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Made in se
Rookie Pilot




Vasteras, Sweden

As others have said there are a lot of things you can do to improve your list. My first suggestions would be to ditch Creed, the tech priest and the Hydra and use Pask as your warlord.

If you feel you are often out of the game by turn 2 you probably need to pay some attention to deployment. Facing Space Wolves with Guard can feel rather one sided mostly because they will have the initiative early on, especially if they are using pods and/or fast units. All you can do really is to react and play for time. Try to delay assault for as long as possible! There will be no charges turn one unless you make a mistake. Aim to protect your important units from assaults until turn 3-4. Meanwhile make sure your target priority is good!

I'm sure you figured this out already, but use your cheap stuff as protection for your better units. Conscripts with a priest/commisar could for example be placed so that no one in a pod can use melta on your tanks aka (bubblewrap). Turn 2 they soak up an assault. Sometimes assaulting yourself is better. They are fearless after all and if you can move the assault 6-12" upfield this can sometimes buy your important units close to a turn.

Looking at your list most of your guns are short ranged (melta, punisher, etc). Especially meltas do present an extra challenge as firing them requires getting within 12", which means you will be in assault range. Plasma guns give you just enough extra range to fire while keeping out of assault. Also remember you can back up 6" before firing. Consider lascannons and plasma sponsons for the tanks, in particular if you are facing a lot of terminators. Gives you a fair bit of extra long range AP2 punch for a decent price.

I also note that you have no real CC threat. Playing guard you will never have strong CC units, but having one or two units that can at least hold some tactical marines might be a good idea as it will force your opponent to think instead of just rushing at you. Adding a priest, an inquisitor (rad grenades, divination) and a few sgts with power axes to a big (30+) guard blob actually makes it scary to a lot of units. Well that's like a hundred points of CC gear, so it should! The guardsmen still dies in droves, but such a unit can eat a single unit of terminators or grey hunters for example, and that changes the game somewhat.

Another good "deterrent" is a chimera full of plasma guns. Makes terminators think twice.
Made in se
Rookie Pilot




Vasteras, Sweden

Nothing really over the top in that SW army.

With the russes gone and the fliers not on the table, no wonder the game went as it did. Firing lasguns at TWC didn't help either. If those shots were fired by BS2 conscripts the probability of a 100 shots doing absolutely nothing is actually around 15% if my math is not off. That 6 to wound really messes with the statistical outcome.

If this was only your 9th game, don't worry! Setup a rematch and apply some of the hints and tricks from this thread!

Not sure what you mean by "...they can separate...". If you mean Pask's squardon I don't believe that is allowed.
Made in se
Rookie Pilot




Vasteras, Sweden

IIRC getting Immobilized is the ONLY time you can split up a vehicle squadron. And Pask is a 'character' not an 'independent character', so I don' think his special rules help either.
Made in se
Rookie Pilot




Vasteras, Sweden

It's Poisoned 2+, AP3, Template, so Ignore cover. How could that be bad? It just feths up any Heavy infantry that's not a terminator even if it's in heavy cover (so they can still get a cover save against your plasma).

The problem is not the potential damage, it is the delivery (and the Torrent USR makes a huge difference in that department). Whenever you get to fire the Bane wolf main gun, there is a high probability your tank dies the next turn. If you opponent has any fast CC units you will have a really hard time to get close enough to fire the tank at all.

Vs orks I would take the hellhound for sure. Fighting xenos is where it works best! If you are looking for effective, I think 2 Wyverns will do the same job better for the same points, but personally I prefer to flame things!
 
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