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Made in ca
Troubled By Non-Compliant Worlds




Recently I've been playing nids and well with a vanilla space marine army it doesnt go to well. It seems the numbers of gaunts that sweep across the board are unbeatable. I have had quite a few games with varying points and game modes. Taking out MC's are pretty easy, its just trying to control the swarm thats coming full throttle at you. My oppoment runs a bread and butter composition of 3 30 man(bug) naked stabby gaunts ( I forget their exact name). He also tends to run a lot of warrior squads for synapse. Other than that he switches out any and all MC's. Any help to try and obliterate the nids?
   
Made in gb
Longtime Dakkanaut





UK

I play Nids.

Templates and Large Blasts are going to help against swarms.

But like any Nid opponent, TAKE OUT SYNAPSE FIRST. Those hordes are Ld6, they will more often than not starting eating themselves.

YMDC = nightmare 
   
Made in us
Death-Dealing Ultramarine Devastator





The guy above me speaks the truth.

Basically, Heavy Weapons at leader/synapse units and weight of fire at the little bugs.

I am a Codex Marine player like yourself. I always try to focus on any synapse/cover save providing creatures that I can with my heavy weapons, and then just get a ton of bolter fire onto the closest Hormagaunt/Termagaunt units. If you hit the little 'nids with a ton of wounds, they will go down. Flamers, Heavy Bolters, and Missile Launchers are great weapons to have in your list to deal with Tyranids. I get my flamers in my Tactical Marines and HB/ML on a pair of Typhoon Speeders. Weight of fire from these types of weapons can turn that 30 bug unit of gaunts into a non-existent unit of gaunts in short order if you can prioritize your targets. Also, consider a buffering unit, like Assault Marines, to be able to toss out and charge a dangerously close unit of the Hormagaunts in order to tie them up and give you another round of shooting.


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