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Made in us
Speed Drybrushing





So I've inadvertently collected some of the new storm troopers (30ish) and already had parts for some unique, converted Valkyries from a scrapped inquisition army. I've been looking for an excuse to buy some of these
http://www.forgeworld.co.uk/Warhammer-40000/Imperial_Guard/Elysian_Drop_Troops/ELYSIAN_TAUROS_ASSAULT_VEHICLE.html
Ever since I saw them for the first time (ordered 3)

So I have the makings of an army, but I need some input on filling it out as I have a couple of directions I could go. I see a more specialized force, so smallish numbers but I need it to be sort of competitive, so I don't lose every game, that way I might get around to painting it ( looking for paint scheme suggestions as well)
So far I have

125 MT command squad 4x volley guns
95 5 MT 2 meltaguns, melta bombs on sgt
95 taurox/tauros conversion with twin linked volley gun & Gatling gun for anti horde, obj secured, may reserve and put the small crew in the Valkyrie
151 8 MT plasma pistol Sgt. & 2 plasma guns
100 taurox/tauros conversion with twin linked AUTOCANNON & Missile Rack
151 8 MT plasma pistol Sgt. &2 plasma guns
100 taurox/tauros conversion with twin linked AUTOCANNON & Missile Rack ded transport for obj secured x3
145 1 Valkyrie with heavy bolters and missile sponsons (poor man's antiaircraft if I can get on its tail, or all-around anti infantry which is an inherent weakness of an elite force or should I put a lascannon and reg missiles and try to get lucky on one to take down an aircraft?)

Okay, so here is where things get optional, and I'd like alternatives just to keep the army fresh
A super elite army is going to have allies normally anyway
I've got around 850-900 left. I could add another Valkyrie if I thought it would be useful
I have some sisters of battle, I don't like their HQ options, but a 4 melta dominion scout squad in immolator is always useful so I could do
100 Jacobs or cannoness with trinkets
135 Immolator 5 sisters heavy flamer, flamer
135 Immolator 5 sisters heavy flamer, flamer
130 Exorcist w stormbolter
165 Immolator 5 dominion squad 4 meltaguns

And I would have enough for an assassin Culexis or Calidus and maybe a comms relay or artillery strong point.

I could put in an imperial knight which cures many ills, but doesn't fit fluff as much, I don't know what to do for the last 450 then ( maybe an inquisitor with skulls and a mob squad ( priest, psyker, 5 crusaders and 5 death cult assassins) or shoota squad(2 monkeys, 3 servitors, 3 plasmagunners, psyker and crusaders)

I have a grey knight army I could borrow from or a mix of the latter 3

This message was edited 1 time. Last update was at 2014/09/26 14:09:04


 
   
Made in gb
Battleship Captain




MT command squad 4x volley guns, melta bomb on commander

Does the Tempestor Prime have access to Meltabombs? I remember reading that only the Lord Commissar seems to have special issue wargear access.

Regardless, it's a good unit. Put into decent cover, as far forwards as you dare - hotshot volley guns, like all salvo weapons, make for static units - and lay down some serious overcharged laser whup-ass. With the Tempestor Prime calling Autonomous Fire Sanctioned! you've got nearly the marine-murdering power of a full dark reaper squad for less than half the price. Expect them to take a lot of incoming fire.


95 5 MT 2 meltaguns, melta bombs on sgt
95 taurox/tauros conversion with twin linked volley gun & Gatling gun for anti horde, obj secured, may reserve and put the small crew in the Valkyrie

A nice unit. Half-sized scions units are versatile squads - yes, veterans are arguably better but the scions get either deep strike or better transports, which will get them where they need to use those meltaguns much faster.


151 8 MT plasma pistol Sgt. & 2 plasma guns
100 taurox/tauros conversion with twin linked AUTOCANNON & Missile Rack
151 8 MT plasma pistol Sgt. &2 plasma guns
100 taurox/tauros conversion with twin linked AUTOCANNON & Missile Rack ded transport for obj secured x3

Now I'm less convinced here. AC/Missile Taurox Prime are great little fire support tanks, but they want to be staying at range; both their weapons are long range and they want to stay out of the effective range of plasmaguns, meltaguns, pulse and burst weapons, grenade launchers, and other short-range-but-nasty antitank weapons - ideally using their abiltiy to plough through terrain to net themselves a cover save into the bargain.

If carrying a plasma-armed 'tactical' unit into the fray, I'd go for the cheaper, shorter ranged weapons - volley guns and gatling weapons, and possibly take a few extra scion footsoldiers - if you're aiming for rapid fire plasma range, you might actually get some use out of those expensive hotshot rifles - volley guns fire at too long a range, meltagun targets are largely immune to them.

145 1 Valkyrie with heavy bolters and missile sponsons (poor man's antiaircraft if I can get on its tail, or all-around anti infantry which is an inherent weakness of an elite force or should I put a lascannon and reg missiles and try to get lucky on one to take down an aircraft?)


You mean multiple rocket pods? Yes, this is a good general-purpose aircraft. Don't underestimate the punch a pair of multiple rocket pods and two heavy bolters can land on a mob of orks (plus a snap-fired multilaser! Technically you could snapfire a heavy bolter instead but I like symmetry).

If bolting on Adepta sororitas.....

The biggest advantages sororitas have are in crowd control (bolters and flamers chop up light infantry much better) and in heavy antitank (you're quite correct that dominion squads are 'the awesomz').

If you're going with an allied detachment of sororitas, then I'd look at the canoness leading a decent 'block' of battle sisters. Note that you only need one troops choice - you might as well take a decent sized one if you want it for antipersonnel work because those bolters actually make a difference.

Two flamers are arguably better than flamer/heavy flamer because the latter fire seperately, meaning kills from the first are removed before you work out hits from the second. Two of the same weapon are resolved at the same time.

The exorcist is okay but is mostly a light vehicle murderer. Against anything heavier its low strength (for antitank work) means it doesn't get the penetrating hits to exploit its high AP. It's a nice mobile tank, though - unlike a predator annihalator, it can move at combat speed and still lay down effective fire, which complements the mobile scions.

I'm a big fan of assault henchmen but they need mechanising to get to the enemy - preferably a land raider. More importantly, you'll want two priests because you don't want to be stuck failing war hymns rolls - The Emperor Protects is just too good to go without on crusaders. Plus, you can hang eviscerators off them, which means the squad can stand up to monsters and walkers.

For a shoota squad, I wouldn't go nuts with the upgrades. My personal favourite is:

Ordo Hereticus Inquisitor with Combi-Bolter and Force Staff, Psyker, Psyocculum

Jokaero Weaponsmith
Psyker
3 Servitors, Heavy Bolters
7 Acolytes, Storm Bolters

Dig into decent cover and lay down the dakka. Either your opponent doesn't have psykers, in which case you take divination and get Prescience off, or he does, in which case the psyocculum squad becomes ridiculously good at shooting the squad the enemy psyker is with. If the Jokaero boosts the stormbolter's range or gives them rending, so much the scarier.

If you have points spare and ever face tyranids, consider the Tome of Vethic. As a tyranid player, I can tell you this combination Hurts. Monstrous synapse creatures are psykers, so a psyocculum and the Tome more than triples your effective firepower against critical targets for about the price of a rhino.


Termagants expended for the Hive Mind: ~2835
 
   
Made in us
Speed Drybrushing





These are all really good suggestions, thank you so much

The inquisitor is almost a have to have scenario in some rendition due to the servo skulls and making deep strike a viable option

I thought I had to have a full FOC (HQ and 2 troops) to keep the objective secured designation on allies. I would only have 6troop choices from the MT FOC and most of those aren't that resilient, so having 4 more from the sisters helps I n that regard

This message was edited 1 time. Last update was at 2014/09/26 13:14:04


 
   
 
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