Living-metal wrote:I guess I didn't realize the connotations of casual, I do want something competitive and nothing too cheesy. I probably won't be entering tournaments but we're all pretty competitive.
Ahh fair enough. Necrons are one of the top-tier armies alongside Eldar, Tau and Daemons so there is little to go wrong - whether the new Codex changes things we will have to see.
Living-metal wrote:First I'm kind of lost on some of your terminology, what does OS, tarpitted, AV13 mean.
OS means Objective Secured, which Battleforged armies have for Troop choices. It is very important to have this, as everything is scoring aside Swooping Flying Monstrous Creatures (
FMC's) and Zooming Flyers. Objective Secured means that your Troop choices will hold objectives even if the enemy has a unit within three inches of that objective, unless they also have OS. Very useful for Maelstrom missions.
Tarpitting is sending a blob at something that effectively takes it out of the game. Good examples of this are Tyranids, Orks and Astra Militarium. They can field large numbers in a unit for very little points and tie up in combat more expensive models (for example, I could have my 30 Hormagaunts costing 150 charge a Wraithknight, costing 240 base. Sure they can't hurt it, but then they can only kill a max of 4 gaunts a turn, meaning the rest of my army doesn't have to worry about it). Necrons can do a similar thing with large units of Warriors, Resurrection Orb Lords attached to the unit and Ghost Arks reviving D3 Fallen Warriors.
AV13 is the Armour Value of a given Vehicle Side. Most Necron Vehicles are AV11 but as I'm sure you are aware, are AV13 due to Quantum Shielding. Only exceptions to this are the Flyers (which lack Quantum Shielding) and the Monolith (which is AV14 all around). The higher the
AV, the more difficult it is to glance and penetrate the vehicle.
Living-metal wrote:You don't want the Phase Shifter on the Overlord for the Invuln Save? Won't it just die to anything with good
AP?
There is certainly merit in taking the Phase Shifter, but for smaller points games I tend to leave it. I normally leave it in large games too, 45 is a lot for a 3+ Invulnerable (Invulnerable Saves are commonly referred to as #++ where # is the number). I like my Catacomb Overlords to be as cheap as possible so I can fit in room for more models and units.
In addition to that, as per 7th Chariot rules, in the Shooting Phase, the owner of the chariot decides whether the rider or the chariot is hit, so you can either let the Rider tank High Strength AP3 shots, or have a Jink from the Chariot take the low
AP shots, whichever is going to hurt you least. The same does not apply in combat, which is why I tend not to let it get into combat, I rely on Sweep Attacks to do damage.
Living-metal wrote:My qualm with dropping the wraiths, and mind you I have no real world experience with this outside of watching battle reports on youtube, is that the
OL would be the only unit capable of melee and I know for a fact I'm facing a Blood Angels army, would the increased firepower make up for it?
If you can gun down Blood Angels before they reach you, that would be great as you take away the thing they are best at. I can see the reasoning behind the Wraiths now, they still perform admirably in combat.
Living-metal wrote:Automatically Appended Next Post:
So I think I'm going to revise my list to this:
HQ
Necron Overlord - 255
CCB
Warscythe
MSS
Phase Shifter
Sempiternal Weave
Troops
5 Warriors + Stormtek in Nightscythe - 190
5 Warriors + Stormtek in Nightscythe - 190
5 Immortals - 85
Tesla Carbines
Fast Attack
5 Wraiths w/ 1 Whip coil - 195
Heavy Support
Annihilation Barge - 90
Those Immortals are going to be Fist Blood bait as they are completely unsupported by anything (Vehicles, other Immortals and Resurrection Orbs).
I would personally remove the Whip Coil - bodies are more important than upgrades at this points level.
I would also remove the wargear on the Overlord (save Warscythe, Sempiternal Weave and Barge) and have either a Destroyer Lord (with Sempiternal Weave and Mindshackle Scarabs) to accompany the Wraiths (for Preferred Enemy, so more killy) or remove the Sempiternal Weave as well and have another unit of 5 Wraiths to compliment the first unit. The Destroyer Lord is going to find more use out of Mindshackle Scarabs as he wants to get into
CC with the Wraiths.