autocannons
Cost; 175 pts
There will be 3 rounds of play, each 90 minutes.
First will be "Big Guns Never Tire," Vanguard, with 4 objectives.
Second will be "Emperor's Will," Hammer and Anvil.
Third will be "Crusade," Dawn of War, 4 objectives.
No mysterious objectives or terrain.
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![[Post New]](/s/i/i.gif) 2014/09/11 02:55:53
Subject: [1350] - CSM - Crimson Slaughter
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Painlord Titan Princeps of Slaanesh
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Dramatic intro
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![[Post New]](/s/i/i.gif) 2014/09/11 03:46:06
Subject: Re:[1350] - CSM - Crimson Slaughter
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Frightening Flamer of Tzeentch
PNW
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It looks pretty solid. Ideally, I would want more bodies in the Chosen squads to keep the Plasma alive longer, though I wouldn't take anything else out to achieve that.
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![[Post New]](/s/i/i.gif) 2014/09/11 04:15:01
Subject: Re:[1350] - CSM - Crimson Slaughter
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Longtime Dakkanaut
Cheyenne WY
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Not much to add...though the Chosen are crying out for Marks of Nurgle, I dunno where you'd find the points to pay for them though...
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The will of the hive is always the same: HUNGER |
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![[Post New]](/s/i/i.gif) 2014/09/11 05:11:28
Subject: [1350] - CSM - Crimson Slaughter
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Spawn of Chaos
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Filch wrote:Dramatic intro
I felt a flare for the dramatic.
Aurelian wrote:It looks pretty solid. Ideally, I would want more bodies in the Chosen squads to keep the Plasma alive longer, though I wouldn't take anything else out to achieve that.
Yeah, and Chosen are pretty pricey
pinecone77 wrote:Not much to add...though the Chosen are crying out for Marks of Nurgle, I dunno where you'd find the points to pay for them though...
That is an issue, I'm stretched pretty thin for points, not much I can (or am willing to) take away. Maybe a single biker?
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![[Post New]](/s/i/i.gif) 2014/09/11 05:17:33
Subject: Re:[1350] - CSM - Crimson Slaughter
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Frightening Flamer of Tzeentch
PNW
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You could shave off the five extra Chaos Cultists for 20 pts to pay for the MoN.
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![[Post New]](/s/i/i.gif) 2014/09/11 05:19:42
Subject: Re:[1350] - CSM - Crimson Slaughter
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Spawn of Chaos
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Aye, but I need bodies to hold objectives, which is what they do.
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![[Post New]](/s/i/i.gif) 2014/09/11 05:35:04
Subject: Re:[1350] - CSM - Crimson Slaughter
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Frightening Flamer of Tzeentch
PNW
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True, though five extra bodies which will die to anyone sneezing in their direction (especially without cover) is hard to justify potentially keeping your more expensive bodies on the table longer. Keep them out of LOS for as long as possible and more intimidating targets in your opponent's gunsights.
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![[Post New]](/s/i/i.gif) 2014/09/12 00:54:50
Subject: [1350] - CSM - Crimson Slaughter
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Spawn of Chaos
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I'm considering a few alterations;
Replacing the Forgefiend with a squad of Havoks with Meltas in a Rhino
Dropping the Possessed to a 5-man squad and giving them MoS and the Icon of Excess or a 6 man squad with the MoN
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![[Post New]](/s/i/i.gif) 2014/09/12 04:40:52
Subject: Re:[1350] - CSM - Crimson Slaughter
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Frightening Flamer of Tzeentch
PNW
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Havocs aren't a bad option, but if the Rhino gets destroyed, they'll be rendered ineffective. It would be more effective taking a cheap 3-man Terminator unit with combi-meltas and/or a Chainfist to finish off what your Bikes may not kill on the first turn.
Crimson Slaughter Possessed work well on foot, especially when they move as Beasts. I run a large unit of 17 + Sorcerer and can usually get over half into combat without any patron marks, though I haven't played with smaller squads yet... I like my large squad too much.
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![[Post New]](/s/i/i.gif) 2014/09/12 06:29:03
Subject: [1350] - CSM - Crimson Slaughter
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Spawn of Chaos
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In this list, they're a way to protect the Sorc as he summons more daemons. I'm thinking of slapping the MoN to make them more survivable, or MoS and Icon of Excess to help with potential perils.
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