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![[Post New]](/s/i/i.gif) 2014/10/01 08:49:03
Subject: Amount of powers on a GK libby?
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Regular Dakkanaut
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Hello Dakka
Last weekend I played a game with my lvl 3 GK libby.
He had the relic liber something something (the one that gives you an extra power and reroll on 1s)
Also, since he was my warlord and I rolled a 6, he would get yet another power.
The problem was, both of those says you will get one more power then normally for your lvl.
He is lvl 3 so the warlord traid would make him have 4 powers.
The relic also let him have 4 powers due to beeing lvl 3.
Or do those stack, and he would get 5 powers?
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![[Post New]](/s/i/i.gif) 2014/10/01 10:02:35
Subject: Amount of powers on a GK libby?
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Longtime Dakkanaut
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Iirc it doesn't say you get 1 more power than normally. It just says you get an additional power.
To answer your question, you would get 2 additional powers from the sanctic tree and have 5 powers in total. If all of them come from the same tree, you'd get the pimaris aswell for a total of 6 powers.
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You don't have to be happy when you lose, just don't make winning the condition of your happiness. |
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![[Post New]](/s/i/i.gif) 2014/10/01 10:32:23
Subject: Re:Amount of powers on a GK libby?
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Executing Exarch
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As well as Force, for 7 total.
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![[Post New]](/s/i/i.gif) 2014/10/01 12:01:31
Subject: Amount of powers on a GK libby?
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Decrepit Dakkanaut
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Given one HAS to be from Santic, if youre taking that item youre probably looking at 5 out of the 6 you roll for, plus 2 more for primaris and force.
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![[Post New]](/s/i/i.gif) 2014/10/01 13:57:56
Subject: Amount of powers on a GK libby?
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Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
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With this set up, it's easier to roll once for the power you don't get. Less re-rolling for duplicates.
SJ
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“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
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![[Post New]](/s/i/i.gif) 2014/10/01 15:03:56
Subject: Amount of powers on a GK libby?
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Decrepit Dakkanaut
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I just have my opponent take 3 / 4 / 5 cards from the possible powers for me. Easier all round then, and makes it slightly more fun as more interaction, less plain rolling of stuff just affecting yourself.
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