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[1496] - Black Templars - + Imperial Fist allies; questions form a grizzled n00b  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in nl
Newb




Netherlands

Hey everyone,

Friends of mine persuaded me to join a tournament in 2 weeks. (small/local)
Given the fact that I am still an avid wargamer (just no 40K for the last decade) it was quite easy to convince me.

Now; I am not going to buy and paint stuff in 2 weeks.
(but I might expand once more if 40K is fun to me.)

Why a tournament? Nothing beats learning the rules the hard n fast way.

So I set down; looked over my painted models and decided to field a (semi) horde of marines.
I have no centurions and/or imperial knights, nor any fliers.

So without further ado; this is what I am thinking about;
Will this do me any good?
57 marines in all. Nothing fast but the one character (jump pack) and a rhino. but LOTS of boots on the ground.

Black Templars:
1 Chapter Master (HQ) @ 333 Pts (Warlord)
Jump Pack; The Burning Blade; The Shield Eternal; Melta Bombs;
Digital Weapons; Master Crafted Weapon; Artificer Armour;
Combi-Plasma (x1); Terminator Honours [15], Auspex [5]
(yes; fully aware he is bloody expensive. Too much really but I have to make do with what I have model wise)

6 Crusader Squad (Troops) @ 119 Pts
Missile Launcher w/Flakk
Incl. Sword Brother; Bolt Pistol & Close Combat Weapon

6 Crusader Squad (Troops) @ 119 Pts
Missile Launcher w/Flakk
Incl. Sword Brother; Bolt Pistol & Close Combat Weapon

6 Crusader Squad (Troops) @ 114 Pts
Lascannon
Incl. Sword Brother; Bolt Pistol & Close Combat Weapon

6 Crusader Squad (Troops) @ 119 Pts
Multi-Melta & Plasma Gun
Incl. Sword Brother: Bolter

6 Crusader Squad (Troops) @ 114 Pts
Multi-Melta & Meltagun
Incl. Sword Brother: Bolter

10 Crusader Squad (Troops) @ 235 Pts
Bolt Pistol &Close Combat Weapon (x8);
Flamer & Power Fist;
Incl. Sword Brother; Melta Bombs, Bolt Pistol & Power Weapon
1 Rhino @ [35] Pts

Allied Detachment: Imperial Fists @ 346 Pts

1 Librarian @ [90] Pts
Psyker (Mastery Level 2); #Psychic Hood; Power Armour;
Bolt Pistol; Force Weapon

6 Scout Squad @ [74] Pts
Bolter (x5); Heavy Bolter;
Incl. 1 Scout Sergeant @ [11] Pts


8 Devastator Squad @ [182] Pts
Missile Launcher w/Flakk (x2); Multi-Melta (x1)
Incl. Veteran Sergeant #Signum

Models in Army: 57

Total Army Cost: 1496

This message was edited 2 times. Last update was at 2014/09/17 14:13:51


You are unique, just like everybody else. 
   
Made in gb
Battleship Captain




Even with the shield eternal and artificer plate, I'm not convinced about running the chapter master on his own.

He's three hundred points and no harder to kill with bolter fire than a half-dozen marines. Also, I'm not sure you can master-craft relics.

I would do a bit of re-arranging if possible.

Missile launchers want to hang back, so give their sword brethren bolters, whilst the multimelta squad will be advancing into range where a bolt pistol and chainsword is a decent choice.

I'm not convinced by mixing weapons in a devastator squad. Yes, you can combat squad, but in some games (purge the alien, big guns never tire) you don't want to, as this offers twice as many kill points and makes said kill points twice as easy to get. Besides which, anything worth shooting with two flakk missiles is generally worth shooting with four.

Putting the flakk missile launchers into the Imperial Fists devastator squad (where they get tank hunter) and the multimeltas into the black templars squads (where they get crusader to get them into 2D6 melta range faster) seems to work better in my head.

Termagants expended for the Hive Mind: ~2835
 
   
 
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