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Made in de
Stealthy Space Wolves Scout






Just a general conversation going off between a few pals. Some of them were saying that there are fewer armies nowadays that use their own codex's on their own. or, they'd be gimping themselves by not allying their army.

Are there any strong codex's (aside from the obvious; Tau, Eldar) that do well on their own?, or at least to the same degree as allying them?

Nothing malicious Just ideas please
   
Made in us
Shadowy Grot Kommittee Memba






Necrons, Orks, Daemons for sure...

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Loyal Necron Lychguard





Virginia

the_scotsman wrote:
Necrons, Orks, Daemons for sure...


Mainly since they either don't have good ally options, of their allies are bad themselves. But yeah, pretty much.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

The Necrons have just about everything an army could need... either a unit/troop type to fill any role, or a unit/troop to make up for the few things they don't have.

Sisters don't require allies, but they certainly get a lot out of certain ones. It is arguable, I guess, whether they can be considered a standalone Codex.

Orks and Daemons both have everything they need to do pretty much anything... though it is arguable whether or not they do a specific thing well. They each have things that they are definitely good at... but once you get outside that role, that's when things get questionable.

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in us
Leaping Khawarij






Space Marines with the right Chapter Tactics do well by themselves. I always felt that the Space Marine codex was always the best example of a jack-of-all-trades-master-of-none codex that helps people get into the game. A lot of people I have talked to, they start with Space Marines until they find their play style or interest and switch their army unless they stick with SM.

I kind of also feel that Astra Militarum also can be a stand alone codex given the right list and tactics although I know that people haven't been winning tournaments with pure Guard.

That being said, it really seems like GW is pushing for Imperial forces to ally to represent the multiple forces that are used in the many battles across the galaxy.

And I definitely agree with Necrons, Orks and Daemons being self sufficient, I just wanted to add some forces that hadn't been suggested yet.

 
   
Made in us
Loyal Necron Lychguard





Virginia

 Psienesis wrote:
The Necrons have just about everything an army could need... either a unit/troop type to fill any role, or a unit/troop to make up for the few things they don't have.


Ehhh, I'd have to disagree. We have very few hard counters to things, as opposed to most other codexes.


40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in us
Legendary Master of the Chapter






 krodarklorr wrote:
 Psienesis wrote:
The Necrons have just about everything an army could need... either a unit/troop type to fill any role, or a unit/troop to make up for the few things they don't have.


Ehhh, I'd have to disagree. We have very few hard counters to things, as opposed to most other codexes.



Which Hard counters?

Iv yet to see necrons really lose besides the dice or a inexperienced player

Edit: Typing it out they are good at Anti air (scythes and general Twinlinked ST7 en mass), Anti Heavy Armor (Gauss up the butt volteks), Anti High T (mass St7 shooting and death despair tek) CC (Wraiths CCB D lords) Extreme mobility (Scythes), Anti Invisibile (Doom scythes). and they have Mass Av13, A better FNP (RP), and are Near Fearless.

The only thing i can see would be Psychic powers which at worst will be some flavor of Blessing usually which most people cant deal with anyway/

This message was edited 2 times. Last update was at 2014/10/16 23:14:15


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

 krodarklorr wrote:
 Psienesis wrote:
The Necrons have just about everything an army could need... either a unit/troop type to fill any role, or a unit/troop to make up for the few things they don't have.


Ehhh, I'd have to disagree. We have very few hard counters to things, as opposed to most other codexes.



Your basic Troops can wreck vehicles.

You have Pylons for anti-air.

You have Scarabs to assist with high-armor targets.

You have MSS to deal with SCs.

You have Wraiths or Flayed Ones (sort of) for CC.

You have a bunch of really nice vehicles.

You have a bunch of really nice heavy weapons.

You have several really nice SCs.

You have a solid LoW.

What are Necrons missing?

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in us
Decrepit Dakkanaut





The Golden Throne

SWs. Eat face right now.
   
Made in gb
Prophetic Blood Angel Librarian




Aside from wraiths with D-Lord, there os not a huge amount in the cron codex to deal with MCs. St7 shooting isn't great of there are a couple of t8 3+ or lots of t6 3+ mcs.
Not enough warscythes dotted around for that to help - and the low initiative doesn't help.
Despairteks only cause 1 wound.
Spammed destrukteks could work. But not only are they expensive for what they do, spamming them requires multiple overlords and uses up your cryptek slots.

There ARE ways for necrons to deal with MCs.
-Lord with scythe on ccb
-spammed destruckteks
-spammed high rof st7
-spammed spyders (slow)
None are effective for their points though (at taking down MCs)

The only effective way for dealing with MCs in the cron dex is as mentioned before D-lord with wraiths.
That's not a bad thing though - armies should have weaknesses! Especially one as strong as the crons.

This message was edited 1 time. Last update was at 2014/10/17 06:17:20


 
   
Made in us
Boom! Leman Russ Commander






I see crons as one of the armies that you need to tool up for instead of needing to be the ones to tool up for others. theyare just great all rounders. Add to that the fact that they are naturally tooled up against pretty much everything without even having to tailor and you find them at or near the top of the stand alone codices.

clively wrote:
"EVIL INC" - hardly. More like "REASONABLE GOOD GUY INC". (side note: exalted)

Seems a few of you have not read this... http://www.dakkadakka.com/core/forum_rules.jsp 
   
 
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