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Made in ca
Troubled By Non-Compliant Worlds




Hey guys trying to make a list for orks that involves mass boy footsloggin. Heres what I've got:

Ork Horde Detachment

HQ-287 points

Warboss in mega armour w/ lucky stick, BP, cyborg body, ammo runt and finkin' cap-148 points
Big mek w/ 'eavy armour and KFF-89 points
Painboy-50 points

TROOPS-660 points

X3 30 boy choppa and slugga w/ nob PK and BP

ELITES-205 points

4 MANZ w/ 1 set of killsaws
w/ truk; reinforced ram

HEAVY SUPPORT-98 points

7 lootas

So basically the big mek and painboy get thrown into a mob thats either first or going to take more damage than others. The big mek is there to provide an invuln against S 8+ weapons that will negate FNP that the painboy gives. The other mob with painboy will try to go towards an enemy that doesn't have S 8+ weapons to get the save. The MANZ will be in a truk with the warboss to be sling shotted second turn into armoured divisions (ex leman russ squad, ghost arks or Land raiders). If there are no armoured units then the MANZ will go towards the easiest unit to 'bully'. Last the lootas provide support and take out any air. The only big hole in this list is shooting and anti air. But I dont know, what do you guys think about this list? Any advice would be awesome!




   
Made in dk
Sneaky Sniper Drone



Denmark

Well it looks solid enough, I have 2 things:

1: Just a friendly reminder about the KFF, it only has an effective range of 6" from the Big Mek, and that it is on a model not unit basis, so the number of boyz protected by the bubble is not going to be high. I only say this because your post seemed to imply that the Big Mek can protect all the models that the Painboy cant save.

2: This is much more important, I am sad to inform you that your Warboss has more equipment than he's allowed to have.
He cant both have Da lucky stikk and Finkin cap, which leaves you with a hard choice. Keep the Stikk and hes tanking capabilities, or the cap to keep hes Warlord status and thus hes Waaaaagh special rule (which can only be used if he is the Warlord).

This message was edited 1 time. Last update was at 2014/10/05 08:10:10


 
   
Made in ca
Ork Boy Hangin' off a Trukk






I don't think you should use the Ork Horde detachment. It's pretty sub par. Especially on an army that uses such massive, durable troop units. Here's a thread on why, but don't necro it unless theres something important that has yet to be said: http://www.dakkadakka.com/dakkaforum/posts/list/0/614150.page#7183930

That aside, I do have some nitpicks with the list.

Nitpick One: The Meganobz. Meganobz are great and fun and cool, but that is the only vehicle in the list, and its av10 open topped. It will be blown up turn one and your entire Manz missile and warboss will be rendered entirely useless for the whole game. Even if you hide out of LoS turn one, a crafty opponent will find a means to destroy it. In my opinion, if a list is going to take trucks, it needs a minimum of 3.

Nitpick Two: Kff mek. New KFF isn't that great. It's good for protecting a VIP vehicle like a battlewagon or stompa, or for keeping a small elite unit another layer of safety. It's not good at blanketing hordes anymore. I'd leave him at home.

Nitpick Three: Lootas are also out of place I think. You'd be better off with a battery of Lobbas or megakannons or something. Because of your big blobs of boyz, they'll be able to swamp in melee pretty much anything that your lootas would be tasked with killing.

Nitpick Four: Warboss can't have two relics at once.

In my opinion, if you wanna run a dedicated footslog list, drop the Mek, and ditch the Warboss' mega armour, and cybork, because he should be in the same mob as the Painboy. Pull the Meganobz out of the list as well- they're too easily shut down. Replace the Lootas with Lobbas or MegaKannons, and use the points you saved from ditching the Big Mek to buy a min sized unit or two of grots to run in front of your horde to get you a cover save and to take charges / tank overwatch.


2016 Score: 7W; 0D; 2L 
   
Made in us
Dakka Veteran





acidlemon wrote:
Hey guys trying to make a list for orks that involves mass boy footsloggin. Heres what I've got:

Ork Horde Detachment

HQ-287 points

Warboss in mega armour w/ lucky stick, BP, cyborg body, ammo runt and finkin' cap-148 points
Big mek w/ 'eavy armour and KFF-89 points
Painboy-50 points

TROOPS-660 points

X3 30 boy choppa and slugga w/ nob PK and BP

ELITES-205 points

4 MANZ w/ 1 set of killsaws
w/ truk; reinforced ram

HEAVY SUPPORT-98 points

7 lootas

So basically the big mek and painboy get thrown into a mob thats either first or going to take more damage than others. The big mek is there to provide an invuln against S 8+ weapons that will negate FNP that the painboy gives. The other mob with painboy will try to go towards an enemy that doesn't have S 8+ weapons to get the save. The MANZ will be in a truk with the warboss to be sling shotted second turn into armoured divisions (ex leman russ squad, ghost arks or Land raiders). If there are no armoured units then the MANZ will go towards the easiest unit to 'bully'. Last the lootas provide support and take out any air. The only big hole in this list is shooting and anti air. But I dont know, what do you guys think about this list? Any advice would be awesome!


I have to agree with advice given so far. Your list has 1 trukk carrying MANZ - those guys will always be blasted and have to huff it across board. If you want a hoard style list, Id just drop them and take more boyz.

The big killer of these lists are pie plates. You dont have much to deal with vehicles firing that. I'd consider some deffkoptas and or trakks w/ tl rokkits for tank hunting. OR get some grot artillery but I think this goes against your theme? Even a big squad of Tankbustas rushing forward goes with your theme.

Id just drop the mek w/ kff I think to protect your boyz rushing forward, your better off having two painboyz 1 for each big blob to give them fnp. Painboy is only 50 pts too. You always wanna take a lil mek too for each HQ to accept challanges. This lets your mob w/ a PK beat on rank and file stuff to win combats easier.

I like the grot hoarde in front idea then your main blocks will always get the cover save plus fnp from the painboyz. Nice survivability for an ork boy.

It might be cool to include kommandos or snikrot to get boyz in enemy backfield sooner.




 
   
Made in ca
Troubled By Non-Compliant Worlds




Hmm yeah, so far what you guys are saying makes much sense. I think I will drop the MANZ, and invest in more boyz and grots to put infront of my boy squads. A 5+ cover save with the grots and having the ability to stall (not tarpit) units in front of the boyz sounds amazing. One thing Im wondering about is I would like to invest in Big Mek gunz but which ones should I take and in which configuration? Also I didn't know a warlord couldnt take more than one ork relic, I always thought that you just couldnt take more than one. But I guess its better to find out now rather than on the tabletop!
   
Made in dk
Sneaky Sniper Drone



Denmark

For some reason the Orks are only allowed one relic pr model. My guess is that it is a classic GW f*** up, and that they are supposed to be able to take whatecer they want. But probably due to poor proofreading and the regular GW reluctancy to publish erratas, we are stuck with RAW, namely one relic pr model.

Anyway, my advice on Mek gunz is this:
If flyers isn't a big deal in your local gaming meta, then I would stick with standard kannons or lobbas.
They're cheap as chips, and very effective. You get really good value for the points spend.
I usually have 5 lobbas with a couple of ammorunts, the superior range and the indirect fire means you can deploy them real sneakylike.
   
Made in ru
!!Goffik Rocker!!






I play horde boyz and have a truck of 'ard boyz. So far, it's been doing good.

My list consists of 30 choppaboy with pk bp nob, 2 squads of 20 shootaboyz with 2 rokkits and pk bp nob, 'ard boyz in a truck and grots. Other stuff is support in face of big gunz and rokkit kommandoes.

I prefer this loadout of boyz cause to maximise the effectiveness, you need both boss + painboss in a squad. And you still need some shooting. Shootaboyz are much more versatile than choppa boyz. And they're fine as 20-strong footslogging squads due to limited range of shootas.

This message was edited 1 time. Last update was at 2014/10/07 09:09:09


 
   
 
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