Switch Theme:

The best way to get started with Inq28/Necromunda?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in nl
Frothing Warhound of Chaos






Hey guys,

Since I'm building some small warbands, I might just as well get started with Inq28/Necromunda. Anyone an idea where to get started?


-A foe without honour is a foe already beaten-

 
   
Made in us
Ork Boy Hangin' off a Trukk





well I'd say that you have to get a copy of the rules. Your best bet is to go to YakTribe (http://gaming.yaktribe.org/) and get the rulebook that they have there. I think it's called the community edition or living edition or something. Rules for necromunda are not hard to come by.

Necromunda uses sustained fire dice, which are really just 6 sided dice with different stuff written on the sides. Rather than the numbers 1-6, a sustained fire die has 2, 4, 6, 8, 10, and 'misfire'. So you can replicate that with a normal d6 by just multiplying each side by 2, unless you rolled a 6. If you rolled a 6 then it's a misfire. Or you can pick up some sustained fire dice on ebay for not that much.

There are plenty of proxy models that you can use. I wouldn't bother to pick up a box set since you'd be paying an arm and leg for it. It came with some paper/plastic terrain, but since the set is so old at this point most of the copies you'd find available are pretty worn out. It's probably best to just make your own terrain.

In terms of a gang, you can decide that once you get the rulebook. Either go with one of the house gangs, or go with some of the outlander gangs - or even some of the gangs described in the necromunda periodicals that have been released over the years.

I'm sure other people have a lot to add but that's a decent place to start.

This message was edited 1 time. Last update was at 2014/09/15 20:49:00


 
   
Made in gb
Arch Magos w/ 4 Meg of RAM





For Inquisimunda buy some chaos cultists from ebay. You can get all 20 from DV for around £16 this gives you two starter gangs, or at least enough models to be the bad guys (in inquisitor style games).

For the good guys buy an inquisitor and then either some Tempest scions or w.e you want to use as henchmen.

If you're playing Necromunda rather than inquisitor themed necromunda there are workarounds for every house. For example Chaos Marauders make good Goliaths. The aforementioned cultists make great Cawdor/Redemptionists or even Scavvies.

This message was edited 1 time. Last update was at 2014/09/15 21:28:42


Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) 
   
Made in gb
Sword-Bearing Inquisitorial Crusader





Near London, UK

Well, to start, you'll have to decide which ruleset (or rulesets) you're using.

INQ28, despite occasional misconceptions about it being a homebrew ruleset*, is just Inquisitor played with 28mm models rather than the 54mm scale it was launched as; the only big difference is that the game tends to use centimetres or half inches rather than the inches used at 54mm.
*For this reason, I tend to use the less ambiguous "28mm Inquisitor".

If you're looking for the Inquisitor rules, I can PM you a link to a mirror of them.

Inquisimunda tends to be the Necromunda rules with variant gang lists, but there are also a few homebrew rulesets (sometimes using the =][=munda name instead) which actually do incorporate more of the Inquisitor rules. However, those tend to be pretty esoteric, so I'd stick with the "Necromunda with alternative gang lists" version.

And then Necromunda is Necromunda.

~~~~~

My personal taste is for Inquisitor (at whichever scale), although it is quite an acquired taste.

It's largely a ruleset for authors and story-tellers, sort of (but not quite) between an RPG and a skirmish. It lets you write whichever characters you want and put them into whatever scenarios you wish. I often describe it as an improv action movie, with the GM as the director/scenesetter, the players as the actors and the characters as their roles.

While it requires a certain co-operative maturity so the players don't get into an arms race of trying to write the most overpowered supermen imaginable (which usually comes out a lot like a pair of young kids playing the "Biggest number game" - you know, the one that usually goes "one, two, five, twelve, a thousand, a million, infinity, infinity plus one, nuhuh infinity is the biggest number" and then ends with them trying to pull each other's hair out), it also provides exceptional flexibility.

I've seen games turn in into reasoned negotiations instead of shoot-outs, I've started close combats where both the characters in it were mine, and I've played scenarios varying between small two player affairs (in 28mm) to six-player fifty-model fortress assaults (in 54mm).

No, it's not to everyone's taste, but it is a very unique and rewarding gaming experience if you approach it with the right mindset.

DR:80S(GT)G(FAQ)M++++B++I+Pinq01/f+D++A++/sWD236R++++T(S)DM+
Project log - Leander, 54mm scale Mars pattern Warhound titan 
   
Made in se
Executing Exarch






 ArmageddonBorn wrote:
well I'd say that you have to get a copy of the rules. Your best bet is to go to YakTribe (http://gaming.yaktribe.org/) and get the rulebook that they have there. I think it's called the community edition or living edition or something. Rules for necromunda are not hard to come by.

Necromunda uses sustained fire dice, which are really just 6 sided dice with different stuff written on the sides. Rather than the numbers 1-6, a sustained fire die has 2, 4, 6, 8, 10, and 'misfire'. So you can replicate that with a normal d6 by just multiplying each side by 2, unless you rolled a 6. If you rolled a 6 then it's a misfire. Or you can pick up some sustained fire dice on ebay for not that much.

There are plenty of proxy models that you can use. I wouldn't bother to pick up a box set since you'd be paying an arm and leg for it. It came with some paper/plastic terrain, but since the set is so old at this point most of the copies you'd find available are pretty worn out. It's probably best to just make your own terrain.

In terms of a gang, you can decide that once you get the rulebook. Either go with one of the house gangs, or go with some of the outlander gangs - or even some of the gangs described in the necromunda periodicals that have been released over the years.

I'm sure other people have a lot to add but that's a decent place to start.


,Actually the community edition doesn't use Sustained Fire Dice, Sustained Fire is simply XD3 shots, where X is the sustained fire number, for example Sustained Fire (2) for Heavy Stubber.
   
 
Forum Index » Other 40K/30K Universe Games
Go to: