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Made in us
Bonkers Buggy Driver with Rockets





I saw a Tyranid thread like this reach 185 pages so I figured I'd start one for Orks. Tactics, tips, strategies, hidden gems. Everything about Competitve Orks has a place here. Happy posting!

This message was edited 1 time. Last update was at 2014/10/10 18:12:12


For the guy who leaves it all on the field (because he doesn't pick up after the game).
Keep on rolling  
   
Made in us
Ultramarine Land Raider Pilot on Cruise Control




Southampton, New Jersey

You're referring to JY2's thread I'm assuming. The difference between his and yours is he went through all the units and differences between 6th and 7th. He wrote an extensive amount on the entire codex and his opinions on each unit and their uses. He also has a large competitive base of knowledge.

What you're asking for is simply a list of people's thought on what is or isn't competitive. JY2's post is his own personal tactica.

This message was edited 1 time. Last update was at 2014/10/10 17:44:08


 
   
Made in us
Bonkers Buggy Driver with Rockets





Well this one can be different I suppose, I hope someone can find it useful...

For the guy who leaves it all on the field (because he doesn't pick up after the game).
Keep on rolling  
   
Made in ie
Norn Queen






Dublin, Ireland

I'll start with a question on how best to counter multiple AV13/14 especially trip or even quad landraiders (yes I've faced it :( ).

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Bonkers Buggy Driver with Rockets





I'd recommend small biker squads with PK Nobz, they jink turn one, and hopefully the nob survives... Then turn two... Bam, Spamming rokkits helps too


Automatically Appended Next Post:
Saythings wrote:
You're referring to JY2's thread I'm assuming. The difference between his and yours is he went through all the units and differences between 6th and 7th. He wrote an extensive amount on the entire codex and his opinions on each unit and their uses. He also has a large competitive base of knowledge.

What you're asking for is simply a list of people's thought on what is or isn't competitive. JY2's post is his own personal tactica.


I'll change the name of that makes you feel better

This message was edited 1 time. Last update was at 2014/10/10 18:11:39


For the guy who leaves it all on the field (because he doesn't pick up after the game).
Keep on rolling  
   
Made in us
Dakka Veteran





California

 Ratius wrote:
I'll start with a question on how best to counter multiple AV13/14 especially trip or even quad landraiders (yes I've faced it :( ).


Big mek with a kill saw is the most reliable way I have found. The S9 power fist from the Nob normally doesn't get the job done in one turn.

Massed rokkit fire can work , just have to have lots and luck.

- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one !  
   
Made in by
Flashy Flashgitz






Mek Guns and/or Lootas. Lootas glance AV 14 to death easily and cn also do some anti-air. The KMK and Smasha Gun to a lesser extent can deal with AV 14, as can maxed out Tankbustas. Meganobz with two Killsaws are also prety effective.
   
Made in ru
!!Goffik Rocker!!






we've got such thread allready. It's somewhere around the 2-d page. By Jidmah.

This message was edited 1 time. Last update was at 2014/10/10 19:46:11


 
   
Made in us
Bonkers Buggy Driver with Rockets





Oops... Sorry, I don't always check past page 1...

For the guy who leaves it all on the field (because he doesn't pick up after the game).
Keep on rolling  
   
Made in ca
Krazed Killa Kan




Claremont, ON

 hordrak wrote:
Mek Guns and/or Lootas. Lootas glance AV 14 to death easily and cn also do some anti-air. The KMK and Smasha Gun to a lesser extent can deal with AV 14, as can maxed out Tankbustas. Meganobz with two Killsaws are also prety effective.


Not quite sure what lootas you are referring to but 7+ 6 does not equal 14. I agree that nob bikers are very good especially when you add the warboss to gain S10 on the PK. Other than that orks really have trouble with AV14. You would need a lot of rokkits to get the job done. Not to say it isn't impossible but it sure is tough. PK's are likely the best option. Either that or deff dreads but tough to get them close as they will be a priority.

2500 4000 4000 5000 5000
DE 2500 TS: 2500 2500  
   
Made in us
Steadfast Grey Hunter




Boston, MA

The Killsaw and the random bonus Meks seem like an oddly hopeful way of doing this, but they'd only be strength 3 so on the charge it'd be 7+2d6 for penetration. Not great but reliable enough as far as AV13 goes for pens.

Not a great option. The better option is definitely Tankbustas in a trukk... don't forget those guys are one of the few units in the game that can still ALL have melta bombs!

Build Paint Play 
   
Made in us
Bonkers Buggy Driver with Rockets





I'm wondering what's the best way to deal with a beast horde that attacks before your boyz and can kill them all before they attack.

For the guy who leaves it all on the field (because he doesn't pick up after the game).
Keep on rolling  
   
Made in de
Regular Dakkanaut



Berlin

 Ratius wrote:
I'll start with a question on how best to counter multiple AV13/14 especially trip or even quad landraiders (yes I've faced it :( ).


At the moment I run three BWs with 15 Tankbustas each - they would on average glance a LR to death each turn. AV13 is almost a piece of cake for them ...
   
Made in ru
!!Goffik Rocker!!






shooting them to bits and deny charges with grots bauble-wraps?

This message was edited 1 time. Last update was at 2014/10/10 21:00:28


 
   
Made in us
Dakka Veteran




Manchester, NH

 Ratius wrote:
I'll start with a question on how best to counter multiple AV13/14 especially trip or even quad landraiders (yes I've faced it :( ).


I played a game last week against IG and a boatload of tanks. I happened to have a list with 2x mega nobs, tank bustas, defcoptas with rockets. Took out a bunch of his armor before he conceded on turn 5.
   
Made in ca
Ork Boy Hangin' off a Trukk






 Waaagh 18 wrote:
I'm wondering what's the best way to deal with a beast horde that attacks before your boyz and can kill them all before they attack.


I assume you mean things like hormagaunts and whatnot? Send in a four armed combat Dred. They can't hurt it and also can't choose to flee because they're fearless (unless you've broken his synapse network in which case you've already nearly won)

2016 Score: 7W; 0D; 2L 
   
Made in by
Flashy Flashgitz






skycapt44 wrote:
 hordrak wrote:
Mek Guns and/or Lootas. Lootas glance AV 14 to death easily and cn also do some anti-air. The KMK and Smasha Gun to a lesser extent can deal with AV 14, as can maxed out Tankbustas. Meganobz with two Killsaws are also prety effective.


Not quite sure what lootas you are referring to but 7+ 6 does not equal 14. I agree that nob bikers are very good especially when you add the warboss to gain S10 on the PK. Other than that orks really have trouble with AV14. You would need a lot of rokkits to get the job done. Not to say it isn't impossible but it sure is tough. PK's are likely the best option. Either that or deff dreads but tough to get them close as they will be a priority.


Oops, sorry, I meant AV 13
   
Made in gb
Lead-Footed Trukkboy Driver





United Kingdom

It's worth noting that boyz can take out most tanks that aren't land raiders in close combat due to the rule that attacks are allocate against the rear armour coupled with the crazy amount of attacks they get. Most tanks with front armour 13 are vulnerable to this.
   
Made in ru
!!Goffik Rocker!!






Since the immemorial orks use power klaws to deal with tanks. Nothing has changed here except for even more opportunities with rokkits, big gunz and flyers.
   
Made in us
Fresh-Faced New User




I have been having a problem dealing with flyers/MC I went up against a nid player fielding 2 flyrants and got mercilessly beaten... anyone have any tips for dealing with flyers? Also his psychic scream didn't help my case either. For added context I field a speed freaks/biker army.
   
Made in us
Bonkers Buggy Driver with Rockets





Dakkajets and Lootas for AA. Also Traktor Kannons

For the guy who leaves it all on the field (because he doesn't pick up after the game).
Keep on rolling  
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Krusha wrote:
It's worth noting that boyz can take out most tanks that aren't land raiders in close combat due to the rule that attacks are allocate against the rear armour coupled with the crazy amount of attacks they get. Most tanks with front armour 13 are vulnerable to this.


Well, except every single necron vehicle, which is usually the reason for a cry for help against AV13/14 vehicles.

I have yet to find a vehicle or MC problem my unit of 15+1 tankbustaz can't solve. A nice trick is also ramming an empty battlewagon into a necron vehicle for that S9 hit to take quantum-shielding down before you start shooting it with lootaz or big gunz.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Bonkers Buggy Driver with Rockets





Would Snikrot's Kommandos formation loaded with PKs help against the tank walls?

For the guy who leaves it all on the field (because he doesn't pick up after the game).
Keep on rolling  
   
Made in ru
!!Goffik Rocker!!






Unless it's serpent spam.
   
Made in lv
Regular Dakkanaut






I think Tankbustaz are nou my answer to any av , shoot it if no charge it ! I will never use meks with chwinfists to expensive and unreliable in my opinion! For dealing with hords I'd say buly them with manZ with comby scorchaz ! And at elite termies just throw more boyz!
   
Made in ru
!!Goffik Rocker!!






Tankbustas are a great unit. Unfortunately, they've got hard time finding a place in a footslogging list other than a suicidal truck squad. But manz are better in this role.
   
Made in lv
Regular Dakkanaut






I agree MANZ in trukk is just my icon I don't leave house without them , reputation of this unit alone draws attention of all that's opponent hase on the field to them! And if for some reasone someon will ignore them theyl remind in notime why you shood kill this unit before anything else
   
Made in gb
Lead-Footed Trukkboy Driver





United Kingdom

 Jidmah wrote:
Well, except every single necron vehicle, which is usually the reason for a cry for help against AV13/14 vehicles.


Well, OK, one exception - but even then you've got nobz and power klaws.
   
 
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