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Made in us
Jovial Plaguebearer of Nurgle




Brighton, MO

http://wizkidsgames.com/wp-content/uploads/2014/09/71511-Instruction-Sheet.pdf

Ok, so, let's discuss strategy here, what's the best way to handle this scenario?

Let's discuss Faction pure too, all my OPs are faction pure (Except for OP2, we're discussing allowing cross factions.)

My guess is 180 degree and 360 degree firing arcs are going to dominate here.

Let's discuss what the best build might be for Federation, Romulan, Borg, Klingon, Dominion.

 
   
Made in us
Regular Dakkanaut





This is my initial thought for a build. I'm the TO and not worried about prizes so I was trying something fun:

USS Reliant
Jean Luc Picard (original)
Fleet Captain: Ind Weapons
The Needs of the Many
Boheeka
Sakonna
Tactical Station
Quantum Torps
Photon Torps (4 dice, 3 cost)
Photon Torps (5 dice, 4 cost)

IKS Ch'Tang
Maxwell Burke (+2 attack, discard version)

IRW Praetus
Donatra
Cloaked Mines
Cloaked Mines

That being said, Borg orthogonal movement can handle the cloaked mines, avoid the edges, and generally be OP. So I would do a double sphere build with Borg Missiles each to be competitive.
   
Made in us
Jovial Plaguebearer of Nurgle




Brighton, MO

csimian wrote:
This is my initial thought for a build. I'm the TO and not worried about prizes so I was trying something fun:

USS Reliant
Jean Luc Picard (original)
Fleet Captain: Ind Weapons
The Needs of the Many
Boheeka
Sakonna
Tactical Station
Quantum Torps
Photon Torps (4 dice, 3 cost)
Photon Torps (5 dice, 4 cost)

IKS Ch'Tang
Maxwell Burke (+2 attack, discard version)

IRW Praetus
Donatra
Cloaked Mines
Cloaked Mines

That being said, Borg orthogonal movement can handle the cloaked mines, avoid the edges, and generally be OP. So I would do a double sphere build with Borg Missiles each to be competitive.


What if we don't have a second sphere per say, and only one borg missile? lol, Would a Tac Cube and Sphere Work? Or even a super-cube?

This message was edited 1 time. Last update was at 2014/10/07 02:41:23


 
   
Made in us
Regular Dakkanaut





Super Cubes may work in faction pure venues. I wouldn't where you could encounter Weyoun/Varel though.

You could substitute the Queen's D8 for a sphere. The Magneto Guided Charges may be a good sub for the Borg Missiles. They could be helpful against a super Voyager.

I also wonder how multiple ships do vs a single dreadnought (plus blind). The more ships you have, the more mission tokens you get. It may let you 'avoid detection' longer. But if you go Borg it should be easy to avoid the edges of the map and keep your opponent in arc.
   
Made in us
Jojo_Monkey_Boy




Lower Alabama

So I played a ton of STAW this weekend. Played the RiF OP1 on Saturday and Arena on Sunday. Thought I would post up my winning list for RiF. The Prakesh is an AWESOME little ship, it was a GREAT blind draw. 180 firing arc, cloaking, free actions and phase shift on the cloaking card. Was an AWESOME addition to the fleet. We play faction pure at our shop.

The idea here was to use the fleet captain action to re-enable Malcolm Reed every turn and discard one of the four weapons I brought on to get at least 7 attack die from the Enterprise E. Making sure to take a scan to activate Spock, it was a nasty little combo. Got the idea from the 'cheap as free weapon' thread from user Mauziz.

I kept the Sutherland flying the inside edge of the 'border' so as not to lose a mission token but gain the +1 attack die bonus at range 3.

I kept the Prakesh close to the E so I had two ships firing in close range at whatever target I was picking on. Fire and cloak, fire and cloak...lol

First round was a VERy cool Vulcan fleet (he even pulled the Vulcan booster!) , second was two Klingon birds of prey and the Ferengi Blind, third round was a Romulan mine laying fleet with the Ferengi blind.

All in all I went 3-0 and the hardest win was the third round with the mines but I seriously just charged into the fields and pretended they weren't there.List Name

Resource: Fleet Captain Federation (5)

USS Enterprise-E (32)
Jean-Luc Picard - Weapon (5)
Mr. Spock (5)
Malcom Reed (3)
Sakonna (3)
Photonic Torpedoes (0)
Photonic Torpedoes (0)
Aft Phase Cannon (0)
Aft Phase Cannon (0)
Multi-Adaptive Shields (5)
Ship SP: 53

U.S.S Sutherland (26)
Clark Terrell (1)
Hikaru Sulu (3)
Elizabeth Shelby (2)
Ship SP: 32

Prakesh (26)
Mirror Universe Captain (0)
Cloaking (4)
Ship SP: 30

Total Build SP: 120

Generated by STAW Builder
http://www.dracossoftware.com/STAWHome.html

The best thing to do, really, is to just say to hell with it and go home to play some games. 
   
Made in us
Jovial Plaguebearer of Nurgle




Brighton, MO

sleepytiger82, I'm not sure how you managed faction pure, Sakonna is Independent, To pull that off in my store, we'd have to use Independent Flagship.

Here's my build for RIFOP1 Let me know what you think, also need to figure out how to get rerolls pretty easily.

Borg Sphere 4270 (40)
Independent Flagship (Scan - 10)
Kahn Singh (Reliant) (5)
Mr Spock (_5)
Tactical Station - (4)
Photon Torpedoes (Soong) (6)
Once more unto the breach (5)
Fire at Will (5)
Borg Ablative Hull Armor (10)

Our rules for faction pure is that you can only mix if You have independent flagship, AND if something states that you don't pay faction penalties. So, since Kahn ignores faction pure, I went and abused him. What you think?

 
   
Made in us
Jojo_Monkey_Boy




Lower Alabama

at our store Independent can go anywhere you just pay the one point penalty.

The best thing to do, really, is to just say to hell with it and go home to play some games. 
   
Made in us
Regular Dakkanaut





 PlaguelordHobbyServices wrote:
sleepytiger82, I'm not sure how you managed faction pure, Sakonna is Independent, To pull that off in my store, we'd have to use Independent Flagship.

Here's my build for RIFOP1 Let me know what you think, also need to figure out how to get rerolls pretty easily.

Borg Sphere 4270 (40)
Independent Flagship (Scan - 10)
Kahn Singh (Reliant) (5)
Mr Spock (_5)
Tactical Station - (4)
Photon Torpedoes (Soong) (6)
Once more unto the breach (5)
Fire at Will (5)
Borg Ablative Hull Armor (10)

Our rules for faction pure is that you can only mix if You have independent flagship, AND if something states that you don't pay faction penalties. So, since Kahn ignores faction pure, I went and abused him. What you think?



I think I would do this:

Queen's D8 42
Independent Flagship (Scan - 10)
Kahn Singh (Reliant) (5)
Mr Spock (5)
Montgommery Scott (original) (5)
Tactical Station - (4)
Borg Missiles (6)
Borg Ablative Hull Armor (10)
Cloaked Mines (3)

89 Points

This way you can bump your primary to 9 each turn, have Borg Missiles to be mean (especially if used with Tact Station, Scotty, and Spock) and lay some mines.
   
Made in us
Jovial Plaguebearer of Nurgle




Brighton, MO

csimian wrote:
 PlaguelordHobbyServices wrote:
sleepytiger82, I'm not sure how you managed faction pure, Sakonna is Independent, To pull that off in my store, we'd have to use Independent Flagship.

Here's my build for RIFOP1 Let me know what you think, also need to figure out how to get rerolls pretty easily.

Borg Sphere 4270 (40)
Independent Flagship (Scan - 10)
Kahn Singh (Reliant) (5)
Mr Spock (_5)
Tactical Station - (4)
Photon Torpedoes (Soong) (6)
Once more unto the breach (5)
Fire at Will (5)
Borg Ablative Hull Armor (10)

Our rules for faction pure is that you can only mix if You have independent flagship, AND if something states that you don't pay faction penalties. So, since Kahn ignores faction pure, I went and abused him. What you think?



I think I would do this:

Queen's D8 42
Independent Flagship (Scan - 10)
Kahn Singh (Reliant) (5)
Mr Spock (5)
Montgommery Scott (original) (5)
Tactical Station - (4)
Borg Missiles (6)
Borg Ablative Hull Armor (10)
Cloaked Mines (3)

89 Points

This way you can bump your primary to 9 each turn, have Borg Missiles to be mean (especially if used with Tact Station, Scotty, and Spock) and lay some mines.


I really don't like the diamond for this scenario, I want to be able to attack multiple targets if I need to.

Also, how about this?

Enterprise E - 32
Jean Luc Picard (Tech) - 5
Independent Crew Fleet Captain Resource - 5
Montgomery Scott TOS - 4
Mr. Spock - 4
Dmitri Valtane - 2
Geordi Laforge (Starter) - 3
Tactical Stations - 4
Dorsal Phaser Array - 6
High Energy Sensor Sweep - 5
Multi-adaptive Shields - 5
Fire At Will! - 5
Cheat Death - 5
and my last few points are torn between the starter Photon Torpedoes and Admiral Matthew Dougherty.

My goal with this build is to maximize my scan token each turn, get it as a free action so I can use Mont. Scott, and I pretty much get auto battlestations in attacks with Spock. Plus, the ability to split fire once and make it rain red dice!

 
   
Made in ca
Lieutenant Colonel






csimian wrote:
Super Cubes may work in faction pure venues. I wouldn't where you could encounter Weyoun/Varel though.

You could substitute the Queen's D8 for a sphere. The Magneto Guided Charges may be a good sub for the Borg Missiles. They could be helpful against a super Voyager.

I also wonder how multiple ships do vs a single dreadnought (plus blind). The more ships you have, the more mission tokens you get. It may let you 'avoid detection' longer. But if you go Borg it should be easy to avoid the edges of the map and keep your opponent in arc.


super cube gets owned by proper faction pure lists,

EDT, projected stasis feild, and so on shut it down really, really well.


Heck my klingons love to see any one ship Juggernaut build, stasis feild em, klingon boarding party, and done.


I see romulans and large hordes doing well in this one.


also to poster above me,

IIRC you cannot use geordi/spock/valtines actions all off the same scan token

This message was edited 1 time. Last update was at 2014/10/09 02:36:09


 
   
Made in us
Jojo_Monkey_Boy




Lower Alabama

My list beat a Romulan mine laying fleet, however I feel like I was one or two bad rolls away from the tide turning and going the other way. Romulans do well here especially with all the bonuses they can give each other and the mines. Though instead of taking Fed torpedos, maybe take the antimatter mines?

The best thing to do, really, is to just say to hell with it and go home to play some games. 
   
Made in us
Jovial Plaguebearer of Nurgle




Brighton, MO

 easysauce wrote:
csimian wrote:
Super Cubes may work in faction pure venues. I wouldn't where you could encounter Weyoun/Varel though.

You could substitute the Queen's D8 for a sphere. The Magneto Guided Charges may be a good sub for the Borg Missiles. They could be helpful against a super Voyager.

I also wonder how multiple ships do vs a single dreadnought (plus blind). The more ships you have, the more mission tokens you get. It may let you 'avoid detection' longer. But if you go Borg it should be easy to avoid the edges of the map and keep your opponent in arc.


super cube gets owned by proper faction pure lists,

EDT, projected stasis feild, and so on shut it down really, really well.


Heck my klingons love to see any one ship Juggernaut build, stasis feild em, klingon boarding party, and done.


I see romulans and large hordes doing well in this one.


also to poster above me,

IIRC you cannot use geordi/spock/valtines actions all off the same scan token


What do you mean I can't trigger them off the same scan token? Neither of them say they *use* the scan token, just so long as you have one by your ship.

 
   
Made in us
Stubborn Prosecutor





USA

 PlaguelordHobbyServices wrote:


What do you mean I can't trigger them off the same scan token? Neither of them say they *use* the scan token, just so long as you have one by your ship.



Check out page 22 of the rule book under "Upgrade Card Abilities and Action Tokens". You can use a token for more than one upgrade per round. Geordi and Spock are specifically mentioned in the example.

This message was edited 1 time. Last update was at 2014/10/10 13:39:40


It's time to go full Skeletor  
   
Made in us
Jovial Plaguebearer of Nurgle




Brighton, MO

 Mr. S Baldrick wrote:
 PlaguelordHobbyServices wrote:


What do you mean I can't trigger them off the same scan token? Neither of them say they *use* the scan token, just so long as you have one by your ship.



Check out page 22 of the rule book under "Upgrade Card Abilities and Action Tokens". You can use a token for more than one upgrade per round. Geordi and Spock are specifically mentioned in the example.


Ah CRAP!!! That completely sucks! They should be errata'd into static abilities that always happen if the conditions are met. :(

 
   
Made in us
Despised Traitorous Cultist



Kentucky

So I'm looking at a Juggernaut build for Bioship Alpha. We are playing Faction pure, like True Faction pure. No mixing other than Fleet cards that are independent.

But so far it's fairing well against Romulan (Non-mines) and Klingon super DPS ships. Gonna be playing against E's today and maybe others. But so far the list is this.

Bioship Alpha
Flagship (Evade)
Bioship Alpha Pilot
The Weak will Perish
Quantum Singularity
Biological Attack
Extraordinary Immune Response
Bio-Electric Interference
Bio-Electric Interference

Since they're not unique. I wanted to make sure that the cloaked and target lock happy fleets wouldnt be able to stay on me. haha.

Any ideas for an upgrade? It's an 13 damage ship with 7-8 Attack die a turn.

Edit for damage count

This message was edited 1 time. Last update was at 2014/10/11 20:18:10


Chaos is everything and everywhere. Nothing is sacred. 
   
Made in us
Despised Traitorous Cultist



Kentucky

So I've actually been thinking about a different list. I have my RiF 1 this sunday so I'm hoping to peg in a list for play.

One of my friends asked me to play a super D8. But that seems cheap but still so very good.

I kinda want to do some crew shinanigans. Anyone have any recommendations?

Chaos is everything and everywhere. Nothing is sacred. 
   
Made in us
Abel





Washington State

We played the RiF OP1 last night. The winner:

Borg Tactical Cube
Independent Fleet Capt
Picard
Admiral Gul Dukat
Ablative Armor
Advanced Shields
Picard Maneuver
Multi Kinetic Neutronic Mines
Cloaked Mines
Cloaked Mines

He had more stuff on there too, but he basically moved straight four, then used the Picard Maneuver to be right in front of my fleet, dropped the Kinetic Mines on my ship. Boom- everyone takes 4 dice (all three of my ships and his 1 Cube).

Next turn, he throws down a Cloaked Mine behind his Cube, then runs over the Cloaked mines with his Cube. He manages that maneuver two more times, and I take cloaked mine damage. He never even fired his Cube once. He shot his Blind ship at my Defiant with zero shields and one hull, but he didn't need to. One more mine run and that would have been it.

There was not one damned thing I could have done here. Sure, I could have scattered my fleet and full moves away, but then I would have been out of my fire arcs against his Borg Cube and it's 360, not to mention he had his blind ship in the back field ready for just that tactic. It was just an insane build! If I had known about it before hand, I could have built for it, built for it, but... It sucks, as there are one or two cards out there that would have shut him down completely and allowed me to target his Cube and focus fire it down. Ah well, next time I guess.

Point being- in this one, it's a lot like the Tholian Web OP, and mines are just stupid good in a restricted play area.

Kara Sloan shoots through Time and Design Space for a Negative Play Experience  
   
Made in us
Jovial Plaguebearer of Nurgle




Brighton, MO

Ok, so Frustratingly, these are the best builds I can think of for RIF OP1... under the stupid comp rules...

If this doesn't pan out, I'm quitting.

Enterprise E (32)
Christopher Pike (4)
Indep Fleet Captain (Crew) (5)
Cheat Death (0)
Photonic Torpedoes (2)
Jack Crusher (0)
William T. Riker (3)
Montgomery Scott (TOS) (3)
Phlox (0)
Lojur (0)

Koranak (26)
Gul Dukat (5)
Boheeka (1)
Ion Thrusters (2)
Tetryon Emissions (3)
Enhanced Weaponry (5)


Build #2

I.K.S Ch'tang (22)
Martok (6)
Indep Fleet Captain (Tech - 5)
Once More Unto the Breath (0)
Kunivas (2)
Advanced Weapon System (4)
Advanced Weapon System (4)

Raptor-Class (16)
Gowron (4)
Projected Stasis Field (4)

Raptor-Class (16)
Worf (3)
Projected Stasis Field (4)

EDIT: And of course, there's this build

Borg Sphere (38)
Tac Drone (3)
Borg Missiles (6)

Borg Sphere
tac Drone (3)
Borg Missiles (6)

That's the best I can do under the dumb new rules...

This message was edited 1 time. Last update was at 2014/10/30 04:07:41


 
   
 
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