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![[Post New]](/s/i/i.gif) 2014/09/28 18:16:23
Subject: What points would you assign Chess pieces? Assume a limit of 100 points, with the King being 0 pts
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Junior Officer with Laspistol
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I hope this is the right place...
Let's change the rules of Chess, and allow an "Army List" to be chosen. A person must take exactly one King, for 0 points. Players take it in turns to deploy their pieces on their half of the board, instead of the standard method. All other rules for movement and taking of pieces apply, with the goal of Check-Mating the King as the win condition.
For example, a standard Chess set would include...
24 pts - 8 Pawns @ 3pts
24 pts - 2 Rooks @ 12 pts each
20 pts - 2 Knights @ 10 pts each
16 pts - 2 Bishops @ 8 pts each
16 pts - 1 Queen @ 16 pts
0 pts - 1 King
100 pts - Total
What would you set the points values at? This was just something rough and ready to get the ball rolling.  Would you find it easier to balance at 1000 points?
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![[Post New]](/s/i/i.gif) 2014/09/28 18:26:20
Subject: What points would you assign Chess pieces? Assume a limit of 100 points, with the King being 0 pts
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Primered White
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Nice idea, would you be able to choose your own army too, ie nids or marines?
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![[Post New]](/s/i/i.gif) 2014/09/28 18:29:48
Subject: Re:What points would you assign Chess pieces? Assume a limit of 100 points, with the King being 0 pts
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Junior Officer with Laspistol
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I can't see a reason why not... so long as your pieces had a key of some kind to keep them obvious. Marine with Bolter = Pawn JP Marine with BP + CCW = Knight Missile Launcher = Rook Chaplain = Bishop Hero Character = Queen Chapter Banner = King
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This message was edited 1 time. Last update was at 2014/09/28 18:30:15
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![[Post New]](/s/i/i.gif) 2014/09/28 18:41:48
Subject: What points would you assign Chess pieces? Assume a limit of 100 points, with the King being 0 pts
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Is 'Eavy Metal Calling?
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You might find this interesting. Chess with points, terrain, and factions:
http://www.manticgames.com/mantic-shop/board-games/loka.html
I'm sure there's a more detailed summary of the rules somewhere.
Also, the conventional points for chess (used in stalemates/timeouts) are:
Pawn: 1
Knight: 3
Bishop: 3
Rook: 5
Queen: 9
There are other ways of doing it, and also a system where the value of a piece is calculated by a computer in any given position relative to a pawn on a starting square, but that's the general way it's done. If you're interested, more here:
http://en.wikipedia.org/wiki/Chess_piece_relative_value
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![[Post New]](/s/i/i.gif) 2014/09/28 18:59:46
Subject: Re:What points would you assign Chess pieces? Assume a limit of 100 points, with the King being 0 pts
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Junior Officer with Laspistol
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So based on the conventional points, each game would have 39 points, if each piece was valued as shown.
Would you feel that 2 Queens, 4 Rooks, and a Pawn would be evenly matched against a standard Chess set, if players took it in turns to place pieces anywhere on their half?
Part of my concern would be that there are only 32 boxes to deploy in, and a person could hypothetically have 40 models, including the King.
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![[Post New]](/s/i/i.gif) 2014/09/29 22:35:12
Subject: What points would you assign Chess pieces? Assume a limit of 100 points, with the King being 0 pts
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Incorporating Wet-Blending
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2 Queens, 4 rooks and a pawn should enjoy a significant advantage over a standard set. The points values are calculated within the scheme of chess. Swapping out for more useful pieces dramatically affects the game as mobility is so limited. Because of their tremendous range and threat, max out on queen then rooks and the rest is gravy (though at almost 2:1, might just be better to max out on rooks). Remember that if you can line up a queen or rook directly across from the enemy king with a queen or rook behind and take the pawn in front of the enemy king, the game is over if there is no piece that can capture the threatening piece. Normally, that would be the knight, but put a queen far out, and stack two rooks, rook takes pawn, king's knight takes rook, queen/rook takes knight while guarded by the other. Game over.
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-James
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![[Post New]](/s/i/i.gif) 2014/09/30 01:18:39
Subject: Re:What points would you assign Chess pieces? Assume a limit of 100 points, with the King being 0 pts
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Junior Officer with Laspistol
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Ok, so, if you were going to assign points, how would you do it? Something for the giggles. Work out of 100, or work out of whatever you feel like. Try to come up with a points system.
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![[Post New]](/s/i/i.gif) 2014/10/01 02:12:54
Subject: Re:What points would you assign Chess pieces? Assume a limit of 100 points, with the King being 0 pts
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Longtime Dakkanaut
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There's a reason why various systems have field allowances or unit restrictions.
Consider what happens if you start with costs for upgrades instead of costs per model. Something like
- Each force consists of a king and fifteen pawns. The cost to upgrade each pawn is as follows:...
If you were to try to use a straight point system for chess, you'd probably have to charge points for having less than 16 pieces.
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This message was edited 1 time. Last update was at 2014/10/01 02:13:23
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![[Post New]](/s/i/i.gif) 2014/10/01 02:39:33
Subject: What points would you assign Chess pieces? Assume a limit of 100 points, with the King being 0 pts
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[MOD]
Not as Good as a Minion
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Lets put this in board games
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I wish I had time for all the game systems I own, let alone want to own... |
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![[Post New]](/s/i/i.gif) 2014/10/05 12:07:05
Subject: What points would you assign Chess pieces? Assume a limit of 100 points, with the King being 0 pts
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Androgynous Daemon Prince of Slaanesh
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Gonna bump this with a second suggestion for Loka. It seems like exactly what you're looking for.
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Reality is a nice place to visit, but I'd hate to live there.
Manchu wrote:I'm a Catholic. We eat our God.
Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind. |
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![[Post New]](/s/i/i.gif) 2014/10/05 13:57:18
Subject: What points would you assign Chess pieces? Assume a limit of 100 points, with the King being 0 pts
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The Marine Standing Behind Marneus Calgar
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One thing about the “elite” (all queen/rook) lists is that they have no depth and defense. Remember, you still need to protect your king. Pawns make for good walls. And in the mid-game, where you need to swap pieces, you won’t be able to go 1-1 very long.
My first thoughts on points was the traditional value. While it doesn’t scale well up to an even 100 points, I trust that it’s been tested as a relative value. Although that said, I wonder if it is weighted by fixed start positions? Is the rook undervalued because it’s hard to deploy early?
It would be fun to playtest with some friends, see if you can break the system. Try extreme lists, TAC ones, etc. The all-pawn list might not sound strong, but it can swap pieces all day, has good mutual support options, and the ability to potentially upgrade everyone to queens. Probably works as a hard counter to the all-queen list.
Neat idea. I think there might be some fatal flaws in the system, with broken lists, but the exercise finding them would be entertaining.
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![[Post New]](/s/i/i.gif) 2014/10/05 17:36:24
Subject: What points would you assign Chess pieces? Assume a limit of 100 points, with the King being 0 pts
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[DCM]
Dankhold Troggoth
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This might be of interest, it's working off a very similar idea and I think you can choose your pieces by point value:
https://www.kickstarter.com/projects/673576049/king-down
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