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Made in au
Elite Tyranid Warrior





Brisbane

G'day Dakka!

Ok, so I really have been trying to resist starting Orks but THIS came along and ruined everything.

I have a list inspired on what is going to (hopefully!) be available (and then some). Just wanting some feedback on the viability of the list. Really appreciate any feedback/thoughts.


Orks (1993pts)


HQ (280pts)

Warboss (Warlord)
Mega Armour
Kombi-weapon w/ Skorcha
Power Klaw
Attack Squig
Bosspole
Cybork Body
Gift: Da Finkin' Kap

Big Mek
2x Grot Oiler
Mega Armour
Kustom Force Field
Kustom Mega-blasta
Power Klaw


Elites (585pts)

Grot Tank Battle Mob
3x Grot Tank
1x Kustom Mega-blasta, Pintle-mounted Shoota
1x Rokkit Launcha, Pintle-mounted Shoota
1x Skorcha, Pintle-mounted Shoota

Meganobz
Boss Meganob w/ Killsaws
2x Meganob w/ Killsaws
2x Meganob w/ Kombi- Skorcha & Power Klaw

Battlewagon
2x Big Shoota
Boarding Plank
Deff Rolla
Extra Armour
Grot Riggers
Killkannon
Red Paint Job

Troops (788pts)

Boyz
10x Boyz w/ Choppa & Slugga
'Eavy Armour for Mob
Boss Nob
Kombi-weapon w/ Skorcha
Power Klaw

Trukk
Big Shoota
Boarding Plank
Extra Armour
Grot Riggers

Mek
Choppa
Grot Oiler
Kombi-weapon w/ Skorcha

Boyz
10x Boyz w/ Choppa & Slugga
'Eavy Armour for Mob
Boss Nob
Kombi-weapon w/ Skorcha
Power Klaw

Trukk
Big Shoota
Boarding Plank
Extra Armour
Grot Riggers


Mek
Choppa
Grot Oiler
Kombi-weapon w/ Skorcha

Boyz
18x Boyz w/Choppas & Shootas

Boss Nob
Big Choppa
Kombi-weapon w/ Rokkit Launcha

Boyz
18x Boyz w/Choppas & Shootas

Boss Nob
Big Choppa
Kombi-weapon w/ Rokkit Launcha

Fast Attack (280pts)

Burna-Bommer
2x Burna Bombs, Red Paint Job, 2x Skorcha Missiles, Twin-linked Big Shoota, Twin-linked Supa Shoota

Burna-Bommer
2x Burna Bombs, Red Paint Job, 2x Skorcha Missiles, Twin-linked Big Shoota, Twin-linked Supa Shoota


Tactics: 2 Larger squads of Boyz sit in the back field. Everything else rolls forward. Meganobz & Warboss & Big Mek all in Battlewagon (legal?) heading for opponents beat-stick. Bombers taking out entrenched back/mid field. The Trukks head for other objectives and CC ASAP.

Never played as Orks but played against a fair few Ork opponents. Does this seem ok?


This message was edited 1 time. Last update was at 2015/02/26 11:04:32


 
   
Made in ru
Yellin' Yoof on a Scooter




3 different weapons on grot tanks are doubtful. Perhaps it's better to stick to one choice?
   
Made in au
Elite Tyranid Warrior





Brisbane

Thanks! What would you suggest given the rest of the list? Dakka? Skorcha? Rokkit? I'm leaning towards Rokkit...

Get your models on the table and looking good!


My Armies: Dark Angels: 4500 points - Hive Fleet Verloren: 7500 points
 
   
Made in us
Yellin' Yoof on a Scooter



Mechanicsburg, PA

You're missing a very crucial part of Orks the Heavy support. Choices, so iwould suggest focusing on all speed so drop I'd drop the shoota boyz or go with a squad of shootas in another Trukk. Then take a support unit for long range fire such as lootas or mek gunz so that you have some cover fire while you advance .

From sand I rise, to sand you shall fall!  
   
Made in us
Mekboy Hammerin' Somethin'





Sedona, Arizona

Your list is, for lack of a better term, confused. Orks really need to pick one thing they want to do and do it. A single battlewagon, a couple of trukks, and 40 (36 actually) boyz slogging it across the table won't scare anyone. First the vehicles will be blown out of the water and the survivors mopped up, and then the slogging boyz will be gunned down with impunity. The rest of the list is also completely different from the CC core, and aren't exactly what you want to support it.

As an Ork player you need to pick a theme and go with it. One battlewagon won't scare anyone, and will infact just give them something to target with their anti-tank stuff. If you mix-and-match elements you're just making a TAC list that much better.

If you want to run transports, you want to run -all- transports. 3+ battlewagons packed to the gillz with Boyz, and then either CADing in more battlewagons (for more boyz) or paying the 54 point "nobz" tax to get a couple more. Possibly back it up with a couple of MANZ missles (3 meganobz, one trukk).

If you want to walk your way across the table, go whole-hog. Green Tide list with 100+ boyz, warboss, and a painboy making it a super durable clump. Or several large mobz of boyz, one with both a warboss and a painboy, the other with Grotsnick (who basically is a warboss and a dok).

It's alright to support your melee force with some ranged, but at present you're just spending too many points on ranged weaponry in a melee extreme or the other. A rule of thumb is that CC units need to be tough, fast, and extremely killy all at the same time. You can sacrifice a bit in one area or the other, but not too much.

Also, on another note: You absolutely do not want to send your warboss, let alone your MANZ, at the enemy beatstick. They will get the tar beaten out of them and give up so many points it's not even funny. Despite what the fluff may say, you don't actually want your warboss fighting super killy things.

Orks are basically an army of bullies. You want to use your nasty units (MANZ) to pick on smaller, weaker foes. Four power claw attacks per model on the charge, 2+ save, and 2 wounds per means that Manz don't fear lots of weak models or medium amounts of mid-range. Throw them at a 20 man unit of Cron warriors and watch them take only one wound, or have them eat up fire-warriors all the live-long day. They also make a mockery of vehicles. However the moment they face something scary, like say TH/SS terminators, they're going to lose hard. They -can- fight normal terminators with fists, but it's basically mutually assured destruction in that case.

As for your boss, you generally want him hanging out with either a gigantic unit of boyz (with a dok) or with a max strength unit of bikers (again, with a dok). The dok makes the unit tough, the boyz soak wounds for the two klaws (warboss and the nob), and a mek or two as challenge fodder incase you go up against something scary, so that the klaws can do their work whilst not endangered.

Basically, the units you invest into are there to be super efficient at killing things weaker than them. Lack of a few particular special rules, legitimate power weapons, and most importantly invulnerable saves means that Orks don't have much in the way of death-star killers. So scary CC units you want to shoot the crap out of with what support units you have, and then drown in masses of cheap boyz. Why fight Draigo and Co. when you can throw 60 boyz at him for less points and watch him spend most of the game dying to them.

   
Made in ru
!!Goffik Rocker!!






Like morganfreeman said. You need a themed focused list to be effective. Orkses are all about timing.

I'd also suggest you to put DLS on your megaboss instead of a finkin' cap. If you want a cap, place it on a mek and make him your warlord instead.

The only upgrade that trucks reallyy need is reinforced ram. And replace a bigshoota with a rokkit - more effective. And deffrollas on wagonz are useless now, unfortunately. Ram ftw.

Meganobz don't really benefit from kombi-scorchas cause they don't want to kill the closest models in a unit they charge and they can't fire overwatch due to snp. Same with others but they can at least fire overwatch. Don't know if d3 s5 ap4 situational hits once per game are really worth 10 pts. But if you're up for a fluffy burna list it might be fine. But that's a delibirate handicap nonetheless.


Automatically Appended Next Post:
Awesome models btw!

This message was edited 3 times. Last update was at 2014/09/19 07:18:25


 
   
Made in au
Elite Tyranid Warrior





Brisbane

Thanks heaps guys. Definitely given me much to think about. I do tend to make lists "TAC" but it appears as though that isn't going to work.

I'll have a bit more of a think and re-do the list given the sage advice given. Really do appreciate the effort and teachings. I do have a ... few ..questions if you don't mind.

It is sad that Defffrollas are not that effective anymore. They are such an intimidating model. Are 4 Nobz enough/too few/too many?

I'm thinking of 4x trukks with boyz but should I give them 'eavy Armour? I like the additional saves to weather shooting but is it worth the points in CC?

2 flyers are a good tactic? Are their kitout effective or scatter with low BS too punishing?

So, Meks with Boss rather than on the Trukks? No Grot riggers either on the Trukks?




Get your models on the table and looking good!


My Armies: Dark Angels: 4500 points - Hive Fleet Verloren: 7500 points
 
   
Made in ru
!!Goffik Rocker!!






Trucks are a 10-10-10 opentopped vehicle. I'd not count on any of them to even be able to usegrot riggers. Cause if someone focuses on them, they die. Rams are still important cause you want to go straight for the enemy and/or use some cover and not get stuck in the middle of nowhere.

'eavy armor for trukkboyz is a good upgrade. Some might argue that 48 pt per truck will eventually end up as an extra trukk but that's a matter of preference. I like 'eavy armor on trukkboyz and wagonboyz and it tends to work good enough to justify it's cost.

Deff rollas will just never be used with their new rules. I guess, loosing 5-10 points for a 'cool model' factor is no big deal though. Another option is to simply count deff rollas as rams - you need those anywayz.

Meganobz...well, it depends on how you use them. Firstly, bossnob needs a pole - that's mandatory unless they're from a Bully Boyz formationand get fearless.
If they ride a wagon and act as a retinue to boss, 4-5 are fine. But they tend to overlap megabosse's survivability and killiness. Megaboss with dls is pretty much invulnerable to all but ap1-2 weaponry. And the same weaponry totally destroys meganobz making look outs way less effective here.
If they're a MAN missile - they have another role. You get 3 meganobz, a bosspole and 1 pair of killsaws if you want, but it's not mandatory. Than you put the guyz in a trukk with reinforced ram. Thus, you have a relatively cheap, exceptionally choppy and quite durable squad. The key is not to expose the truck and force the opponent to choose target priorities. Once again, timing is very important.
So, they can both be an ok retinue and a fine missile. But i lean towards - dls megaboss goes in a wagon with a bunch of boyz while manz form a missile.

Ork flyers are quite mediocre to be honest. Dakkajet and Blitza bomber are probably a bit better option though. Blitza bomber has chances to kill itself while trying to bomb something which is hilariously orky!

This message was edited 2 times. Last update was at 2014/09/19 10:11:20


 
   
Made in us
Mekboy Hammerin' Somethin'





Sedona, Arizona

Orks can do TAC lists, but they need to be focused in it. For example, you'll usually want to back-up your rush-down melee threats with some ranged firepower, most likely big-guns. A unit of lobbas is dirt cheap, lets you snipe out characters / special weapons models you don't like, holds objectives, and soften up units you don't like (or do like, as the case may be ).

2-4 traktor cannons will ground flyers (both vehicle and MC) with ease, and will only have trouble against lists that truly spam such threats.

Lootas are good all-arounders. They can pop light vehicles pretty easily and threaten upto AV 13, they're good at putting wounds down table on all sorts of non-vehicle targets, and they have the sheer weight of fire to still be a menace to flyers of all types - though they are MUCH squishier and easily killed than big gunz will be.. They're also more expensive.

Just as Orks can go whole-hog melee very well, they have the tools they need to gun-like with equal effectiveness, it just takes an entirely different army. Regardless of which approach you're taking you -will- probably want some parts of the other, you just don't want to over-invest. If you're going killy melee rush, take a couple of traktor's to pull threats out of the sky and a unit of lobbas to kill priority targets (plus both hold the backfield down). If you're going gunline, big mobs of shoota-boyz not only make getting near you a bad idea because of their huge amount of weight of fire, but also provide counter-assault elements to bog down any scary melee threats that get to close.

   
Made in au
Elite Tyranid Warrior





Brisbane

OK, I've done some re-considering and whilst I missed the boat for the sweet models, I do want an Ork army. And somewhat themed too.

Thanks again for all your advice and I think I've come up with a themed yet effective list. So, here's my fast, in-your-face, Snazzy Tech Pirate Mek Mob! Transports are fast with rams... chock full of killy melee guys. Some long and mid-range fire support and a bomber to dig out back-line campers. I love the Badrukk and Flash Gitz models. What have I missed or done incorrectly? Really appreciate the input.


++ Orks: Codex (2014) (Combined Arms Detachment) ++

+ No Force Org Slot +

Mek [Choppa, Grot Oiler, Mek's Tools, Slugga, Stikkbombs]

+ HQ +

Big Mek [Attack Squig, Bosspole, Cybork Body, 2x Grot Oiler, HQ, Mek's Tools, Stikkbombs]
····Mega Armour [Killsaw, Kustom Force Field, Power Klaw]

Kaptin Badrukk, Da Freeboota King [2x Ammo Runt, Bosspole, Choppa, Da Ripper, Gitfinda, Goldtoof armour, HQ, Slugga, Stikkbombs, Warlord]

+ Elites +

Meganobz
····Battlewagon [2x Big Shoota, Killkannon, Red Paint Job, Reinforced Ram, 2x Rokkit Launcha]
····Boss Meganob w/ Killsaws [Bosspole, 2x Killsaw, Mega Armour, Stikkbombs]
····Meganob w/ Killsaws [2x Killsaw, Mega Armour, Stikkbombs]
····Meganob w/ Killsaws [2x Killsaw, Mega Armour, Stikkbombs]
····Meganob w/ Killsaws [2x Killsaw, Mega Armour, Stikkbombs]

Meganobz
····Battlewagon [2x Big Shoota, Killkannon, Red Paint Job, Reinforced Ram, 2x Rokkit Launcha]
····Boss Meganob w/ Killsaws [Bosspole, 2x Killsaw, Mega Armour, Stikkbombs]
····Meganob w/ Killsaws [2x Killsaw, Mega Armour, Stikkbombs]
····Meganob w/ Killsaws [2x Killsaw, Mega Armour, Stikkbombs]
····Meganob w/ Killsaws [2x Killsaw, Mega Armour, Stikkbombs]

+ Troops +

Boyz
····Boss Nob [Power Klaw, Slugga, Stikkbombs]
····18x Boy [18x Choppa, 18x Slugga, 18x Stikkbombs]
····Boy w/ Big Shoota [Big Shoota, Choppa, Stikkbombs]
····Trukk [Big Shoota, Red Paint Job, Reinforced Ram]

Boyz
····Boss Nob [Power Klaw, Slugga, Stikkbombs]
····18x Boy [18x Choppa, 18x Slugga, 18x Stikkbombs]
····Boy w/ Big Shoota [Big Shoota, Choppa, Stikkbombs]
····Trukk [Big Shoota, Red Paint Job, Reinforced Ram]

Boyz
····Boss Nob [Power Klaw, Slugga, Stikkbombs]
····18x Boy [18x Choppa, 18x Slugga, 18x Stikkbombs]
····Boy w/ Big Shoota [Big Shoota, Choppa, Stikkbombs]
····Trukk [Big Shoota, Red Paint Job, Reinforced Ram]

+ Fast Attack +

Burna-Bommer [2x Burna Bombs, Twin-linked Big Shoota, Twin-linked Supa Shoota]

+ Heavy Support +

Badrukk's Flash Gitz
····4x Flash Git [4x Bosspole, 4x Gitfinda, 4x Snazzgun, 4x Stikkbombs]
····Furst Mate Grogg [Bosspole, Choppa, Gitfinda, Razbog's Snazzgun, Stikkbombs]

Mek Gunz [2x Ammo Runt]
····2x Traktor Kannon w/ Grots
········4x Gretchin [4x Choppa]

Mek Gunz [2x Ammo Runt]
····2x Lobba w/ Grots
········4x Gretchin [4x Choppa]
   
Made in us
Waaagh! Warbiker




Alaska

Hmmmm.
18 boyz in a trukk? Might wanna take a better look at that one lol.

You BW MANZ look cool, but remember: boys before toyz. A battlewagon with a killkannon and MANZ is too good of a target to pass up, and it means that all those extra points you put in dakka get wasted. As Morgan said above, orks rely a great deal on a theme. BW do okay as ork tanks, but if you're going that route, dont put any important bodies in there. If they're transporting something like MANZ, you want them spending all their time moving as fast as possible to get the grinders to the meat, as it were. Instead, stick something like a shoota boys squad in there. Cheap, can shoot a lot, and can help fend off easy assaults. Plus ObSec, if you follow battleforged.

Its tempting to put big shootas or rokkits in with a boyz blob, but if theyre choppa boys then you should be either running or assaulting. A rokkit is cool, but you'll rarely do much with it, and the points would be better used on an additional boy.

Flash gitz are fun, I really have a love-hate relationship with them(they vie for the coveted loota spot). But they really benefit from having a pain boy included in the group. Its another nob in CC, and the FnP is amazing for durability. Adding a guy or two there might not be bad, either. Watching an opponents face fall after you inform him that the 30-odd shots you're spamming at him will be at bs3 and ap2 is pretty hilarious.


Automatically Appended Next Post:
Oooh, on your MANZ: any of them can take a BP. Give it to the non-sgt. That way, if he get challenged out, it wont be removed.

This message was edited 1 time. Last update was at 2015/02/26 18:21:46


 
   
Made in au
Elite Tyranid Warrior





Brisbane

Thanks BossMakk. I've taken all that on board and fixed up my stuff-up with the number of boys

Here's the latest list. I'm really only concerned now with Trukks getting taken out before being able to get their payload delivered. I just hope the IWND, Meks and KFFs help.

I've traded out Badrukk... as I think sticking to the main theme would be better.... CC and a Warboss is pretty key with that I4 ... Dropped the Killcannons from the BWs.
Should each Nob have a Boss Pole too?

Reading the Deff Rolla rules..they are pretty much the same as Rams? Just look cooler?!?




++ Orks: Codex (2014) (Combined Arms Detachment) ++

+ No Force Org Slot +

Mek [Choppa, Grot Oiler, Slugga]

Mek [Choppa, Grot Oiler, Slugga]

+ HQ +

Big Mek [Attack Squig, Bosspole, Cybork Body, Grot Oiler]
····Mega Armour [Killsaw, Kustom Force Field]

Warboss [Attack Squig, Bosspole, Cybork Body, Gift: Da Lucky Stikk, Warlord]
····Mega Armour [Big Choppa, Twin-linked Shoota]

+ Elites +

Meganobz [Boss Meganob w/ Killsaws, Meganob w/ Killsaws, Meganob w/ Killsaws]
····Battlewagon [Big Shoota, Boarding Plank, Deff Rolla, Extra Armour, Grot Riggers, Kannon, Red Paint Job]
····Meganob w/ Killsaws [Bosspole]

Meganobz [Boss Meganob w/ Killsaws, Meganob w/ Killsaws, Meganob w/ Killsaws]
····Battlewagon [Big Shoota, Boarding Plank, Deff Rolla, Extra Armour, Grot Riggers, Kannon, Red Paint Job]
····Meganob w/ Killsaws [Bosspole]

+ Troops +

Boyz ['Eavy Armour for Mob]
····Boss Nob [Power Klaw, Slugga]
····10x Boy [10x Slugga]
····Trukk [Big Shoota, Boarding Plank, Extra Armour, Red Paint Job, Reinforced Ram]

Boyz ['Eavy Armour for Mob]
····Boss Nob [Power Klaw, Slugga]
····10x Boy [10x Slugga]
····Trukk [Big Shoota, Boarding Plank, Extra Armour, Red Paint Job, Reinforced Ram]

Boyz ['Eavy Armour for Mob]
····Boss Nob [Power Klaw, Slugga]
····10x Boy [10x Slugga]
····Trukk [Big Shoota, Boarding Plank, Extra Armour, Red Paint Job, Reinforced Ram]

+ Fast Attack +

Burna-Bommer [Red Paint Job, Skorcha Missiles]

+ Heavy Support +

Mek Gunz [2x Ammo Runt, 2x Extra Gretchin, 2x Traktor Kannon w/ Grots]

Mek Gunz [2x Ammo Runt, 2x Extra Gretchin, 2x Lobba w/ Grots]
   
 
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