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Thinking of attempting a Kill Teams campaign at my local club, a few questions on accepted custom  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
1st Lieutenant





Klamath Falls, OR

Seems more like the rules for the original kill team from the old rulebook covers some of these issues well. But in addition to this I realize that kill team was also redesigned to fit a Kelly's Heroes type game. Thus allowing slightly larger forces or even light vehicles. I'd look at the rules for combat patrol & apply those caveats to help limit & balance things out (because GW does such a great job of that on their own :-P ).
 
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