Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2014/09/26 14:37:09
Subject: Delaque Gang. Bought the figs, now please help me arm them.
|
 |
Brigadier General
|
My figs just arrived for my Delaque gang. They're Slicks and an enforcer from East Riding Miniatures. Not a terribly original choice I realize, but I've liked these figs for years and I think they'll work well. That they are dirt-cheap helps also.
Anywho, the gang will be comprised of fifteen figs. Two of each of the figs in this picture….
and one of this Enforcer
The enforcer above will be pretty much as-is, but I'm going to go to town swapping out weapons and possibly some more conversions on the rest. So my question is.
If you had to arm a 15 member Delaque force how would you do it?
A few Details/Parameters
-Any of the Slicks are candidates for being juves. I'm just going to cut out their shins to make them shorter.
-For Heavy Weapons, I've got options for Plasma gun, Heavy Stubber, Flamer, and maybe a Heavy bolter as well.
-I've been acquiring necro weapons sprues and other bits so I've got the pieces to convert virtually any other basic, CC, pistol and special weapons for the rest of them.
-Should be compatible with LRB.
So there you are, I await your collective wisdom!
|
This message was edited 1 time. Last update was at 2014/09/26 14:38:00
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/26 22:55:08
Subject: Re:Delaque Gang. Bought the figs, now please help me arm them.
|
 |
Longtime Dakkanaut
|
I don't actually like any of the heavy weapons in Necromunda. They just seem like a huge point sink for very little reward. Move/fire is very annoying. If I had to choose one it would be the heavy stubber all day long. It's inexpensive, lots of sustained fire, decent ammo rolls, and its strong enough to bring down unarmored gangers without being ridiculous overkill. The HB would be even better, but 6+ ammo rolls sucks early in a campaign. I'd save some credits, give your heavy a plasma gun and then kit out everyone else with lasguns for the awesome 2+ ammo rolls. It would probably be easy to convert those two handed guns to lasguns just by gluing a lasgun tip on the front. For the pistol guys you could do the same, or just leave them as autopistols. I like autopistols, they're probably as good as las for what they cost.
|
This message was edited 2 times. Last update was at 2014/09/26 23:02:15
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/27 00:37:04
Subject: Delaque Gang. Bought the figs, now please help me arm them.
|
 |
Brigadier General
|
Thanks for the advice. With 14 figs, I'll probably do a plasma and a Heavy Stubber just to have the variety. I've got enough actual Necro lasguns that I'm planning to carve out the 2-handed guns and splice them in.
A few other questions.
-How many juves and how should I arm them?
-Should I give swords to some of the autopistol and laspistol gangers?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/27 03:34:47
Subject: Re:Delaque Gang. Bought the figs, now please help me arm them.
|
 |
Longtime Dakkanaut
|
15 is a pretty big gang, even if you make the full 50% of them juves, it's going to be rough fitting them all. It might be better to start smaller and see how it goes, and use some of the extra models as replacements, for when juves turn into full gangers, or you want to try different weapons etc... You're going to want at least 5 gangers for collecting income, with two heavies, the leader and the enforcer that would be 9. That only leaves 6, so maybe 3 juves and 3 replacement gangers?
Juves are quite limited in the weapons they can take anyway. I think it's just pistols, CC and grenades. I'd keep them cheap, give them an auto-pistol for the +2 to hit short, and see how they progress (or if they survive). I'd certainly give them a knife since it's free and nets you an extra attack. You could also just give them nothing and wait for them to advance a bit.
The thing is: Delaque aren't really a CC gang, they get all their skills in shooting and stealth. As your gangers progress and pick up shooting skills, you're going to be more inclined to give them guns to take advantage (for example one skill is being able to fire a pistol in each hand). Other gangs are also going to pick up combat and muscle skills so later in the campaign you might not want to get too close anyway.
It's probably worth giving at least one of the spare gang members a good CC loadout as someone is bound to get a couple of WS advances, so you can switch him in if that happens.
You should try and stay flexible. My first gang didn't turn out anything like I planned... My heavy (with an expensive heavy plasma) got killed dead in the 2nd game, and my leader got shot in the head and went crazy. So be prepared for things to not go as planned, and gangers to make gains in areas you weren't expecting, and sometimes get captured/die etc..
|
This message was edited 1 time. Last update was at 2014/09/27 04:09:16
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/09/27 05:24:05
Subject: Delaque Gang. Bought the figs, now please help me arm them.
|
 |
Brigadier General
|
The plan is to start with a small standard sized gang and have enough figs available to adjust or expand as a campaign progresses. Ideally, I'd like to have enough options to stay relatively close to WYSIWYG as a campaign progresses.
Thanks for the composition advice. I'll definitley do one guy with auto (or bolt) pistol and a sword and one with two pistols. 3 juves seems good.
I'm hoping to keep the same philosophy for all my gangs. Right now I'm most of the way through painting an 18 member Van Saar force, though that force is deliberatly big enough to split in two for sharing with other club members. http://www.dakkadakka.com/dakkaforum/posts/list/609663.page
I've got almost that many Escher and a few less Cawdor waiting for paint and I'm about to trade 13 GW Delaque figures to my buddy so he can do the same.
|
This message was edited 1 time. Last update was at 2014/09/27 05:26:12
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/08 17:53:08
Subject: Delaque Gang. Bought the figs, now please help me arm them.
|
 |
Warning From Magnus? Not Listening!
|
Definitley go with the heavy stubber or flamer. My buddy has been running Delaques with two heavy flamers in our most recent campaign and they have given my Goliaths hell.
Smacks is right about Delaques not really being a CC gang, but some of the stealth skills do allow you to close ground while avoiding being pinned or wounded. So that skill set can help them get into combat if thats what you choose to do.
Just my two cents.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/23 14:12:26
Subject: Re:Delaque Gang. Bought the figs, now please help me arm them.
|
 |
Calm Celestian
|
Heavy stubber and/or a plasma gun were the only special weapons I ever ran, in pretty much any gang.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/23 16:29:07
Subject: Delaque Gang. Bought the figs, now please help me arm them.
|
 |
Regular Dakkanaut
|
grenade launchers with plasma grenades are awesome!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/23 17:35:04
Subject: Delaque Gang. Bought the figs, now please help me arm them.
|
 |
Brigadier General
|
Thanks for the advice folks. In grinding away the integral bases on these guys I accidentally broke off many of the legs. The legs are short and just skinny enough, and the integral bases chunky enough that the dremel creates enough force to rip them off.
I'm going to have to replace many of the feet and just don't have the inclination to do so right now, so this particular project is on hold.
I do appreciate all the advice. I'm probably leaning toward plasma and Heavy stubber right now as they seem to be fairly proven and use parts I have on hand.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/25 01:55:56
Subject: Delaque Gang. Bought the figs, now please help me arm them.
|
 |
Battlefield Tourist
MN (Currently in WY)
|
I used flamers whenever I could.
|
This message was edited 1 time. Last update was at 2014/10/25 02:03:00
Support Blood and Spectacles Publishing:
https://www.patreon.com/Bloodandspectaclespublishing |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/28 19:55:32
Subject: Delaque Gang. Bought the figs, now please help me arm them.
|
 |
Fresh-Faced New User
Wirral
|
Las-Pistols are cheap and pretty reliable
Auto-pistols are also a cool choice, especially for Juves - while less reliable than the Las-Pistol, even a Juve has a good chance of hitting with one at short range. They are also cheap!.
And since everyone gets a knife for free either of them are a quick and dirty method of getting a bonus attack in hand to hand (though you do have to split attacks evenly between both when using a weapon in each hand - something to think about if you have a powerfist and are using a knife just for the extra attack!)
I also found shotguns to be fairly cheap and rather versatile given the array of shells available (if perhaps a little inaccurate) even the basic shell is useful as while the template is teeny-tiny (I wouldn't expect to hit more than one guy with it) just the fact it's a template can be useful in the cover-rich underhive.
As far as Heavy weapons go I too hail the heavy stubber - except for very rare uber-characters or a scenario involving destroying a structure or large, tough thing, you will tend to find that anything more than Strength 5 is largely redundant - The Heavy Stubber has an intimidating rate of fire, is about as reliable as a Heavy Weapon can get in Necromunda, and is reasonably cheap for what it does - deffo your first port of call for a Heavy weapon I would say.
As for basic weapons other than the shotgun, it's hard to ague with the all round effectiveness of the Las-gun if you can afford a few of them - reliable, and packs enough of a punch that practically any armour avaialable in the game of Necromunda can be overcome by it.
Love the minis!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/28 23:10:36
Subject: Delaque Gang. Bought the figs, now please help me arm them.
|
 |
Longtime Dakkanaut
|
Eilif wrote:Thanks for the advice folks. In grinding away the integral bases on these guys I accidentally broke off many of the legs. The legs are short and just skinny enough, and the integral bases chunky enough that the dremel creates enough force to rip them off. I'm going to have to replace many of the feet and just don't have the inclination to do so right now, so this particular project is on hold. I do appreciate all the advice. I'm probably leaning toward plasma and Heavy stubber right now as they seem to be fairly proven and use parts I have on hand. Maybe that's not so bad. You wanted to convert some to juves anyway right? Removable feet would be a cool way of switching between juves and adults, if you could pull it off. You could probably rig something with pins or magnets (or both). For feet, the first thing that springs to mind are 2nd edition Orks. Those guys are always dirt cheap on ebay, but they have really nice boots. And the horns and weapons would also be very usable in other conversions. The only consideration would be scale. I don't know how big the slicks are, but if they are small they might end up looking like clown shoes (although you could always just round the toes off). For future reference, if you wanna get through large amounts of metal without putting torque on the figure, you might consider a soldering iron. You have to be careful because heat conducts quickly, so it's easy to melt too much or burn your fingers (do not hold the miniature in your fingers). But for chewing through something like a base it should be okay. So long as you get it small enough you can cut the rest away with clippers.
|
This message was edited 1 time. Last update was at 2014/10/28 23:12:52
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/10/28 23:50:58
Subject: Delaque Gang. Bought the figs, now please help me arm them.
|
 |
Brigadier General
|
Interesting idea.
I'll probably not do the magnetized thing, but if I can't scrape up some feet from my friends, I might get some orks. I actually sold a whole bunch of those guys recently. The Slicks are nice and tall 30mm to the eye, so they would probably look fine.
The soldering iron is a great idea also. I've got one for instrument repair. I'll experiment with this.
Thanks!
|
|
|
 |
 |
|