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Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Forts are also key. One of the biggest mistakes I made in my current playthrough as France is not having forts at key checkpoints.
Without forts, any army can just walk into your lands without you knowing about it.

Venice has a couple of choke points near the HRE territories that make great fort areas.
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Tiger9gamer wrote:
yea I like seemless borders, so I just might buy it and use it to boost my income. After all if I get another city It will probably give me more money.


Is it kosher to attack an excomunicated army? What happened with me is I attacked byzinteen that was allied to almost all my neighbors and they lost so much faith in me they attacked.


Excommunicated nations are fair game. Whenever a nation gets communicated, take as much land from them before the pope changes his mind.
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Quick warning though - there appears to be a bug where cannon towers and ballista towers do not work.

At least they didn't on my first playthrough as England.
On my second and current playthrough as France, the ballista towers work and they are awesome.

It looks like they are shooting fire balls ^^

Also, in this same playthrough, the Mongols have set up base just north of Jerusalem, which is being held by the Polish.
I hope they take it so I can steal it with no reputation penalties xD

This message was edited 1 time. Last update was at 2014/10/04 16:26:13


 
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Yeah, if you are planning on holding the Egyptian lands you better have a large army, cause those cities are just going to rebel. I had about 2 revolts before I gave up and sold Alexandria and Cairo back to Egypt for a Ceasefire and trade rights (though not before destroying all of the buildings).

Next crusade I took back Cairo, exterminated Alexandria and just started rushing priests and Cathedrals. That seems to have worked.
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

For hilarity, you can try altering the scale so that's it's 6 months a turn instead of 2 years.

You get about 900 turns to play with, meaning you can plenty of time to play with all of the goodies.
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Tiger9gamer wrote:
that actually works?!


and does it work halfway though a campaign?


It involves tweaking with the data file things, so I doubt it affects the campaign half-way though.
Well, without bugging out anyway.

Instructions are here :

https://answers.yahoo.com/question/index?qid=20090208174015AAZahTb

I find that it's a lot more relaxing with 200 years; you don't have to rush as much.
Of course, it does mean that the black death will last for longer :/


Automatically Appended Next Post:
 Tiger9gamer wrote:
so what should I do to counter them?


Your own archers, or cavalry. Preferably light calv so you can actually catch the buggers.

iirc, Venice has access to Pavise Crossbowmen, who tend to have longer range than most archers, so you should be able to duel with longbow men and missile calv.

This message was edited 1 time. Last update was at 2014/10/06 23:00:11


 
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Is the stainless steel mod any good? Apparently its been around for a while.
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Avatar 720 wrote:
This is what setting up a Theologian's Guild in Cairo and pumping out priests from there like it's going out of fashion gets you in the next Papal Election (spoilered for size):
Spoiler:


Oh that is great

Anyway, I'm finding a 900 turn game of M2TW to be fairly enjoyable. I don't have to rush as much, and I can actually build up my infrastructure and diplomacy, just like RTW.
It feels like M2TW wasn't balanced for 200 turns, imo.

I might have to add another 20 regions to the long game victory conditions, because it's only turn 100 and I have about 20 regions.
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Avatar 720 wrote:
That screenshot is from a short-length game; 33 regions after 76 turns.

I also got a chance to finally defend in a siege (as opposed to being the aggressor by besieging or by sallying) against a Polish stack made up of good quality cavalry, and piss-quality infantry. I was a bit worried until I realised I had longbows in the city, not the mercenary crossbows I thought I had.

One set of stakes set at the gate during deployment later, I let their ram break down the gate and the majority of the enemy army proceeded to kill itself on the stakes. Also works for Mongols

Their siege tower burned to a crisp, and their ladders drip-fed the crappy peasants and militia to my own militia on the walls, whatever cavalry got through the stakes fell to my guard-mode spears sitting behind, and whatever infantry tried to get through the gate got stuck in the mass of routing cavalry, routed themselves, got stuck on the stakes, got shot, or got stabbed by spears.

37 Casualties to 770+. Got to love a good massacre.


Oh that sounds hilarious. I love making death piles.
What unit size do you use? I go for Huge, because those numbers seem a bit more realistic to me. If not, it's still an impressive sight.
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Speaking of priests, I don't understand all of these modifiers.

What is violence? What is purity? The only stat that's visual is Piety; there's no Unorthodoxy stat, no violence stat, etc etc.
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Yeah, the Danes are fun. I've had some good battles against them as the French.

Sadly, in my current 900-turn HRE campaign, the Danes somehow managed to destroy themselves. When I explored their territory afterwards, I found they only had one well developed town, and did not capture Stockholm 0_o
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Was it a super long game, or the normal 200 turns?
Maybe it's a bug involving the extra turns.

I did notice that the Danes kept their faction leader near Antwerp along with a huge stack. They did not try to attack it though, which was odd.

I did have control of Hapsburg, so maybe that broke the AI, due to borders or something.
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Public Order is a lot easier to control in M2TW than in Rome. In M2TW you can get away with 6 garrison units, provided there is no religious unrest and you have a few Public Order buildings.

Good luck doing that in Rome.
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Speaking of lady-popes



Purger of Heresy...
So, I guess she's a Sister of Battle.

This message was edited 2 times. Last update was at 2014/10/08 23:01:08


 
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

So...the AI is being clever in my game. Scotland keeps sending over ships to attack hapsburg. They then call for a ceasefire so they can keep building forces on my shore, safe in the knowledge that if I initiate combat the Pope will get really annoyed.

It's a clever move, but I wish the AI recognizes that they are on my borders >.<

Also, scottish pikemen aren't great. I'm having no problems against them.
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Halberds are great. I always build garrisons out of them.
They do have pretty poor armor, but they are militia units, so that's expected.

Is there a way to make other factions stronger mid game? My HRE is currently dominating central Europe, and I have Russia as an ally and Poland as my Vassal.
If I feed the French money, will they build a super nation? I really don't want to end the game at only 200 turns out of 900.
Will it be a good idea to feed the Vatican? I mean, I will have to take Rome at some point. Might as well make it a good fight.

This message was edited 2 times. Last update was at 2014/10/12 19:57:36


 
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Update on my 900 turn HRE game

It's turn 305 and I still haven't gotten Gunpowder yet.
So far I have 58 territories and 3 vassals (scotland, poland and russia)

The mongols spawned about 20 turns before and started to kick the Russians asses, so I have to fight them with everything I have available.

The problem is that the Spanish decided that now is the perfect opportunity to sail a boat up from Toledo and try to take Rennes.

Also, do Mongol units cost no upkeep? I had a look on the stats of one of their infantry units and it was upkeep 0.
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Did you try gifting Cairo? I've never seen a faction refuse a gift.
Cairo is probably going to be captured anyway.
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Bromsy wrote:
Welp, all this Medieval 2 talk has gotten to me. Reinstalled it with the latest version of the Stainless Steel mod, including Byg's Grim Reality and Meneth's Sub Mod Compilation.

http://www.twcenter.net/forums/forumdisplay.php?314-Stainless-Steel

http://www.twcenter.net/forums/showthread.php?106060-BGR-V-120719-Byg-s-Grim-Reality-%28Supply-amp-Command-Series%29-Guides-Updates-amp-Optional-Extras


http://www.twcenter.net/forums/showthread.php?380006-Meneth-s-Sub-mod-Compilation-%28MSC%29-6-0


Only a few turns in... and man I have forgotten how to play this game. I forsee a short, grim future for Denmark!


What's stainless steel like? Does it increase the turn limit?
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Eastern Roman Empire, to be precise.
 
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