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Termies no longer as good as they once were? Also, TW Cavalry, worth it?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Regular Dakkanaut




For a while now I've noticed almost everyone has all but dropped termies in their lists, and I still cling onto my Wolf Guard terminators but very rarely do they get any decent prime time. I'm honestly considoring chopping them down to just my Rune Priest and use the bare minimum with stormshields and thunder hammers for a lovely 3+ invul.

I have just had a thought for Thunderwolf Cavalry too;

1 Wolf Priest for re-rolls
5 riders, all with thunder hammers and storm shields.

On a charge, that's 25 attacks, S10, AP2 -each- with a 3+ invul to almost ensure they get stuck in. Even after the charge they'd still have 20 attacks a round if they all survived (They have two wounds if I remember correctly?).

On paper that sounds nasty, and they're plenty quick and in theory anything hit by them is four kinds of dead. Alternatively, equip them all with double wolf claws and go up to 30 attacks owing to using two weapons, plus all the attributes the claws both bring. As I was discussing this at my FLGS, I saw a lot of faces go pale as a member of staff and myself began to estimate the average number of wounds if I was dealing with termies or even centurions (Roughly 18 wounds).

So before I gut my wallet (Which is quivering in fear), would the above be a good set up? I can see the squad at least gibbing a critical unit in the first two turns if they survive (Which the stormshields ought to help with) at the very least, and if they survive in good number they could still turn additional units into red paste even if they're locked in combat. The unwieldy may bugger them over, admittedly. The alternative is to use a different weapon with the storm shield to keep their relatively high initiative (Which matches that over other marines iirc).
   
Made in us
Shadowy Grot Kommittee Memba






I love my TWC simple and clean. One or two storm shields for the invuln, but past that nothing but pistols and ccw for that sweet free rending.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Longtime Dakkanaut



Orlando

Well I think you are talking about a SW army but in general use, terminators are fine. They are still a staple in HH lists, and some of the legion specific are quite nice. The way we play they are considered objective secured since in last edition they were scoring units. Being able to equip them with combi weapons of choice and with some termies who can DS(not a standard ability in the Heresy) they can get to where they need to go.

If you dont short hand your list, Im not reading it.
Example: Assault Intercessors- x5 -Thunder hammer and plasma pistol on sgt.
or Assault Terminators 3xTH/SS, 2xLCs
For the love of God, GW, get rid of reroll mechanics. ALL OF THEM! 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Yeah, Termies are still fine, but if you're looking for a more "competitive" list then they're probably too expensive and too slow, compared to TWC or other major units in other peoples' lists. In fun games though, they definitely have their place and can dish out the hurt.

   
Made in at
Slashing Veteran Sword Bretheren






Terminators used to suck prior to 6th edition - arriving on a 4+ on turn 2 onward, being able to get sliced to bits by anyone and everyone wielding a power sword etc.

6th onward they're really good.

Watch this battle to see how Assault Terminators can make or break a game in 7th edition:


2000 l 2000 l 2000 l 1500 l 1000 l 1000 l Blood Ravens (using Ravenguard CT) 1500 l 1500 l
Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in gb
Prophetic Blood Angel Librarian




3 characters can really buff terminators survivability:
1.) Corbulo tanking small arms and passing st8 onto the SS termis.
2.) Loth casting sanctuary to give them a 2++. Also give him Hammerhand for st10 termis, GoI so they can move around without an expensive LR or Cleansing Flame to Deepstrike near enemy units with GoI and then cause lots of st5 ap4 hits.
3.) Harath Shen to grant them all a 4+ fnp. (Loth can also achieve this with endurance but Shen doesn't need to rely on passing a psychic test).

I usually take LCs on the sarge, because what can usually harm termis are unwieldy weapons on characters which the sarge can challenge.
   
Made in gb
Regular Dakkanaut




it might be due to the setup of my Wolf Guard Temries then, as is it's two with hammers/shields, one assault cannon w/ chainfist, and the rest are plain Stormbolter and Power fists.

Being Space Wolves I don't have access to much that specifically buffs terminators (That I know of) . What I might do is see if I can proxy the models with different equipment (The models are second hand, irritably one of them has another assault cannon, which due to the unit requirement I can't actually use).

My current list (Which I may post when I get home) seems to be very capable with horde armies. Having a decent amount of dakka and number of units and so on. But I lack anything able to easily kill a remotely tough unit. Which is where the TWC ought to fit in. I could go for long fangs, but 25-30 attacks in a charge is too damn attractive. Might squeeze them in though, if I can trim down on the Grey Hunters or Blood Claws a bit.

Currently I have a Stormwolf on the way (Essentially a flying Land Raider but cheaper from what I can tell, plus the helfrost weaponry is twin-linked and it carries 16 models iirc) which ought to be a great help (Which I may have to chop out a number of termies and the size of my troops to fit in my list without inflating it) and the SW detachment from Stormclaw which will bulk things up a bit (And their rules are pretty swell when they're all used together).

Throw in TWC and I ought to have enough to quickly splat the most significant threat on the board and then mop up.
   
Made in us
Steadfast Grey Hunter




Boston, MA

Terminators are a bit better these days in melee, where AP2 is a bit more scarce. The THSS ones merc MCs pretty effectively. The problem here is, they are almost the same cost as TWC, who also can carry the same equipment but have higher damage output. Their only advantage now is for the Hammer+Shields, or a lot of mid-strength 5 (if you use Void Claws formation, they have other benefits too)

They seem like they'd marry together well enough in the same list but the Terminators get edged out the more work you want out of the unit.

Build Paint Play 
   
Made in gb
Regular Dakkanaut




 Fenris Frost wrote:
Terminators are a bit better these days in melee, where AP2 is a bit more scarce. The THSS ones merc MCs pretty effectively. The problem here is, they are almost the same cost as TWC, who also can carry the same equipment but have higher damage output. Their only advantage now is for the Hammer+Shields, or a lot of mid-strength 5 (if you use Void Claws formation, they have other benefits too)

They seem like they'd marry together well enough in the same list but the Terminators get edged out the more work you want out of the unit.


That's just it, as SW I could have termies, or I could have TWC that are almost as (just as with TH/SS) durable, yet move significantly faster and can throw far more hurt per round.
   
Made in hr
Screaming Shining Spear






I've found a nifty little drop pod TDAWG loudout.

4 TDAWG: 4x Plasma guns, 2x Frost Axe, 2x SS
1 Rune Priest with combi-plasma, Helm of Durfast, ML2

Usually, roll once on Tempestas, take Living Lightning, roll on Divination, if you get Ignores cover power (name escapes me atm), keep it, if not, take Prescience.

10 Plasma shots, 2 TL that ignore cover. 3 TL S7 AP-, Ignores Cover (Living Lightning) and possible re-rolls (wouldn't always cast that T1, depends on the charges available), after that initial strike, just buff your TWC with Prescience once they come near.

All that for a bit more than 250 points.
   
 
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