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Made in us
Executing Exarch





McKenzie, TN

So I have been messing around with scout spam SM armies lately but I am starting to rethink the combi weapon I give my sarge. In fact I am starting to think I perhaps under utilize my sarge and might want to upgrade him further but I am unsure.

In these armies I have been taking 6 units of 10 scouts so as to combat squad. I mostly play BAO style missions so there are always some maelstorm objectives thus KP is only ever a secondary objective. The two distinct ways I have been running them;
*Imperial Fists chapter tactics as two combat squads of 5 men with bolters and heavy bolter in one unit and bolters and sarge w/ melta bombs and combi grav in the other. Essentially I infiltrate the combi gravs around the MC, etc that they can do damage to and the bolter units to handle infantry. I use the tank hunter centurion dev squads to deal with vehicles. I am not 100% happy with this army and thankfully am only proxied the combi grav. I am starting to think that combi plasma would be superior as when I do not get first turn I really need to outflank and reserve portions of this force thus the salvo of the grav is fatal.

*Iron Hands chapter tactics as two combat squads of 5 men with bolters and heavy bolter in one unit and shotguns and sarge w/ combi melta and melta bombs riding in a landspeeder storm w/ MM. If I get first turn I will infiltrate and scout next to the opponent with the storm scouts and infiltrate the bolter scouts. The storms can then close with any tanks fire their MM and the scouts can fire their melta. The blinding blast can usually clip some infantry if fired at a corner of the vehicle. The great thing about this list is that if I go second I can DS my storms and outflank scouts all over the place. The shotgun unit is also excellent for charging units turn 2 with their grenades and the assault rules of the storm. This is a surprisingly flexible list and I have been pretty happy with it. I am considering a few different experiments with this;
1) taking HF's on the storms and swapping the TFC I usually take for some rapier artillery or sicarn for anti tank. This would give me a better alpha strike but at the cost of my DS beta strike when I go second.
2) upgrade the sarge to a vet sarge w/ powerfist to give some better anti heavy MEQ and TEQ punch. I think this is way too expensive though as the strength of scouts is that they are cheap and allow me a lot of scoring and still have the points for plentiful support
3) take white scars chapter tactics for hit and run. Being able to bounce out of melee for extra movement and the ability to get some free shooting in is huge. I am not sure if this is worth loosing IWND on the vehicles and FnP on the scouts though.

Please let me know your thoughts on the combi weapons I should take and the derivations. Also if you have experiences with a scout based army please share them and any combinations you found to be superior.

Some of the things I have found to be an excellent addition to a scout list;
*Lucius Drop Pod contemptor mortis dreadnaughts to land turn 1 and add to the torrent of fire.
*Imperial Assassins formation with a bunch of scouts is great as the opponent has nightmares trying to deal with all the threats.
*Imperial Knights can be a great fit. Scouts in storms are relatively cheap and flexible sources of ObjSec.
   
 
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