Switch Theme:

Independent Vehicle Fix  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Decrepit Dakkanaut





Hyperspace

Rule:
Vehicle and Monstrous Creature Unit Coherence range is increased to 4".
If an independent vehicle or monstrous creature enters within 4" of a non-full unit composed of the same vehicles or monstrous creatures as the independent model, it will automatically join the model's squad. This rule does not apply if the squad the independent model is joining is full.
This squad can be left in the next movement phase by declaring the unit is splitting, and then moving out of unit coherency with one or more models.

Example:
Neil's Carnifex moves within 4" of another Carnifex. Both Carnifexes count as being in the same unit for purposes of wound allocation. In the opponent's turn, 5 unsaved wounds are dealt to the Carnifexes. Neil elects to allocate 3 wounds to 1 Carnifex and 2 to the other.

Purpose:
Patch/Realism.
We can reasonably assume that if more than one vehicle or Monstrous Creature is in close proximity, both can be hit with the same weapon. In addition, some people put, say, piranhas in close proximity, and run them as all independent vehicles. They are moved with and shot with as if they are a unit, but are treated as independent so only one can be killed by the same unit.



Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in us
Regular Dakkanaut




This seems like a huge buff that increases record keeping. How many points do you propose increasing things by to buy this power?

If I can take 15 piranna in a Tau list and combat squad them all away, in a bound army... That's 15 units that can each have a fusion cannon and then hide if it has only 1 wound left.

Seems super broken to me. How about the DA dex doing that with 5 land raiders and a 4++ PFG? ( Wave Serpents sharing a 27 hull point pool? No thanks).

Do not like. I'd like a squad of vehicles to be able to split up, but there's a balance /FOC reason to not allow it, even if there's plenty of other broken things.
   
Made in us
Decrepit Dakkanaut





Hyperspace

RAWRAIrobblerobble wrote:
This seems like a huge buff that increases record keeping. How many points do you propose increasing things by to buy this power?

If I can take 15 piranna in a Tau list and combat squad them all away, in a bound army... That's 15 units that can each have a fusion cannon and then hide if it has only 1 wound left.
Only 3 Piranhas per squad.

Seems super broken to me. How about the DA dex doing that with 5 land raiders and a 4++ PFG? ( Wave Serpents sharing a 27 hull point pool? No thanks).
Nonono. Vehicles that cannot be taken in a squad cannot use this.

Do not like. I'd like a squad of vehicles to be able to split up, but there's a balance /FOC reason to not allow it, even if there's plenty of other broken things.



Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in ru
Been Around the Block





AFAIK the only thing squadroning does is making everything shoot at one target only and allowing to (sometimes) spill CC hits onto next vehicle in the squadron. Upside is that you can save FOC slots.

Since this proposition doesn't affect FOC, may I ask why you want to nerf vehicles and MCs by forcing them to squadron / squad up?

AFAICT you suggest that they will benefit from some sort of musical wounds, but this is not how wound allocation works most of the time, especially considering generous coherency distance that can easily split the fight even in assault phase.

So, what I am missing here? I must admit, this suggestion puzzles the hell out of me.
   
 
Forum Index » 40K Proposed Rules
Go to: