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Made in us
Dark Angels Librarian with Book of Secrets






I played a friendly game against my buddy's Tau gunline. He decided to bring some Assassins as allies, bringing the four guys below. Two of them did more or lesss nothing all game, but Vindicare wrecked my tank and killed a couple unit, but Callidus deployed an 1" away from my Devastator squad and Libby, who were holding my objective (we were playing Emperor's Will)). He proceeded to completely wreck them, ignoring armor and invuln saves.

Do you guys have a consistent way to stop them off the off chance I see them again? Two of them seem worthless, but Callidus and Vindicare seem so broken. I've listed the stats below, thanks to 3++.

http://www.3plusplus.net/2014/08/dataslate-officio-assassinorum/

Operation Assassinate: All Assassins have this rule, and grants you an extra victory point if the enemy's warlord was removed as a casualty by a model with this rule.
Independent Operative: Cannot be joined by Independent characters.
Lightning Reflexes: 4++
No Escape: -2 to look out sir rolls against the assassins hits.

Vindicare:
Of course the Vindicare is all about his rifle and its ammmo. Not much has really changed here
Deadshot: All hits are precision shots, excluding snap shots
Spy Mask: has ignore cover, excluding snap shots
Ammo:
Shield Breaker: No invul saves allowed
Turbo Penetrator: S10 against vehicles, against everyone else d3 wounds per hit
Hellfire: wounds on a 2+

Callidus:
The Callidus of course is back to her sudden appearances. She comes with hit and run, move through cover, and a cool new rule Reign of Confusion
Reign of Confusion: Can re-roll seize the initiative, and opponent suffers a -3 to the first roll for reserves in the game.
Polymorphine: Can set up 1″ from enemy units, or go into reserves to enter from an opponents board edge. First round appearing can only be hit by snap shots.
Neural Shredder: Template wounds on a 4+ AP2
Phase Sword: Only ignores invulnerable saves on a 6+ to wound, AP2
Poison Blades: Poisoned 3+, with rending

Eversor:
I have always found the Eversor lacking, but with a long list of special rules, he may once again be hitting the table. He comes with melta bombs, and a power sword, and a poisoned pistol (4+)
Frenzon: Roll 3d6 for charge range and gains 3 attacks on the charge.
Sentinel Array: Can overwatch at full bs
Neuro-Gauntlet: Fleshbane, shred
Biomeltdown: d6″ s5 hit upon death
Feel no Pain
Furious Charge
Move through cover

Culexus
My old favorite, now with preferred enemy psykers.
Life Drain: No armor saves, 6 to wound is instant death, against psykers the wounds are instant death
Etherium: All shot and attacks against him are resolved at BS and WS1
Psyk-Out Grenades
Animus Speculum: Add up all psyker units within 12″ and add up to 3 dice from your own pool., This is how many shots you get for your animus speculum. 18″ S5 AP1
Psychic Abomination: Psykers friend or foe get a -3 ldr, do not generate any warp charge, and can only harness warp charge points on a 6.”
Made in us
Dark Angels Librarian with Book of Secrets






 DogOfWar wrote:
I feel like the Callidus is the rich man's Marbo. You basically have to come to terms with the fact that something you love will probably die... but then just make sure to devote enough firepower to killing her so she can't do it again.

Vindicare hasn't changed much, tactically, although now he's definitely got range on his side. I would potentially be tempted to try and instakill with something S8 or better, but volume of fire is always a good solution.

Eversor doesn't seem very scary. Will potentially blenderize a squad, but he'll die even more easily to shooting than the Vindicare.

Culexus is a strange one. Shooting/Swinging at BS1 against him is pretty brutal and he has the potential to really lay the hurt on multi-wound models (especially psykers). As others have mentioned, he's probably the most dangerous as he can soak up plenty of fire while still being a threat to anything he charges or shoots. Would definitely be an interesting battle.

DoW


Callidus was the one I was most upset about. Vindicare was annoying, but other than trying to snipe, he didn't do much. I could probably have taken him. Eversor tried to charge a lot and failed, and I just stayed away from Culexus. Callidus just frustrated me because I felt less like I was outplayed tactically and more like I got cheesed out by shenanigans. I will probably next time if I know he's bringing one or more of this gak just take my Chapter Master in my LR, make him my Warlord, and keep him away from her.
Made in us
Dark Angels Librarian with Book of Secrets






Mavnas wrote:
Callidus still can't charge turn 1 so all she has is that AP2 template, right?


Are you sure? Would that count under scouting rules? If so, that changes a lot
 
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