Switch Theme:

Square blocks and round holes  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Strider




Arizona

So, our local store is having some heated debate over local tournament rules. I probably don't need to mention that there are some who want to ban super heavies and other stupid things, and people who USE super heavies and the like who think their army is unplayable, and then it devolves into a giant mess where people fight.

Then it occurred to me that nearly every 40k discussion becomes a fight. I have never seen so much angst generated by a single game, ever. Magic might be a close second.

Then I started thinking how much I enjoy 40k, despite it not being my chosen favorite game (mostly for the above reasons, as well as the root cause of poor rules and balance). When two people sit down to a friendly game of Warhammer, and they have an agreement on what should be fielded... it can be a lot of fun. In fact, you can "balance" the game yourself among friends and everyone has a good time. Tournaments simply can't work that way. The goal is competition, and if a game isn't created around that premise you tend to get fights and arguments and hurt feelings.

So tell me, COMPETITIVE players of 40k, why is it we keep trying to jam a square block in a round hole? Why do we try to make 40k into something that it is not? I play another game now for my competitive fix, though that is just one of many choices. "I like the fluff/models/etc" is a fine reason to PLAY the game, I'm completely down with that. My issue is why we keep trying to PLAY the game... competitively. It doesn't work. In some cases it is like playing a hockey team against a football team in a nice game of basketball.

Why? Why do we do this to ourselves?

This post isn't aimed at casual/hobby/fan boy types, I am just curious why competitive players try so hard to make a non-competitive game competitive instead of simply moving to a game that already caters to our playstyle. I play both, but I have learned to not waste my time playing tournaments because it simply isn't conducive to keeping friends.
   
Made in au
Regular Dakkanaut





Long Jetty, The place is a dump

Nerd Rage.

"Ultramarines are Wusses".... Chapter Master Achaylus Bonecrusher

 
   
Made in us
Strider




Arizona

 Achaylus72 wrote:
Nerd Rage.


lol. I guess so.
   
Made in gb
Executing Exarch






I'm not a tournament player, but I'd guess it's at least partly about the investment - yes, you could play another game (with tighter, more balanced rules), but if you've already forked over hundreds of notes for your current army, there's not much incentive I think.
   
Made in us
FOW Player




Frisco, TX

I don't see much point to it now since 7th is such a trainwreck. I imagine most tourney players want to try and work around 7th is because they have the models, they've played for years, their friends play and they used to be able to play competitively without much issue. Unfortunately, you just can't do that with 7th and it is very frustrating for all involved.

Nova 2012: Narrative Protagonist
AlamoGT 2013: Seguin's Cavalry (Fluffiest Bunny)
Nova 2013: Narrative Protagonist
Railhead Rumble 2014: Fluffiest Bunny
Nova 2014: Arbiter of the Balance

Listen to the Heroic 28s and Kessel Run: http://theheroictwentyeights.com 
   
Made in us
Shadowy Grot Kommittee Memba






Because a lot of people play it non-competitively.

I don't think I've ever met a competitive 40k player who wasn't a scumbag of a human being (apologies if you do exist) because people who play games competitively for the challenge and the tactical choices...just don't play WH40k. The rules are too busted, the tactics too shallow, too many rules are made overly random for cinematic craziness. People play 40k competitively to pick on the people who do, because in other competitive games you'll still lose about half the time, even if you're really REALLY good. In 40k a competitive army will beat a non competitive army 100% of the time. If you have the best army, you need not ever lose.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
 
Forum Index » 40K General Discussion
Go to: