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Made in us
Sure Space Wolves Land Raider Pilot



Schaumburg, IL

What do you all think about a double Decimator List? What would you throw onto the ships?

I was thinking of the following:

Captain Oicunn + Expose + Mara Jade + Dauntless + Anti-Pursuit Lasers

Patrol Leader + Darth Vader + Tactician + Anti-Pursuit Lasers

The captain runs into enemy ships doing a damage, if the ship is coming at him, they'll take another possible damage from the lasers, he can still get an action from Dauntless which he can use on Expose for no ill effect. Mara on a large ship takes up a big section of the map. The patrol Leader stays close and shoots stuff that the captain runs into and uses Vader to add a critical for another damage. Tactician may be redundant with Mara on the table, but I can ensure that my opponent has big problems with stress. The anti pursuit lasers should see some work as both those big bases take up a lot of the table.

What do you all think?

I'm not prejudiced, I hate everyone equally 
   
Made in us
FOW Player




Frisco, TX

Double Decimator definitely works, but you need to ensure that the enemy is splitting fire between your bulls and not focusing them down one at a time.

Oicunn w/ Mara Jad alongside Chiralneau decked out should work. Oicunn runs in, throws a wrench in things, then Chiralneau mops up behind him.

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Made in us
Sure Space Wolves Land Raider Pilot



Schaumburg, IL

Ok, I modified my list what about this?

Captain Oicunn + Intimidation + Mara Jade

Rear Admiral Chiraneau + Expose + Rebel Captive

This will insure that there should be plenty of stress tokens handed out. Also, the captain will get to move first, deal a damage to a ship that he touchesand lowers its agility. Then the admiral uses expose to get the extra damage die and and is able to add a critical if he rolls a focus to shot the ship that the captain is touching, said ship should not last long.

I'm not prejudiced, I hate everyone equally 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Azeroth wrote:
This will insure that there should be plenty of stress tokens handed out.

Sorry for the noob question, but can a ship receive more than one stress token? I think the answer is yes, but is this a common occurrence (and if so, how common is MORE than 2)? The games I've seen have only resulted in 1 stress token per ship so far.
   
Made in gb
Long-Range Land Speeder Pilot





A small, damp hole somewhere in England

Yes, ships can have multiple stress tokens - it's not exactly common, but it's certainly not unknown. However they usually have to be generated by external sources as you can't do red manoeuvres (or some stress-causing actions like Push the Limit) when stressed. One example would be a ship hit by multiple flechette torps in one turn.

Tycho also tends to build them up pretty quickly, because he almost ignores them...

This message was edited 1 time. Last update was at 2014/09/23 20:54:10


Follow the White Scars Fifth Brotherhood as they fight in the Yarov sector - battle report #7 against Eldar here
   
Made in us
Lone Wolf Sentinel Pilot




San Diego Ca

Ranged ordnance will be an issue with no evades.

Life isn't fair. But wouldn't it be worse if Life were fair, and all of the really terrible things that happen to us were because we deserved them?
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Made in gb
Battleship Captain




Any concentrated fire is an issue with no evades. This is where Oicunn is useful, because he buldozes through the enemy formation - then out the other side where (hopefully) he's spared fire for a turn or two.

If you're really worried about durability, Kenkirk/Isard/Hull upgrade is a good combination.

Termagants expended for the Hive Mind: ~2835
 
   
Made in us
Sure Space Wolves Land Raider Pilot



Schaumburg, IL

My brother and I were talking about this. Waht do you think about this?

Ociunn + Tactician + Gunner + Isaard

Patrol Boat + Tactician + Gunner

Isaard helps keeping at least one of them alive and they have the ability to add two stress tokens to a ship each turn. In addition the gunners will insure that I hit each turn.

What do you all think?

I'm not prejudiced, I hate everyone equally 
   
Made in si
Foxy Wildborne







I dunno, 2 Decimators will have less than half the damage output of a typical list and about twice the total hit points, but with zero Evasion that doesn't translate into twice the survivability.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

I just faced a 2 B-wing plus variant "fat Han" list which really frustrated me with the number of hit points... but as mentioned, Han had all sorts of evade tricks which helped him survive.

Still, I'm looking forward to the Decimator... but I don't see how I can really use it. Right now, I'm running 2 Phantoms with pilot skill 5 and advanced cloaking devices, and 2 Tie Bombers with one piece of ordnance each (cluster missiles or ion missiles). I use the bombers to draw fire and hopefully survive, while the phantoms hop around and deal a lot of damage. Putting the Decimator in the same role as the Bombers seems to reduce my damage output greatly, with the only positive being it has 4 extra shields...

I know people seem down on Bombers sometimes, but to me the Decimator looks worse than 2 Bombers on paper. Is there something I'm missing?
   
Made in tr
Willing Inquisitorial Excruciator





RT, you should concider the turret mounted weapon, crew slots and the difference betweeen large base effect on enemy movement.

For example if you get mara jade and ysanne as crews, with letssay ptl you can make 3 actions per turn while stressing close enemy ships and engagin the target of your cchoice.

It is true that ordnance bomber have more shots and more evades but they loose effectiveness when you looose one of them, while decimator will endure umtil it is brought down, which can be strentghened with determination.


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 Grey Templar wrote:
The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws.
 
   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

There's also the fun of watching opponents try to deal with you when you are using Captain Oicunn and the Dauntless title, and are actively trying to ram them, dealing 1 damage to anything you overlap and then taking a focus to perform a free action, all while using a turreted gun.

My buddy has a Decimator from our Gencon trip, and after all the time of trying to avoid colliding with ships in X-wing so far, it's a weird thing to have to adjust your brain for.

This message was edited 1 time. Last update was at 2014/11/03 02:30:45




"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
Made in us
Screaming Shining Spear





Central Pennsylvania

I find that I end up using my lowly TIEs in the semi-swarm lists as intentional rammers to keep ships from coming to bear on my TIE Interceptor or other flanker.

Decimator would be silly in the same role.

Farseer Faenyin
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Made in us
Sure Space Wolves Land Raider Pilot



Schaumburg, IL

I don't think you can really compare 2 bombers against a Decimator simply because of damage output. The Decimator will be able to fire every turn (assuming you don't land on an asteroid) while the bombers would have to manuever to get possibly get to fire every turn, and even then, you may be limited on which ships to target.

The comparison based solely on damage output and hull/shields doesn't really work in general, otherwise "Fat Han" would never be taken. More than 55 points on a ship with only 3 damage output - you could field almost 5 headhunters for the same point total that would have a potential of 10 damage output and 10 hull and 10 shields.

In general, I think they've undercosted turret weapons a lot. Any ship with a primary turret weapon like the falcon and decimator should be at least 15-20 points higher.

I'm not prejudiced, I hate everyone equally 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

I totally overlooked the turret weapon aspect - you're right, they seem extremely good (or at least, Han's does, which is the only one I've had to face so far... a few times ).
   
Made in tr
Willing Inquisitorial Excruciator





One also should not make the mistake to compare the units in the same way 40k. Thats how Fat han or ınterceptors or phantoms work.

Yes you can get 3 tie fighters for a phantom with %50 percent more firepower, but the enemy will roll 3 times the evade. We should apply this principle to decimator as well. The quality of your shooting and durability is so much better then combined amount of small ships.

Also the enemy will roll evade only once, instead of twice against two bombers.

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 Grey Templar wrote:
The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws.
 
   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

 Farseer Faenyin wrote:
I find that I end up using my lowly TIEs in the semi-swarm lists as intentional rammers to keep ships from coming to bear on my TIE Interceptor or other flanker.

Decimator would be silly in the same role.


Silly of not, I've seen it work. Especially with a large base and the ability to deal damage by ramming, coupled with a turret.



"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
Made in us
Huge Hierodule





land of 10k taxes

2 large ships trying to avoid asteroids is a problem.

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Made in us
Douglas Bader






IMO it isn't going to be very appealing because of the lack of firepower. You've only got a pair of three-dice shots and maybe a ram on one ship (remember that you'll never ram more than one ship at a time), and with zero agility and lots of hull HP just begging for crits a decimator can go down very quickly against focused fire. Once you lose your first decimator the game is pretty much over. The more likely list is going to be a single decimator with support: TIE swarmlets to screen it and break up enemy formations while adding point-efficient firepower to counter enemy swarms, interceptors/phantoms to be a maneuverable flanker while the giant brick draws the initial alpha strike, etc.

Also, expose is never worth it unless you have multiple actions. Spending an action to add a die to a 3-dice attack is worse than spending an action to add a focus (or TL), and you're paying 4 points, your EPT slot, and the ability to use your action on defense if necessary to get that inferior damage boost. So, what this really translates to is never take expose because it sucks.

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Made in tr
Willing Inquisitorial Excruciator





Well you can ram 2 ships , if 2 ships ram you the turn before and yo make a manouver whre you dont move, i think that counts asramming both right?

Weyland-Yutani
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 Grey Templar wrote:
The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws.
 
   
Made in gb
Nimble Glade Rider



Cardiff

Picked up mine on Tuesday and after having a look at the cards, was looking at something like

Oicunn
+ Mara Jade, Tactician, Rebel Captive
+ Anti Pursuit Lasers
+ Intimidation

It's a lot of points, but is going to be horrible to play against it, get to close, get shot at, or shoot at it and you end up stressed, get too close and you will take 1-2 damage.

Not sure what to pair it with though currently. Could do three ties inc Howlrunner to go and hunt things, a phantom to do the same but in perhaps a more annoying way. Any thoughts?
   
 
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