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Is there asny reason to take knight errants or magaeras?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in de
Stalwart Veteran Guard Sergeant





Hello, I seem to miss something, but from the rules it atleast appears to me, that the knight paladin is vaslty superior to both errant and magaera. The knight errant for example is supposed to be better than the paladin at tank hunting, but the longer range, ordnance and higher rate of fire makes the paladin instead better at tank hunting. This means, that the only advantage that the errant has would be the ability to destroy terminators and such. However other units are far better at this, making the paladin better. Also, the magaera seems to be aimed at killing heavy infantry. However the better rate of fire makes the paladin also superior this time, which included with the tank hunting capabilities makes magaera not as good.

Am I missing something?
   
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Archmagos Veneratus Extremis




On the Internet

Paladins can't one hit kill tanks like a Errant can (AP3 is a pain like that).

As for the Magaera, it's a preference thing mostly, but it's a durable brick so while it might not kill as hard as the Paladin, it's less likely to die too.
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

Errant is a better tank hunting machine simply due to melta and AP1.

The Magaera is cool because its super durable, and has two guns that go well together. You're basically just trading some killing power for some durability. Personal taste I suppose.

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Made in de
Stalwart Veteran Guard Sergeant





ClockworkZion wrote:Paladins can't one hit kill tanks like a Errant can (AP3 is a pain like that).

As for the Magaera, it's a preference thing mostly, but it's a durable brick so while it might not kill as hard as the Paladin, it's less likely to die too.


Blacksails wrote:Errant is a better tank hunting machine simply due to melta and AP1.

The Magaera is cool because its super durable, and has two guns that go well together. You're basically just trading some killing power for some durability. Personal taste I suppose.


Thanks for your answers. However I could argue that the chances to one shot kill tanks are rather low, and the melta range is also quite short, meaning that the advantage is still quite slim. I could also argue that the knights are already durable enough. However I can though see their uses, but they are apparently far more situational.
   
Made in us
Battleship Captain




Oregon

The flip side of this is that you could take a pair of Leman Russ Battle Tanks or even Battle Cannon Weapon Batteries to have the equivalent firepower of the Paladin for far cheaper.
   
Made in de
Stalwart Veteran Guard Sergeant





 minigun762 wrote:
The flip side of this is that you could take a pair of Leman Russ Battle Tanks or even Battle Cannon Weapon Batteries to have the equivalent firepower of the Paladin for far cheaper.


The knight still would be more resilent, and have far better close combat capabilities and mobility.
   
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Boom! Leman Russ Commander






With needing a 7to instakil tanks, the paladin has gone down in power making the errent a much better tank killer. If your only using one knight, look at what the rest of your army is set up for and use the knight to compliment it. If you already have a tank killer army, then the paladin would be good to go after the ranks ofinfantry. If your set up for infantry killing, match it with an errent.

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Made in us
Battleship Captain




Oregon

 Sienisoturi wrote:
 minigun762 wrote:
The flip side of this is that you could take a pair of Leman Russ Battle Tanks or even Battle Cannon Weapon Batteries to have the equivalent firepower of the Paladin for far cheaper.


The knight still would be more resilent, and have far better close combat capabilities and mobility.


I'd say equally resilient.

AV14 is a noticeable upgrade and you could still hunker in cover to compensate for the ion shield.

Paladin is a good TAC choice but Errant is better at countering the scarier targets.
Just my thoughts.


Automatically Appended Next Post:
 Sienisoturi wrote:
 minigun762 wrote:
The flip side of this is that you could take a pair of Leman Russ Battle Tanks or even Battle Cannon Weapon Batteries to have the equivalent firepower of the Paladin for far cheaper.


The knight still would be more resilent, and have far better close combat capabilities and mobility.


I'd say equally resilient.

AV14 is a noticeable upgrade and you could still hunker in cover to compensate for the ion shield.

Paladin is a good TAC choice but Errant is better at countering the scarier targets.
Just my thoughts.

This message was edited 1 time. Last update was at 2014/09/24 19:03:55


 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

2x LRBTs is more resilient than a knight for fewer points.

3+ save thanks to cover + camo netting, and Armor 14.
   
Made in us
Executing Exarch





McKenzie, TN

The Paladin is the most generalist and flexible of the paladins. There are very few targets the paladin does not do at least a decent job against.

The Errant is more useful again heavy tanks and TEQ. The AP1 combined with melta makes it a real threat against landraiders and other super heavies. The range is also still good enough so that it can target most of the board from the board center. It makes a great 2nd knight or for use in a list light on AV14 and TEQ killers (GK and nids being prime examples).

The Magaera is the MMORPG "tank" of the knights. It is vastly more survivable than the other knights (the reduction in Str can make weapons that would kill become rubber bullets). I actually kind of like the claw. You get to remove terrain you destroy with it. I often times see a person take bastion, etc. for use as a LoS blocker. I might not be able to charge the unit due to angling and terrain but I can at least remove it. The rad cleanser is neat but lack the AP to have a large effect. Still useful against some targets.
   
Made in gb
Lone Wolf Sentinel Pilot





UK

 minigun762 wrote:
The flip side of this is that you could take a pair of Leman Russ Battle Tanks or even Battle Cannon Weapon Batteries to have the equivalent firepower of the Paladin for far cheaper.


Those Leman Russ Battle tanks have a lower profile, so can't target everything on the board, are generally bad in comparison to the other Russes anyway, and don't come with a massive chainsword that invalidates every walker and monstrous creature in the game except for maybe 1-2 gimmicky exceptions. This is a vehicle that also moves double the distance of the Russ and can wipe out infantry formations with stomps, while having a go at most superheavies.

This message was edited 1 time. Last update was at 2014/09/24 19:41:20


 
   
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Imperial Guard Landspeeder Pilot




On moon miranda.

From my point of view, the Errant is there to provide long range AT for for an all-Knight list. The Paladin is more generally flexible, and will serve better allied in with other armies *usually*, but the Errant is a must for a Knight army that doesn't include AT support elements. It's also a great dedicated heavy infantry killer.

The Magera is another that's likely best in all Knight lists, you can throw it forward, make it the most obvious target and put it into a position where your opponent *has* to deal with it, and have the damn thing still survive no matter what they throw at it, while the rest of your Knights engage other targets and get into assault positions.


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Made in us
Decrepit Dakkanaut






Springfield, VA

 Mr.Omega wrote:
 minigun762 wrote:
The flip side of this is that you could take a pair of Leman Russ Battle Tanks or even Battle Cannon Weapon Batteries to have the equivalent firepower of the Paladin for far cheaper.


Those Leman Russ Battle tanks have a lower profile, so can't target everything on the board, are generally bad in comparison to the other Russes anyway, and don't come with a massive chainsword that invalidates every walker and monstrous creature in the game except for maybe 1-2 gimmicky exceptions. This is a vehicle that also moves double the distance of the Russ and can wipe out infantry formations with stomps, while having a go at most superheavies.



They're also at 1/3 the price. But the reason they're brought up here is because while the knights all basically have the same close combat power, it's the shooting power he's asking about, and the point is that you can get the same shooting power from a cheaper number of units.
   
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Battleship Captain




Oregon

Exactly.

If the selling point of the Paladin is the super Battle Cannon, I believe there are cheaper and easier ways to get that firepower onto the table.

For me, the big sell for the Knight is the SD chainsword so I want to get in close. This renders the extra range of the Paladin moot and reduces the drawback of the Errant's weapon. As even outside melta range, it's a real threat to infantry and armor.

   
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Quick-fingered Warlord Moderatus





Paladin is better against hordes/MEQ

Errant is better against TEQ/vehicles

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