-- With maelstrom, the person who goes first has a much bigger chance of fulfilling their first turn objectives (flat out, turbo boost, run whatever onto empty objectives).
-- They can play defense on objectives to keep the 2nd player from capturing
-- Going second used to matter because you could cap objectives before the end of the game. That doesn't matter any more.
There needs to be some buff to going second. i.e. going second means draw an extra card.
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