HQ: 100p.
Company Command Squad (Company Commander, 2 Veteran Weapons Teams, 1 Master of Ordnance)
weapons: 1 laspistol, 2 close-combat weapons, 2 lasguns, 2 autocannons, frag grenades, refractor field (commander)
Troops: 250p.
Veteran Squad (9 Veterans, 1 Sergeant) 150 points
weapons: 1 laspistol, 1 close combat weapon, 6 lasguns, 1 meltagun, frag grenades
wargear: grenadiers
*dedicated transport: Chimera APC
weapons: multi-laser, hull-mounted heavy flamer
wargear: searchlight, smoke launchers
Veteran Squad (7 Veterans, 1 Sergeant, 1 Heavy Weapons Team) 100 points
weapons: 1 laspistol, 6 lasguns, 1 close-combat weapon, 3 grenade launchers, 1 missile launcher, frag grenades
wargear: forward sentries
Heavy Support: 150p.
Leman Russ Battle Tank ''Rolling Thunder''
weaponry: battle cannon, hull-mounted heavy flamer
wargear: searchlight, smokelaunchers
This is a small and compact Astra Militarum army list that tries to bring in a balance of infantry, armor and hard hitting pie plates so distinctive of IG along with some half decent anti-tank found in 500 points lists.
Basically I have a Company Command Squad with two autocannons (aka four BS4 S7 shots) and a MoO for some long range pounding along with an entrenched (+1 cover) Veteran Squad with 3 Grenade Launchers and 1 ML for short range incoming vehicle pounding (3 S6 and 1 S8 BS4 shots at vehicles) or incoming infantry deterrents as well (4 small blast markers).
I got the bog standard Leman Russ to deal with MEQ (AP3 pie plate) and a heavy flamer to deal with outflankers / infiltrators / deepstrikers who threaten to charge the veteran squad and/or CCS hiding behind cover.
My objective grabbers are another 10 man Veteran squad aboard a Chimera armed with multilaser and HF, who carry a meltagun as well a 4+ armor so they dont get wiped out by small arms fire after disembarking and are still dangerous to both tank and light infantry alike. C & C appreciated
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