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Made in gb
Stealthy Space Wolves Scout






Hey guys,

You guys helped me choose my army the other day and i've told a friend about the site but he wont join :/

But he's considering playing orks, and as we both are relatively new and my tau friend is terrible at giving advice, i was just wondering if you can explain the ork playstyle a little more? as im not very good :/ he'll only ever be playing friendlies

Thank for any input
   
Made in us
Grovelin' Grot






Orks are very versatile as to ways you can play them.
Whatever says "damn that sounds fun" you can PROBABLY do with orks.
Put a hundred or two (really) boyz in trukks and battlewaggons and fling them headfirst at anything nearest, and beat its face in. Won't win you every game but you damn if its not fun.
Go shooty with a ton of guns and keep shooting until things stop move.
Go mechanized with killa cans and deff dreads.
Spead freaky.
There are a lot of lists as with other army's. Orks are still a solid codex, that wont win you every game, but wont lose you many either.
Orks are a very fun codex to play and i would recommend playing them.

This message was edited 1 time. Last update was at 2014/10/12 04:33:31


 
   
Made in be
Flashy Flashgitz




Antwerp

 The Mangla Of Manglatha wrote:
Orks are very versatile as to ways you can play them.
Whatever says "damn that sounds fun" you can PROBABLY do with orks.
Put a hundred or two (really) boyz in trukks and battlewaggons and fling them headfirst at anything nearest, and beat its face in. Won't win you every game but you damn if its not fun.
Go shooty with a ton of guns and keep shooting until things stop move.
Go mechanized with killa cans and deff dreads.
Spead freaky.
There are a lot of lists as with other army's. Orks are still a solid codex, that wont win you every game, but wont lose you many either.
Orks are a very fun codex to play and i would recommend playing them.


Completely agree. Orks are at their best when they focus on a single aspect of what they can do. Trukk/battlewagon rush, kan wall, dread mob, green tide, speed freaks. Your friend just needs to figure out what he likes most and get every possible thing to do with that! It'll most likely work, but not all of the time - but does it even matter when you're having that much fun with your army?

Krush, stomp, kill! 
   
Made in gb
Stealthy Space Wolves Scout






So in reality, you can pretty much have fun with any build in orks?, If i was playing daemons it would be a pretty decent match up, but what if he was to fight our tau friend? we play against (tau, Eldar, Space marines, Imperial guard, Imperial knights, and Daemons)
   
Made in be
Flashy Flashgitz




Antwerp

 Andy140491 wrote:
So in reality, you can pretty much have fun with any build in orks?, If i was playing daemons it would be a pretty decent match up, but what if he was to fight our tau friend? we play against (tau, Eldar, Space marines, Imperial guard, Imperial knights, and Daemons)


Yeah, pretty much any build can work right now as there's not really 'one good thing' in the codex. Orks vs. daemons depends on the lists being used, but in the end it will be decided by movement and dice. Whoever gets the most charges off will probably be in a better spot, so it should be an interesting game all through.

Orks vs. tau depends on the ork list. If he's running horde, he has to have enough bodies to soak up overwatch. If he ever makes it into assault, the tau player is in big trouble. Trukk rush probably won't work very well against tau - they'll blow up the trukks and force the small mobs to footslog, which means not many orks will reach the tau lines. Battlewagons are a better bet for mech because of the higher AV. Dread mobs could work, as they wouldn't care about the basic tau guns and if there's enough dreads, some of them are bound to make it across the field.

Eldar are really strong, but orks still might pose a threat to them. Most people play mechdar with wave serpents, which are very mobile and have a lot of firepower. If the serpents can be cornered by the orks and the greenskins get a charge off, they'll be wrecking those things hard. Eldar definitely have the advantage, but with good plays and good rolls the orks should stand a chance.

Beakies, it really depends on the list. Biker beakies can be frustrating for orks, as they'll most likely dictate engagements, but a well-timed Waaagh! might fix that. Centurion lists can be good against certain orks, but against hordes they are awful. Again, depends on what kind of army the beakie player uses and what your friend is planning on running.

IG/AM... There's so many things they can field, so I really don't know. Is it a tank company? Blobs? Mechanized veterans?

IK are an interesting matchup. If the nobs in the boys mobs can survive, knights can be brought low by 'em. Also in objective games, the orks will be able to get a higher score because they'll either be as mobile as the IK army, but have more models - with trukks, wagons and warbikers, this is the case - or have so many more bodies that they'll have better board control. Should make for fun games!

Krush, stomp, kill! 
   
Made in us
Grovelin' Grot






I agree with Mumblez. You have a 50/50 chance with orks, those chances going up or down depending on your list, against which army.
Orks, all around solid codex, i would call it top of the list mid tier, if not just barely.
   
Made in us
Nasty Nob





United States

Biggest thing that keeps Orkz out of top tier builds is the game limit on CAD in tournies I think. If most tournies adopted even two CAD's as acceptable practice I think Orkz could shine. Our HQ's and Heavy Support's are just too valueable in most builds.

The Blitz Brigade being soo popular might be proof of this : \

This message was edited 1 time. Last update was at 2014/10/13 02:09:32


I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I think "blitz brigade is popular" is kind of an urban myth. I've been looking for actual battle reports for some time now, in order to decide whether to get a fifth wagon or not. While everyone seems to be convinced how awesome it is, there are not that many people actually playing it.

The big problem about tournaments is that all ork lists can be hard-countered by certain other lists. Eldar wave-serpent spam can gun down green tide lists, tau gunlines are pretty good wiping out bikers and armies with many gauss or grav guns stop battlewagons dead in their tracks.

If you have two lists to alternate between, a tau or eldar player is not much of a problem, because few lists can actually counter multiple styles of ork armies.

This message was edited 1 time. Last update was at 2014/10/13 10:20:26


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ru
!!Goffik Rocker!!






I think the best bet would be watching/reading some bat reps. There are lots of good tactical games with different play styles.

There are some general directions:
Speed freaks, footslogging, walker wall. With a walker wall being arguably the least competitive at the moment. But note that this 3 directions don't mean: "You have 3 lists to play". Nope. Ork codex contains lots of good options. Just to make the best out of your green guyz, you got to stick to the theme. Timing is very important. While you technically can make an OK mixed list of 50% fast, 50% slow, and it would work in a casual enviroment, you'll quickly find out that a more-or-less decent list will cause you troubles. It's not bad to put a single 'ard boyz/megonobz/tankbustas squad in a truck along your green tide - but not the opposite.

This message was edited 2 times. Last update was at 2014/10/13 10:34:15


 
   
 
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