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Nobbikers got too easy to pick off with the loss of their invul. Warbikers point for point are a lot more wounds, attacks, and have no fear of S10 since theyre 1wound models. Drawback is less PKs but in all honesty, warboss + nob is all you really need especially when the boss has a lucky stikk. 310points is 15 warbikers + a nob with klaw and bp. Boss with stikk setup is usually 140pts and painboy is 75. Thats ~525pts for a unit that is insanely durable, shoots like hell, charges like hell, and is fast as hell. I use mine as a distraction with the turn 1 turboboost +1 cover for a 3+ jink while my MANz missiles and footsloggers move up relatively unharmed since the warbikers are tanking the entire enemy team. Aside from Tau, there isnt much ignore cover (barring 1-2 per army if that, such as the random heavy flamer) that also pens their armor that will be available turn 1. Usually if they deny my 3+ jink i still have 4+ armor and FNP backing it up. Out of dozens of games ive lost this unit once pre turn 4...not joking lol. And thats with heavy attention focused on them.
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