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1) Rending. They're used for killing big bads. Hounds are just fast but Daemonettes are generally only 3" slower after a run.
2) Fly's for resiliency and tar pitting. Screamers for mobility. Plaguebeaerers for objective holding. Horrors for more power dice. Bloodcrushers on occassion for gutting smaller units or fast cc support.
3) With just 11 power dice I normally summon 3-4 units and 3-4 heralds. That goes up and down a bit but seems to be my average. Mine isn't a true FMC list and doesn't do a bunch of tzeentch heralds.
4) Flamers have flamers. Otherwise just psychic powers from horrors.
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