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Made in au
Fresh-Faced New User




ok guys i know its been discussed before but i would like to hear from previous and current orks players on what their opinion and preference is when equiping your boys shootas or sluggas?, i am thinking of running 3x 20 boys squads in BWs
   
Made in gb
Longtime Dakkanaut





UK

I'm relatively new to Orks but I think the sluggas are where it's at - it's a pistol so grants an additional attack in CC, where Orks work best

YMDC = nightmare 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

It depends really. A lot us Ork players swear by Shoota Boyz, but with their new cost, they are not taken as gratuitously as before. The question to ask is, why are you putting them in a Battle Wagon? Is it to make a faster and somewhat safer shooting platform? Or do you wish to use the Wagon as a delivery method for choppy goodness?

I personally play more Slugga/Choppa Boyz over Shoota Boyz because I leave the shooting to units better suited to it (namely Mek Gunz, Warbikes, and Deffkopters). I will run a small squad of Shoota Boyz sometimes if I want some sort of foot slogging ranged support. But I reserve my Battle Wagons for all the choppy. Those extra attacks make the difference in combat effectiveness.

This message was edited 1 time. Last update was at 2014/09/21 08:44:12


 
   
Made in by
Flashy Flashgitz






If you're running them in a BW, then I say sluggas, since the BW solvesthere mobility broblems and they will do a lot of damage in CC. Otherwise I would vote for shootas, they are more versatile.
   
Made in ru
!!Goffik Rocker!!






BW are both good to sluggas and choppas. Both have advantages and drawbacks. So, you can't go wrong with part shootas, part sluggas.
   
Made in us
Quick-fingered Warlord Moderatus






why not have one squad slugga and one squad shoota?



small squads my shootas killed a lot more than my small slugga squad, but my huge squad of choppas melt almost anything they touch.

This message was edited 1 time. Last update was at 2014/09/21 19:23:46


413th Lucius Exterminaton Legion- 4,000pts

Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
 
   
Made in us
Dakka Veteran





Now that Ork "shooting" units like lootas, tankbustas, and flash gits can all take truckks, I don't use any shoota boyz.

The extra attack pistols give really add up when you charge 20+ boy.z. I'd rather give an extra punch in the face per boy, then pay an extra point for a shoota that usually misses. Play to your strengths.




 
   
Made in us
Nasty Nob





United States

Considering all the nice point cuts in our nicer units you should really be looking at your boyz as a troops tax IMO. Perhaps as cheap as you can get and hiding until it's time to get an objective. Truth is they need a mandatory pain boy to compete with the toyz and our HQS are just too useful elsewhere.

Why run a slugga boy when a storm boy is 3 pts more and isnt depending on a trukk?

Why run shoota boyz when biker boyz have an armor save a jink an awesome gun and can also have a painboy?

Fill troops slots as cheaply as you can.

I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in us
Growlin' Guntrukk Driver with Killacannon




USA, Maine

Ork boyz will kill lots of things in CC. But the things they kill with 3 attacks on the charge will often be the same things they will kill with 4. Add that shootas are just so much more flexible and they are still the better choice as a whole, though the point bump took a little edge off them.

In BW, 20 ork boyz firing away is a dandy platform for murder and mayhem!

Painted armies:

Orks: 11000 points
Marines: 9500 points
Khorne Marines: 2500 points
Khorne Demons: 1500 points 
   
Made in au
Fresh-Faced New User




Haha what im reading from you guys is that its a 50 50 split, i guess both have their merits and drawbacks i guess, it just comes down to personal preference, thanks guys you have made some good points
   
Made in us
Growlin' Guntrukk Driver with Killacannon




USA, Maine

You will likely find a lot of players like me using shootas because we assembled and painted them in 4th, 5th, or 6th. I find newer players often jump to sluggas for the 4 attacks (I know I did!) but as you play, the shooting from the shootas will actually result in more kills than the spare attacks over the course of a game.

SO MUCH DAKKA!

Painted armies:

Orks: 11000 points
Marines: 9500 points
Khorne Marines: 2500 points
Khorne Demons: 1500 points 
   
Made in us
Mekboy Hammerin' Somethin'





Sedona, Arizona

 Rismonite wrote:
Considering all the nice point cuts in our nicer units you should really be looking at your boyz as a troops tax IMO. Perhaps as cheap as you can get and hiding until it's time to get an objective. Truth is they need a mandatory pain boy to compete with the toyz and our HQS are just too useful elsewhere.

Why run a slugga boy when a storm boy is 3 pts more and isnt depending on a trukk?

Why run shoota boyz when biker boyz have an armor save a jink an awesome gun and can also have a painboy?

Fill troops slots as cheaply as you can.


Generally speaking, you're still going to want boyz to tie down scary things. Lots of our specialists got cheaper, but Orks still don't have the means to beat down truly scary threats with anything more than weight of numbers. If you're throwing bikers or stormboyz around for weight of numbers... Well, you're doing it wrong.

   
Made in us
Dakka Veteran




Manchester, NH

I run 3x20 squads in BW. I like 2 slugga squads and 1 shoota squad. Seems to work ok for me. I like to tank shock stuff and either charge out or shoot. Shootas never get out unless thief wagon gets taken out.
   
Made in ch
Flashy Flashgitz





parko wrote:
ok guys i know its been discussed before but i would like to hear from previous and current orks players on what their opinion and preference is when equiping your boys shootas or sluggas?, i am thinking of running 3x 20 boys squads in BWs


From my experience:
- Sluggas if in a vehicle (as you are meant to be T2 in cc)
- Shootas if footslogging (as you have more chance to shoot at something before getting in cc)
   
Made in us
Dakka Veteran





parko wrote:
Haha what im reading from you guys is that its a 50 50 split, i guess both have their merits and drawbacks i guess, it just comes down to personal preference, thanks guys you have made some good points


Your right, It comes down to personal preference/play style. For me, I've always run the speed freek trukk spam lists: bunch of trukks, bunch of trakks/buggies/deff koptas and bikes. One thing thats always been constant has been 1/3 of my boyz are shooters. The two big changes in the past two ork codices have been:

1. Shooting units have gotten a lot better
2. (for me) I can take trukks, with all those shooters, as dedicated transports (and they're scoring units!)

So, over the years I've adjusted my lists to have each Ork unit do what they do best: ork boyz-slugga and choppas, rest of army - shooter units (lootas, tank bustas, flash gitz). Stick them all in trukks, and run them with buggies, trakks, deff koptas, and bikes.




 
   
Made in gb
Lead-Footed Trukkboy Driver





United Kingdom

 Tiger9gamer wrote:
why not have one squad slugga and one squad shoota?



small squads my shootas killed a lot more than my small slugga squad, but my huge squad of choppas melt almost anything they touch.


Seconded. I have 19 slugga boyz plus a warboss with lukky stikk in a battlewagon. They are basically a giant green lawnmower. The boyz usually wipe the target out before the warboss even gets to do anything. Hordes get slaughtered, elites get crushed with way more armour saves than they can pass.

The main problem this mob has is when the wagon gets taken out and my opponent manages to stall them for a turn or two with a fast unit, e.g. Necron wraiths. They might eventually win, but it will be too little too late by the time they get out.

This message was edited 4 times. Last update was at 2014/09/28 13:48:44


 
   
Made in us
Bonkers Buggy Driver with Rockets





 RedizDead wrote:
parko wrote:
ok guys i know its been discussed before but i would like to hear from previous and current orks players on what their opinion and preference is when equiping your boys shootas or sluggas?, i am thinking of running 3x 20 boys squads in BWs


From my experience:
- Sluggas if in a vehicle (as you are meant to be T2 in cc)
- Shootas if footslogging (as you have more chance to shoot at something before getting in cc)


Running shootas in a BW and shooting at stuff hasn't been very effective for me as such a large volume of shots miss. When footslogging they are good, but it is best to remember that ork vehicles are usually delivery methods for boyz and so you shouldn't be waiting for them to explode and lose half a squad.

For the guy who leaves it all on the field (because he doesn't pick up after the game).
Keep on rolling  
   
Made in us
Nurgle Veteran Marine with the Flu




Southern California

I prefer choppas and sluggas. With painboyz being able to.join any squad I can slog 30 boys and powerklaw across the board and still make it with a high percentage into combat. Since charging is 2d6, and wagghhh let's you run and charge.. Getting into combat is so much faster. Sure you get tons of shots with shoot as, but I'd rather avoid a firefight when I can and get stuck in...that's where boys and other troops are on equal grounds in terms of killing power.
   
Made in us
Dakka Veteran





California

It also depends on the type of army and play style you like.

For example I run a large foot slogging army with large mobs of shoota boyz w/ rokkits. With a single unit of shoota boyz i can pump out 57 shots, be it the whole unit is with 18 inches. Most the time it's close to around 30 shoota shots and 3 rokkits. After that bucket of dice , if I charge only having 3 attacks each doesn't matter at that point.

slugga/choppa boyz wouldnt work for me and my play style i enjoy. So again it all depends on how you play.

- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one !  
   
Made in ca
Ork Boy Hangin' off a Trukk






I usually take most mobs as sluggas, but I usually take at least one unit of shootas for the utility.

2016 Score: 7W; 0D; 2L 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I usually upgrade one of my 2-3 battlewagon mobs to shootaz.

There are some things in the game that you don't want to be in combat with, or things that are good enough in close combat that you want to soften them up first. Khorne berzerkers, genestealers or striking scorpions are of the first kind, their high volume of attacks, good saves and higher initiative simply tear through boyz like wet paper. Being able to gun half the unit down before charging is very useful. The second kind would be all sorts of assault-y terminators, like deathwing, GKT or even enemy MANz. Taking out two or three models before the charge goes a long way against these kinds of units.

So why not upgrade everyone to shootas? Because costs. The upgrade comes at 20 points per mob, that's up to 60 across the whole army. For sixty points I can have another two koptaz with big shootaz, who would be a little worse in shooting. Also this:

 Phydox wrote:
Now that Ork "shooting" units like lootas, tankbustas, and flash gits can all take truckks, I don't use any shoota boyz.

The extra attack pistols give really add up when you charge 20+ boy.z. I'd rather give an extra punch in the face per boy, then pay an extra point for a shoota that usually misses. Play to your strengths.


Having a unit of tank-bustaz or two around really has improved my game a lot. Since the new codex I have been crushing some of my opponents severely, when they didn't realize that orks were no longer weak to somethings they were unable to handle before. In 6th, an AV13 walker, a T6 MC, a couple of battle tanks or a unit of tough 3+ models could spell doom for you. Fifteen to sixteen (with mek) rokkits with tank-hunter simply punch straight through most things. One-shotting a daemon prince on foot is not unlikely, and anything with less than AV14 but an imperial knight will fold to the weight of rerolled pens.

For that reason I no longer need shoota boyz to plonk wounds off MCs or marine veterans, I simply aim my tank-bustaz at them and clean up with my boyz.

Slugga boyz also scale a lot better with Da Lucky Stikk. It's impressive what kind of units you can suddenly take on equal footing because of a single point of WS - across 80+ attacks, of course.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
 
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