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![[Post New]](/s/i/i.gif) 2014/09/24 13:37:33
Subject: gork/morkanauts vs. stompa
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Trigger-Happy Baal Predator Pilot
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So I'm looking to pick up either a 'naut or a stompa. I can afford ONE.
I'm looking for the one that will perform best against serious players. I feel like a fair amount of ork lists use 'nauts these days, and I know Knights are popular and effective in the tournament scene, but are stompas ever worth it? Is 800 pts just too much for a single model in a game that is based around seizing points? On the other hand is it really worth dropping 250 points on a model that doesn't have the super heavy rule? I feel like it would be so easy for a melta to hit the naut, roll a 4+ and then boom, I'm blow'd up or immobilized, or I lose my claw and get charged by chumps and now I'm just nailing marines or whatever with like, normal strength attacks while they gradually krak grenade my back armor and tarpit me for the rest of the game. Lame-o.
Anyway, let me know what ya'll think.
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![[Post New]](/s/i/i.gif) 2014/09/24 13:51:37
Subject: gork/morkanauts vs. stompa
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Screamin' Stormboy
Stuck in wit da boyz
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As far as I am concerned the gork/morkanauts are a total waste of points and dollars.
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If brute force doesn't do it, you're not using enough. |
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![[Post New]](/s/i/i.gif) 2014/09/24 14:06:01
Subject: gork/morkanauts vs. stompa
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Trigger-Happy Baal Predator Pilot
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CYBORK wrote:As far as I am concerned the gork/morkanauts are a total waste of points and dollars.
Why do you say that, Cybork, just too frail for their point cost?
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![[Post New]](/s/i/i.gif) 2014/09/24 14:10:45
Subject: gork/morkanauts vs. stompa
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Dakka Veteran
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From my experiences playing with and against them - both aren't worth it against "serious players". Gorkanaught (and the other one) are expensive and are great for casual games but drop quickly to more competitive lists that are geared to quickly take out Knights and Wave Serpents. Stompa is better than the Gorkanaut but also 3 times more expensive from a points perspective. Clocking in at about 800pts after upgrades, it is faster and more dangerous than it's little brothers thanks to being a true super-heavy walker. To be honest, if I didn't already have each of them but was looking to buy one, I would be more likely to buy a Knight to ally in for more serious games. Sticking to pure orks, Ihave had more luck fielding 300pts worth of Mek Gunz than a single Gorkanaut in games. Smash gunz help take things down fairly fast and fill the gap of anti-vehicle shooting that Orks need. Stompas are just too many points for a typical 1850 tournament game in my opinion. So my recommendation would be spend the money on Mek Gunz or a Knight - Only get a Gorkanaut or Stompa for more casual games.
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This message was edited 1 time. Last update was at 2014/09/24 14:12:12
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![[Post New]](/s/i/i.gif) 2014/09/24 14:13:25
Subject: gork/morkanauts vs. stompa
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Growlin' Guntrukk Driver with Killacannon
USA, Maine
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No ork player worth anything should be buying knights for anything!
Stompas are the more competitive model in this case. Give it a big mek with the KFF and a unit of burnas with 3 meks, and it will be almost unkillable.
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Painted armies:
Orks: 11000 points
Marines: 9500 points
Khorne Marines: 2500 points
Khorne Demons: 1500 points |
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![[Post New]](/s/i/i.gif) 2014/09/24 14:23:45
Subject: gork/morkanauts vs. stompa
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Dakka Veteran
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PhillyT wrote:No ork player worth anything should be buying knights for anything!
Stompas are the more competitive model in this case. Give it a big mek with the KFF and a unit of burnas with 3 meks, and it will be almost unkillable.
I don't fully agree with the Knight comment but DO admit that a Knight IS NOT needed in an Ork army. The main point still standing though - Knighs are better than Gorka/Morkanaut. On a 1 on 1 assault battle, a Knight is about equal to a Stompa, only because it gets to swing first.
That said - I fully agree with PhillyT's comment that the Stompa is almost unkillable since it repairs so much each turn from the Meks and the Rigger. Just is so damn expensive - so many points that could be used for killsaws and powerklaws.
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![[Post New]](/s/i/i.gif) 2014/09/24 15:12:36
Subject: gork/morkanauts vs. stompa
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Stealthy Grot Snipa
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PhillyT wrote:No ork player worth anything should be buying knights for anything!
every ork player should be buying a knight. Orks shouldn't even have vehicle models. Every ork vehicle should be a custom build from vehicle/s from other ranges
but yeh, makes me sad face, I really want to run the gork/morks. Do IK appear on the allies matrix, so with orks you'd get one eye open?
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Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.
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![[Post New]](/s/i/i.gif) 2014/09/24 15:29:07
Subject: gork/morkanauts vs. stompa
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Dakka Veteran
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Orks and anything Imperium (knights, Marines, etc.) are now Come the Apocalypse. So we have One Eye Open if they move within 6" of each other and they have to be deployed 12" away at the start of the game.
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![[Post New]](/s/i/i.gif) 2014/09/24 15:37:37
Subject: gork/morkanauts vs. stompa
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Growlin' Guntrukk Driver with Killacannon
USA, Maine
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Any ork player without a stompa who spends $35 more to buy a knight needs to have both their man card and their ork players club card taken away.
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Painted armies:
Orks: 11000 points
Marines: 9500 points
Khorne Marines: 2500 points
Khorne Demons: 1500 points |
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![[Post New]](/s/i/i.gif) 2014/09/24 16:37:40
Subject: Re:gork/morkanauts vs. stompa
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Flashy Flashgitz
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The Stompa is Super-heavy. That says everithing. Plus D weapons are a nice addon.
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![[Post New]](/s/i/i.gif) 2014/09/24 16:48:47
Subject: Re:gork/morkanauts vs. stompa
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Trigger-Happy Baal Predator Pilot
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Stompa it is! Thanks guys
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![[Post New]](/s/i/i.gif) 2014/09/24 16:50:50
Subject: gork/morkanauts vs. stompa
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!!Goffik Rocker!!
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Walnuts wrote:So I'm looking to pick up either a 'naut or a stompa. I can afford ONE.
I'm looking for the one that will perform best against serious players. I feel like a fair amount of ork lists use 'nauts these days, and I know Knights are popular and effective in the tournament scene, but are stompas ever worth it? Is 800 pts just too much for a single model in a game that is based around seizing points? On the other hand is it really worth dropping 250 points on a model that doesn't have the super heavy rule? I feel like it would be so easy for a melta to hit the naut, roll a 4+ and then boom, I'm blow'd up or immobilized, or I lose my claw and get charged by chumps and now I'm just nailing marines or whatever with like, normal strength attacks while they gradually krak grenade my back armor and tarpit me for the rest of the game. Lame-o.
Anyway, let me know what ya'll think.
Actually, it's the opposite. 800 pt for stompa is reasonable. And 250 pt for naught is too much.
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![[Post New]](/s/i/i.gif) 2014/09/24 17:26:27
Subject: Re:gork/morkanauts vs. stompa
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Longtime Dakkanaut
Cheyenne WY
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Good choice!  I don't play Orks, but how can you turn down the worldly embodiment of Gork...or is it Mork?
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The will of the hive is always the same: HUNGER |
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![[Post New]](/s/i/i.gif) 2014/09/24 17:34:33
Subject: gork/morkanauts vs. stompa
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Yellin' Yoof on a Scooter
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Why settle for the baby Gork when you can have the greater Gork? Or is it Mork...
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: 7000+ : 2200+ : 570 : 400+
Fortifications: 400+
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![[Post New]](/s/i/i.gif) 2014/09/24 17:41:22
Subject: Re:gork/morkanauts vs. stompa
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Waaagh! Ork Warboss on Warbike
Waiting at the Dark Tower steps..
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Just bring in more boyz! Screw the stompa and the naughts your better off fielding some more boyz or a decked out squad of nobz/mega nobz.
I think using the stompa is a horrible point pit and most likely will die the first or second turn.
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First rule of Avatars in a room is: you never call the mods. Second rule of Avatars in a room is: you never call the mods. -Tyler Durden |
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![[Post New]](/s/i/i.gif) 2014/09/24 17:58:12
Subject: Re:gork/morkanauts vs. stompa
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Raging-on-the-Inside Blood Angel Sergeant
Lawrenceville, New Jersey, USA
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The stompa is great but I rarely use it outside of apoc games. I find the morkanaught The better of the two but i classify it like a land raider. It is something that sucks up so much fire it s going to die, but in another light it allows a lot of your other units to get into hth where they need to be. Is the Gorka/Morkanaught a tournament level model no, but then again neither is the Stompa.
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The black rage is within us all. Lies offer no shield against the inevitable. You speak of donning the black of duty for the red of brotherhood; but it is the black of rage you shall wear when the darkness comes for you. |
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![[Post New]](/s/i/i.gif) 2014/09/24 18:11:17
Subject: Re:gork/morkanauts vs. stompa
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Longtime Dakkanaut
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zombiekila707 wrote:Just bring in more boyz! Screw the stompa and the naughts your better off fielding some more boyz or a decked out squad of nobz/mega nobz.
I think using the stompa is a horrible point pit and most likely will die the first or second turn.
I've never played with one... but if your opponent can that easily strip 12hp worth off this thing... in one turn... you have other problems that gate. :-p Plus, you could take countless extra boys, etc... no doubt, and tarpit all day, but if you want to take our vehicles and such, you're going to be hard pressed.
Similarly, doesn't the Supa-Gatling gun... thingie... make for defacto anti-air as well? I mean, three shots, each doing 3d6 number of shots, STR 7.... something is gonna hit that flyer. :-p
I don't know... the Stompa + Riggers + Mek, sounds like the kind of unkillable wall that would slowly earn back its points all game long.
... Or I could just be saying that because this thread and my own got me hyped enough that I ordered one today. :-p
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11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted) |
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![[Post New]](/s/i/i.gif) 2014/09/24 18:45:47
Subject: gork/morkanauts vs. stompa
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Longtime Dakkanaut
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the problems with gorkamorkanaughts:
They are slower than a stompa
they have less transport than a stompa
they have less dakka than a stompa
they have worse CC than a stompa.
more importantly though, they are unfocussed.
a gorkanaught wants to be in close combat. to get there, it has to run for the first turn or two. if it does this, it forgoes a lot of shooting.
a morkanaught wants to be covering the advance with a KFF. to do this, it has to run to keep up, and so forgoes its shooting.
for similar/less points, you can get a unit of big guns and a deff dread. one to run forward all blades whirring, the other to sit back all guns blazing, every turn. more dakka, more CC, multiple units to target.
stompas can shoot many different units, and have more firepower than 2 of the others for the points of 2 of the others. huge transport allowing 2 or 3 units in there, so if you want you can fill it with meks & have a KFF keeping it nigh impregnable. if you don't kill it, it goes back up to full health next turn. can't lose weapons, can't get stopped, can't get one shotted.
stompa, any day.
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![[Post New]](/s/i/i.gif) 2014/09/24 18:58:24
Subject: gork/morkanauts vs. stompa
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Growlin' Guntrukk Driver with Killacannon
USA, Maine
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THe morkanaut doesn't need to run to keep coverage really. It can move 6" and still give cover to vehicles that only move 12". If they flat out then they are off to the races and on their own.
I like the morkanaut. I use it to give cover for some elements of my dredd mob.
But I have three stompa for a reason. They are everything that is orky in this world!
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Painted armies:
Orks: 11000 points
Marines: 9500 points
Khorne Marines: 2500 points
Khorne Demons: 1500 points |
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![[Post New]](/s/i/i.gif) 2014/09/24 19:01:00
Subject: gork/morkanauts vs. stompa
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Longtime Dakkanaut
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I think the stompa is more useful for its points, than the naughts.
That said, I have a fantasy about running 3 morkanauts a a bunch of dreads and kans, with big mek/meks in the nauts with tankbustas and grot tillery....
but you know, time.. money...
I vote stompa.
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![[Post New]](/s/i/i.gif) 2014/09/25 02:20:43
Subject: gork/morkanauts vs. stompa
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Regular Dakkanaut
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Stompa with riggers, Burnas with 3 Meks, the 3 HQ FoC with 3 Big Meks, one with KFF and one with 3+ Mek Tools, then 3 small Meks. . . .I want to run this and stompa across the board. . .shouting "You can't touch me, you can't touch me". . . 9 Mek Tools and Grot Riggers. Could add the Morgoks Bossboyz for another 3 Meks and possibly a MFF. Eggs, bacon, and toast all in one basket, but would be fun.
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![[Post New]](/s/i/i.gif) 2014/09/25 02:48:31
Subject: gork/morkanauts vs. stompa
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Big Mek in Kustom Dragster with Soopa-Gun
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For the record, Stompas are a superheavy. Superheavy transports can transport multiple units long as they dont exceed the max limit (20 in this case). You dont even need the HQ meks technically. Slap in 2-3 burna units with meks, theres your repair. You can actually get 14 repairs per turn on a single stompa with the Ork FOC. 3 units of burnas with 3 meks = 9 meks, add 3 HQ meks = 12 meks, riggers, and a KFF Big Mek with Fixer Upperz. 13 5+ repair chances and a 3+ on top of that. Problem is it costs ~1300pts lol However, the choice between a stompa and a naut is kinda....moot. Stompas actually work, even if they are technically a little lack luster for their cost. Nauts, both of them, fall quickly in a competitive scene, but dont require LoW legal play. Ive used them several times and i will say theyre one of those models that "work" but are not optimal at all. Maybe if they were ~50pts cheaper or were invulnerable to Explode! (or took extra damage rather than instadeath) then they'd probably be used a lot....not right now. Probably the first new model GW has produced (afaik) that wasnt OP as crap with the ~100USD pricetag attached. Yes i know Centurions are damn close and arent that awesome either technically but they will see way more play than a naut.
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This message was edited 1 time. Last update was at 2014/09/25 02:49:41
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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