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![[Post New]](/s/i/i.gif) 2014/09/12 03:27:55
Subject: Tyranids Psychic Scream vs Grey Knights = OP
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Been Around the Block
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Psychic Scream is OP.
I played as Grey Knights vs my friend playing Tyranids tonight. In one single phase of one single turn... he used one single flying Hive Tyrant to kill two uninjured Dreadknights and an entire Paladin squad. His 2xx point unit took out about 1000 points casting one pyschic ability, one time. How is this in the game?
It was awesome lol - but obviously as the Grey Knight player I was completely shocked... I still am. I don't get it.
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This message was edited 1 time. Last update was at 2014/09/12 03:28:12
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![[Post New]](/s/i/i.gif) 2014/09/12 03:43:24
Subject: Tyranids Psychic Scream vs Grey Knights = OP
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Raging Ravener
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Shreik and shadow in the warp are a painful combo for grey knights to deal with. However you stilll deny on a 5+. Now that you know, next time throw a lot more into your DTW roll. With all the psykers you have at your disposal. There is no reason that power should have gone off.
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Never underestimate the Genestealers ability to sweeping advance EVERYTHING! |
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![[Post New]](/s/i/i.gif) 2014/09/12 03:57:19
Subject: Tyranids Psychic Scream vs Grey Knights = OP
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Regular Dakkanaut
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tSygna wrote:Psychic Scream is OP.
I played as Grey Knights vs my friend playing Tyranids tonight. In one single phase of one single turn... he used one single flying Hive Tyrant to kill two uninjured Dreadknights and an entire Paladin squad. His 2xx point unit took out about 1000 points casting one pyschic ability, one time. How is this in the game?
It was awesome lol - but obviously as the Grey Knight player I was completely shocked... I still am. I don't get it.
Well, as a GK you DO get Psychic Shriek and someone rolling 6s or someone rolling 1s can do a lot.
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![[Post New]](/s/i/i.gif) 2014/09/12 05:34:58
Subject: Tyranids Psychic Scream vs Grey Knights = OP
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Longtime Dakkanaut
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tSygna wrote:Psychic Scream is OP.
I played as Grey Knights vs my friend playing Tyranids tonight. In one single phase of one single turn... he used one single flying Hive Tyrant to kill two uninjured Dreadknights and an entire Paladin squad. His 2xx point unit took out about 1000 points casting one pyschic ability, one time. How is this in the game?
It was awesome lol - but obviously as the Grey Knight player I was completely shocked... I still am. I don't get it.
Did you guys play it right?
-It is a 6" Nova power, so your units must have been clustered very close together.
-It is a witchfire, so that entire Paladin squad must be within 6"
-You have more psychic dice than he does, and you deny on a 5, and get to reroll 1's. How is it you didn't Deny it?
-He rolls 2D6+2 for the test (then subtract Ld).... he would need to roll at least a 9 for *each* Dreadknight to even have a chance to kill it . Assuming he rolled box cars for the paladins, the most he could possibly kill would be 4 paladins. (And yes, I have already factored in SitW.)
-Every one of your models has a 5+ invuln save
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![[Post New]](/s/i/i.gif) 2014/09/12 19:58:03
Subject: Tyranids Psychic Scream vs Grey Knights = OP
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Been Around the Block
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coredump wrote:tSygna wrote:Psychic Scream is OP.
I played as Grey Knights vs my friend playing Tyranids tonight. In one single phase of one single turn... he used one single flying Hive Tyrant to kill two uninjured Dreadknights and an entire Paladin squad. His 2xx point unit took out about 1000 points casting one pyschic ability, one time. How is this in the game?
It was awesome lol - but obviously as the Grey Knight player I was completely shocked... I still am. I don't get it.
Did you guys play it right?
-It is a 6" Nova power, so your units must have been clustered very close together.
-It is a witchfire, so that entire Paladin squad must be within 6"
-You have more psychic dice than he does, and you deny on a 5, and get to reroll 1's. How is it you didn't Deny it?
-He rolls 2D6+2 for the test (then subtract Ld).... he would need to roll at least a 9 for *each* Dreadknight to even have a chance to kill it . Assuming he rolled box cars for the paladins, the most he could possibly kill would be 4 paladins. (And yes, I have already factored in SitW.)
-Every one of your models has a 5+ invuln save
Whoops you're totally right - played that wrong. Didn't know that Brotherhood of Psykers makes my Deny the Witch tests 5+ instead of 6+. I don't understand what you mean about a witchfire only hitting Paladins within 6" though... how does that work exactly? It's a Nova ability, so not a Targeted Witchfire. Also... if his Psychic mastery level is higher than the target unit, do I get a negative modifier? For example if his Hive Tyrant (ML2) is casting against my Paladins (Brotherhood of Psykers 1), then I'd normally need a 5+, but because he is a higher level do I then need a 6+ again to deny?
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![[Post New]](/s/i/i.gif) 2014/09/12 20:03:53
Subject: Tyranids Psychic Scream vs Grey Knights = OP
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The Daemon Possessing Fulgrim's Body
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You can allocate hits to any model in a unit, but wounds must be within range and LOS.
Eg. If your unit has only one model within range of a weapon, your opponent can fire at it. If however, he causes a squillion hits, and then a gadjillion wounds, they can still only all be allocated to that one model that's in range, so that poor guy is deadest of the dead, but the rest of the unit can just flip the bird.
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We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
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![[Post New]](/s/i/i.gif) 2014/09/12 20:11:21
Subject: Tyranids Psychic Scream vs Grey Knights = OP
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Been Around the Block
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Azreal13 wrote:You can allocate hits to any model in a unit, but wounds must be within range and LOS.
Eg. If your unit has only one model within range of a weapon, your opponent can fire at it. If however, he causes a squillion hits, and then a gadjillion wounds, they can still only all be allocated to that one model that's in range, so that poor guy is deadest of the dead, but the rest of the unit can just flip the bird.
Oh ok wow thanks for clearing this up for me!
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![[Post New]](/s/i/i.gif) 2014/09/12 22:31:59
Subject: Tyranids Psychic Scream vs Grey Knights = OP
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Longtime Dakkanaut
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Even if you don't deny it, and even if all paladins were within 6"... it would be some amazing dice rolls to kill all of that. Plus, the *most* he could kill is 4 paladins in a squad. (assuming he rolled double 6)
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![[Post New]](/s/i/i.gif) 2014/09/12 23:36:06
Subject: Tyranids Psychic Scream vs Grey Knights = OP
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Warplord Titan Princeps of Tzeentch
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So apparently the writer has made quite a few mistakes playing that.
Yea, it happens alot. I got my fair share of tau hate directed at me for how OP our suits are, because people played against tau players who didn't know jack rules and made them have all the powers of both jump and jet units-needless to say, it was absudly powerful.
Lesson of today kids-if something seems over the top, read well into its rules, you are probably playing it wrong. there are very few things in the game as it is now that are OTT, and they are mostly centered in the 5th and early 6th.
Despite what some doomsayers claim, the balance is better than ever, just a few mistakes in given codcies or things that because absurd in edition changes and need fixing, beyond that modern codcies are mostly balanced against each other and inside themselves.
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can neither confirm nor deny I lost track of what I've got right now. |
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