I feel like we need to have our own chat

good to see a fellow Templar not giving up on the eternal crusade.
Neophytes are the most cost-efficient in
CC builds here's why:
against a "standard"
MEQ unit:
their BS3 means they will hit on 4s and wound on 4s in the shooting phase. Assuming bolter or shotgun 2-shot range and 10 neophytes that's statistically 5 wounds, the bolter will prevent a charge also. With the shotguns they get the same amount of wounds and a potential 5 more wounds on the charge for a total of 10 wounds.
with a
BP/
CCW build they get about 3 wounds from shooting (rounding up) and 8 in
CC (again rounding up) for an extra wound, but here's the difference: their WS3 does not penalize them in
CC against
MEQs since they'll still hit on 4s, also, they will retain 2 attacks each in subsequent assault turns.
So big-picture what does it mean? I usually only add neophytes when I'm trying to beef up a Crusader squad geared for assault: I try to maximize number of attacks so sometimes it means dropping an Initiate or 2 to be able to get more neophytes in since number of bodies is what will count here and I stick to the
BP/
CCW build. Completely naked a Crusader squad with Sword Brother + 9 Initiates is 150pts; whereas you can get Sword Brother + 5 Initiates + 5 Neophytes for 144pts.
Beyond that, it'll come down to unused spare points. Got 10pts left you don't know what to use for? You can add a bolter neophyte to your bolter crusader squad. But that's usually more of an exception than the norm for me.
As far as shotgun builds? They're not bad as a 5-man scout-squad in a
LSS: they can zip around the board, disembark, shoot a couple of shots and still assault if need be. With cloaks, ObSec, infiltrate/scout, crusader, and deep-strike (fast-skimmer) they're a pretty solid objective-grabber unit for late game, I usually take the
HF for the
LSS since it's not penalized by
BS and is good against units this squad should normally face: squishy objective-holding enemy troops.
Hope this helps.