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Yes there are probably multiple threads similar but as a chaos player I don't care ha ha. What is the most annoying army to play against and why. Let's hear it!
Any army fielded by someone with a poor attitude. Be it them not wanting to really be there, or just general TFG or WAAC behavior. Any army can be fun against the right person, and any army can be annoying against the wrong one.
Depends on the player and situation, but I recently played an all flyer SM army that got old right after deployment. That and Riptide Tau are REALLY annoying. Most of the rest of the army is fine, but feth Riptides
Any army that by design or preference 'hides', or spends the majority of the game trying to run or deny combat. Not that I always go for CC, but it's frustrating when you play two turns of getting shot followed by 3 turns of audible opponent frustration that you've managed to deny yet more shooting.
Obviously Tau are quite commonly played this way. The immediate concession of the game when you make combat is frustrating too.
Any army where my opponent has to explain how he found some clever way to exploit rules to make it so that I just have to sit there and get boned without really doing much this game.
If what you're doing requires allies, or unbound, or certain readings of erratas, or forgeworld, all in some convoluted way, then forget it. If you're going to that level just for a win, then take it, I forfeit. Your ability to be clever has outstripped my ability to be patient with you.
That and gunlines, which are the less-clever-person's way of doing the exact same thing.
And horde armies CAN be okay, with a person who knows what they're doing. As a result, horde armies can be one of the more annoying armies to play AS, if not necessarily against.
This message was edited 1 time. Last update was at 2014/10/09 04:59:40
As a footslogging horde player, i can tell that sometimes playing hordes is annoying. By the time i place all my guyz on the table, your average serpent spam player has allready finished his game vs an imperial knight one.
My 1k list contains ~100 models and it's taking around 4 hours to play with all the terrain placement and deployment included.
However, i just love meat-wall armies. So, that's unavoidable evil that follows all assaulty mass infantry.
This message was edited 2 times. Last update was at 2014/10/09 05:50:10
Ailaros wrote: Any army where my opponent has to explain how he found some clever way to exploit rules to make it so that I just have to sit there and get boned without really doing much this game.
If what you're doing requires allies, or unbound, or certain readings of erratas, or forgeworld, all in some convoluted way, then forget it. If you're going to that level just for a win, then take it, I forfeit. Your ability to be clever has outstripped my ability to be patient with you.
That and gunlines, which are the less-clever-person's way of doing the exact same thing.
And horde armies CAN be okay, with a person who knows what they're doing. As a result, horde armies can be one of the more annoying armies to play AS, if not necessarily against.
Are you referring to ALL allies, unbound, and forgeworld as unfair? Because that's pretty gak. They are legit pieces of the game. Now, if the guy has to argue some obscure interpretation of the rule, I think that's cheesy, but just using an SM ally I don't think should qualify.
For me, it's Daemons by far...
I don't care about their power level but how much I feel like I'm wasting my time when playing against Daemons.
Daemon player: "Okay, I'll start rolling for what spells I know, I have several ML 3 and Fateweaver is ML4 and has 2 heads"
Me: "Okay."
Daemon player: "Okay, my heralds have wargear too, I'll roll for that too"
Me:"Okay.. It's not specific?"
Daemon player:"Now, how many warp charges do I have.. I'll roll and add the total number.
Me:"Okay..."
Daemon player: "Okay, i'm going to summon this, buff this, try to summon this and cast a gakton of spells"
Me:*Patiently waiting*"..."
Daemon player: "Okay, now it's my shooting phase, but wait a second, I have to roll this table"
Me:"Okay...."
Daemon player: "Oh, it looks like Nurgle is pissed; I have no nurgle units so I'll have to roll for every single unit, including yours, on a roll of 6 something happens"
Me:"*Sighs silently" .. Sure, okay..
Daemon player: "Rolling for this unit, nope. Rolling for this unit, nope. Rolling for this unit, nope. Rolling for this unit, nope. Rolling for this unit, nope. Rolling for this unit, a roll of 6, something happens! You suffer D6 hits, roll the amount of hits and wounds, resolving armor, random wound allocation. Next unit! Rolling for this unit, nope. Rolling for this unit, nope. Rolling for this unit, nope. Rolling for this unit, nope. Rolling for this unit, nope. Rolling for this unit, nope. Rolling for this unit, a roll of 6, something happens! You suffer D6 hits, roll the amount of hits and wounds, resolving armor, random wound allocation....
Okay, NOW we start the shooting phase..
Me:"Urgh... What round is this again?"
Daemon player: My 1st turn of turn.
Me:
This message was edited 1 time. Last update was at 2014/10/09 08:58:00
For me it's not the army, it's the player. With some people even horde armies are fun to play against if both players are moderate. Somehow I mostly get people to agree on "if there's a question, e.g. 'in cover or not?' let's just assume it's positive, but let's do the same for me without discussion". Speeds things up, creates a friendly mood. On the other hand there are players who manage to turn any army into a nuisance - even without tables to roll on.
In other news I hate Tyranids since I find their weapon and equipment options confusing and always forget them
My armies:
Eldar Necron Chaos Space Marines Grey Knights Imperial Knights Death Guard
SBG wrote: Any army that by design or preference 'hides', or spends the majority of the game trying to run or deny combat. Not that I always go for CC, but it's frustrating when you play two turns of getting shot followed by 3 turns of audible opponent frustration that you've managed to deny yet more shooting.
Obviously Tau are quite commonly played this way. The immediate concession of the game when you make combat is frustrating too.
I don't know about your tau, but I'm tau and in my last game alone I initiated no less than 5 charges (maybe more. 5 I remember clearly, it was a few days ago and some CCs I'm not sure who initiated any more)
Most of it was just taking down the last few survivors in a squad, but some were pure roadblocks.
can neither confirm nor deny I lost track of what I've got right now.
Ailaros wrote: Any army where my opponent has to explain how he found some clever way to exploit rules to make it so that I just have to sit there and get boned without really doing much this game.
If what you're doing requires allies, or unbound, or certain readings of erratas, or forgeworld, all in some convoluted way, then forget it. If you're going to that level just for a win, then take it, I forfeit. Your ability to be clever has outstripped my ability to be patient with you.
That and gunlines, which are the less-clever-person's way of doing the exact same thing.
And horde armies CAN be okay, with a person who knows what they're doing. As a result, horde armies can be one of the more annoying armies to play AS, if not necessarily against.
Are you referring to ALL allies, unbound, and forgeworld as unfair? Because that's pretty gak. They are legit pieces of the game. Now, if the guy has to argue some obscure interpretation of the rule, I think that's cheesy, but just using an SM ally I don't think should qualify.
It's not 'using allies' - it's using allies in such a way as to combine wargear effects with armies they aren't intended for. Ususally due to special rules where "if a unit contains one or more models with X....".
A classic example is space marines with guard allies. I have no problem with this - it's a canonical combination. But several marine characters provide ridiculous benefits when attached to 50-man guard units rather than the command squad or tactical squad the rules writers were considering.
Specific example - I take Supreme Grand Master Azrael and bolt him to a guard infantry platoon. All his rules confer to the squad he joins.
Preferred Enemy (Chaos Space Marines) is a cool, non-too-broken bonus when applied to Dark Angels squads. On 50 guardsmen loaded to the teeth with Plasma guns?
Oh, and they're now fearless.
Oh, and they all have a 4+ invulnerable save.
Mixing squads from other chapters is another example. A Blood Angels death company gaining hit and run because a white scars techmarine has joined the unit, or similar.
Hordes can be fun both to play and play against. The fact that they take massive casualties during the game tends to at least give the other player the feeling of achieving something, even if the something in question isn't necessarily "winning". I dislike armies that don't let you do anything. Jet-pack infantry, Night Shields (now removed, thank heavens), Deep-strike-and-charge-the-same-turn, etc, etc.
I don't mind a cunning plan which means I lose, or a massive alpha strike which does enough damage that I can't recover, but as long as I had a chance to win, that's fine.
Daemon player: "Okay, I'll start rolling for what spells I know, I have several ML 3 and Fateweaver is ML4 and has 2 heads"
Me: "Okay."
Daemon player: "Okay, my heralds have wargear too, I'll roll for that too"
Me:"Okay.. It's not specific?"
Daemon player:"Now, how many warp charges do I have.. I'll roll and add the total number.
Me:"Okay..."
Daemon player: "Okay, i'm going to summon this, buff this, try to summon this and cast a gakton of spells"
Me:*Patiently waiting*"..."
Daemon player: "Okay, now it's my shooting phase, but wait a second, I have to roll this table"
Me:"Okay...."
Daemon player: "Oh, it looks like Nurgle is pissed; I have no nurgle units so I'll have to roll for every single unit, including yours, on a roll of 6 something happens"
Me:"*Sighs silently" .. Sure, okay..
Daemon player: "Rolling for this unit, nope. Rolling for this unit, nope. Rolling for this unit, nope. Rolling for this unit, nope. Rolling for this unit, nope. Rolling for this unit, a roll of 6, something happens! You suffer D6 hits, roll the amount of hits and wounds, resolving armor, random wound allocation. Next unit! Rolling for this unit, nope. Rolling for this unit, nope. Rolling for this unit, nope. Rolling for this unit, nope. Rolling for this unit, nope. Rolling for this unit, nope. Rolling for this unit, a roll of 6, something happens! You suffer D6 hits, roll the amount of hits and wounds, resolving armor, random wound allocation....
Okay, NOW we start the shooting phase..
Me:"Urgh... What round is this again?"
Daemon player: My 1st turn of turn.
....I know. I thought about a daemons army, but I just can't face the faff of playing it. The one time I played a daemons army with my tyranids, even my opponent was having trouble keeping track of which prince had which gift and which units had which psychic powers.
And of course, had to roll for more gifts and powers as the game went on and more units got summoned.
At least the termagant units I was spawning were just stock rulebook units...
The game was faintly ridiculous, I have to say. Both armies finished the game with more models than they started with...
This message was edited 3 times. Last update was at 2014/10/09 11:08:05
I want to say tua vs. one of my assault army’s. It’s to the point that one of us will call the game on turn 3 depending what does or does not get in assault. So we just don’t play anymore. It’s not the guy, it’s just the lists effects on the game.
I know how to really be a dill with daemons. Small games are the worse where I can spawn 80 free troops in a 750point game while having Be’lakor and a soulgrinder doing most the work. I don’t even bother rolling random wargear and powers. But that’s how to beat the riptide/wrathnight/imperil knight players.
Demon's sort of suck to fight against when they're built all summon-y. Although, with my Guard I really don't care how many Nurglings you spawn, my Wyverns will eat them just the same.
Generally it's based on the players attitude; be a douche and I have a bad time. Be cool and I have a great time.
Shadowkeepers (4000 points)
3rd Company (3000 points)
- Pretty much any army with fliers. Sorry, I just hate the sodding things. They were badly shoehorned into the game, and their rules fit that to a T.
- Most armies that spam units. Generally, I don't mind infantry-spamming, but vehicle-spamming quickly gets tiresome.
- Anything that uses Invisibility or 2++ rerollable saves.
- Player attitude also makes a big difference.
Zewrath wrote: For me, it's Daemons by far...
I don't care about their power level but how much I feel like I'm wasting my time when playing against Daemons.
Daemon player: "Okay, I'll start rolling for what spells I know, I have several ML 3 and Fateweaver is ML4 and has 2 heads"
Me: "Okay."
Daemon player: "Okay, my heralds have wargear too, I'll roll for that too"
Me:"Okay.. It's not specific?"
Daemon player:"Now, how many warp charges do I have.. I'll roll and add the total number.
Me:"Okay..."
Daemon player: "Okay, i'm going to summon this, buff this, try to summon this and cast a gakton of spells"
Me:*Patiently waiting*"..."
Daemon player: "Okay, now it's my shooting phase, but wait a second, I have to roll this table"
Me:"Okay...."
Daemon player: "Oh, it looks like Nurgle is pissed; I have no nurgle units so I'll have to roll for every single unit, including yours, on a roll of 6 something happens"
Me:"*Sighs silently" .. Sure, okay..
Daemon player: "Rolling for this unit, nope. Rolling for this unit, nope. Rolling for this unit, nope. Rolling for this unit, nope. Rolling for this unit, nope. Rolling for this unit, a roll of 6, something happens! You suffer D6 hits, roll the amount of hits and wounds, resolving armor, random wound allocation. Next unit! Rolling for this unit, nope. Rolling for this unit, nope. Rolling for this unit, nope. Rolling for this unit, nope. Rolling for this unit, nope. Rolling for this unit, nope. Rolling for this unit, a roll of 6, something happens! You suffer D6 hits, roll the amount of hits and wounds, resolving armor, random wound allocation....
Okay, NOW we start the shooting phase..
Me:"Urgh... What round is this again?"
Daemon player: My 1st turn of turn.
Me:
But random = fun. Don't you know that?
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.
fighting an army that is a very bad match-up for yours... and in the hands of a good player. You bet with yourself if you're gonna lose on turn 2 or 3.
MWHistorian wrote: I really don't enjoy playing against fliers, super heavies or death stars.
I don't mind some death stars. e.g. I think squads of paladins or Meganobz eith attached ICs are an interesting challenge.
The ones that annoy me are the ones that on psychic nonsense (like the aforementioned Invisibility or rerollable 2++). I just find them dull.
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.
Zewrath wrote: For me, it's Daemons by far...
I don't care about their power level but how much I feel like I'm wasting my time when playing against Daemons.
Spoiler:
Daemon player: "Okay, I'll start rolling for what spells I know, I have several ML 3 and Fateweaver is ML4 and has 2 heads"
Me: "Okay."
Daemon player: "Okay, my heralds have wargear too, I'll roll for that too"
Me:"Okay.. It's not specific?"
Daemon player:"Now, how many warp charges do I have.. I'll roll and add the total number.
Me:"Okay..."
Daemon player: "Okay, i'm going to summon this, buff this, try to summon this and cast a gakton of spells"
Me:*Patiently waiting*"..."
Daemon player: "Okay, now it's my shooting phase, but wait a second, I have to roll this table"
Me:"Okay...."
Daemon player: "Oh, it looks like Nurgle is pissed; I have no nurgle units so I'll have to roll for every single unit, including yours, on a roll of 6 something happens"
Me:"*Sighs silently" .. Sure, okay..
Daemon player: "Rolling for this unit, nope. Rolling for this unit, nope. Rolling for this unit, nope. Rolling for this unit, nope. Rolling for this unit, nope. Rolling for this unit, a roll of 6, something happens! You suffer D6 hits, roll the amount of hits and wounds, resolving armor, random wound allocation. Next unit! Rolling for this unit, nope. Rolling for this unit, nope. Rolling for this unit, nope. Rolling for this unit, nope. Rolling for this unit, nope. Rolling for this unit, nope. Rolling for this unit, a roll of 6, something happens! You suffer D6 hits, roll the amount of hits and wounds, resolving armor, random wound allocation....
Okay, NOW we start the shooting phase..
Me:"Urgh... What round is this again?"
Daemon player: My 1st turn of turn.
Me:
Have an exalt for the truth you are spewing. Daemons are potentially the most non-fun army to play against in 7th. Any game where I can just check out for 30 minutes as my opponent does whatever because I'm not going to focus on trying to follow what he's doing with his 20-somethingth power. I just look at him and say, "You know what, you win, I can be doing something more fun like beating myself senseless with a hammer or watching paint dry."
I've felt the same way when playing against ground-pound orcs and sometimes tyranids; by the time they finish their move phase, I'm ready to go have a beer. That said, I only play friendly games so I've had horde players just pile their minis up on the field and we work out how many would be hit with a template weapon in advance, that helped a lot.
Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do
As others have said, it's the player, not the army, that is annoying. I've been lucky enough not to encounter any irritating/annoying players (apart from one hyperactive kid, but I only played him once and his army was fine).
In terms of army as in faction as opposed to a specific build, I'm going to throw in Necrons as the most frustrating army psycologically.
Against anything else, you roll to hit, wound, save and then FNP if applicable, and after that last roll you know exactly what you've achieved and can then make your next action accordingly. There is also the obvious satisfaction from seeing enemy units killed. Necrons undermine both of these situations, as I find few things in 40K more frustrating than seeing crons get back up after a good salvo, even if it's statistically no different to a FNP roll in terms of damage done/resisted.
They also have so many passive abilities like Gauss, Tesla or Entropic Strike that basically works outside of the rules of the game, which can be annoying.
I do love the challenge of playing against Crons, but damned if it can't be irksome at times.
This message was edited 1 time. Last update was at 2014/10/09 13:55:14
I guess it boils down to anything that prevents you from playing in a phase or makes elements of your army useless.
I guess it would be "Spam" armies.
Lots of tanks.
Lots of aircraft.
Lots of Terminators.
Lots of Riptides.
Lots of Wave Serpents
Lots of Daemons (Magic phase never ends as listed).
Whenever you feel like you brought a knife to a gun fight.
Horde armies are not so bad because at least you are killing things by the bucketful.
A revolution is an idea which has found its bayonets.
Napoleon Bonaparte
No army is particularly annoying to play (unless you have no answer for it) but there is plenty of annoying tactics.
Turtling behind something until the last turn is a non game its just pointless to play against.
Tranny C'Tans pretty much ruin the game.
For me, franken armies are super annoying, because there is no rhyme or reason. Orgyn star is all well and good but I find it hard Azreal would show up to lead orgyn with only 5 scouts around him. Sure its fluff vs gameplay but there has to be some integrity of the soul.
Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
Sigvatr wrote: Blood Angels and Tyranids, dem suckaz overrunning into my other units :(
>> 4th
Nah, it's all about the GKs and BA parking lots. Damn you Ward!
MFW 5th.
Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice.