Hey kiddos,
I moved up to NYC a bit ago for "life changes" and I'm planning on getting my arse up to Rochester for Da Boyz
GT next month. The only army for which I have anything on hand here is Sisters of Battle, so it seems like that's what I'll be taking! To that end, I of course need to try and brainstorm a list which will at least allow me to "acquit myself admirably." Or whatever.
For folks not entirely familiar with Da Boyz and the rules for the
40k GT up there,
linky linky! Read up before commenting, please.
On to the list(s). I have a very 6th-ish limited set of detachments with which to play here, so I have one list with a Culexis Assassin (anti-psyker/super kewl) and one list with an Imperial Knight (general face stomping). I am very saddened at not being able to take both at the same time, but... oh well. I have choices to make, then, and tough ones.
Also, in the first (Assassin-inclusive) list, you'll see I have put in a super sister horde unit of 20 Battle Sisters (
BS) with flamers + Celestine + Uriah + 3 Priests. I have used the unit a few times and each time it was fracking fantastic. But, that was all in 6th, and never against a Knight, so... you do the mental math, there. I'm not certain about the unit. I just know I kinda love it.
Any questions about the units and their purpose, or strategy, or of course usual commentary, go right ahead. That's why I'm posting!
List Option #1-- "Assassin Inclusive"
PRIMARY DETACHMENT
HQ: Saint Celestine= 135
HQ: Uriah Jacobus= 100
HQ: Ministorum Priest (Power Maul, Litanies of Faith)= 55
HQ: Ministorum Priest (Power Maul)= 40
XX-HQ: Ministorum Priest (Power Maul)= 40-XX [Realized this may be an illegal choice as a 3rd Priest, whoops!]
TROOPS: 5 BS (2 Flamers) in Immolator (TLMM)= 130
TROOPS: 5 BS (2 Flamers) in Immolator (TLMM)= 130
TROOPS: 9 BS (2 Flamers) + Superior (Combi-Flamer, Melta Bombs) in Rhino= 185
TROOPS: 9 BS (2 Flamers) + Superior (Combi-Flamer, Melta Bombs) in Rhino= 185
TROOPS: 19 BS (2 Flamers, Simulacrum) + Superior (Combi-Flamer, Melta Bombs)= 275
FA: 5 Dominion BS (4 Meltaguns, Simulacrum) in Immolator (TLMM)= 175
HS: Exorcist= 125
HS: Exorcist= 125
ALLIED DETACHMENT
ELITES: Culexis Assassin= 140
Army Total: 1,840pts
This list, in any case, needs some work. For instance, as I typed it out, I realized that my 3rd Priest is illegal, meaning I have 50 points of play. What for? No gosh darn clue.
Ah well.
List Option #1-- "Knight Inclusive"
PRIMARY DETACHMENT
HQ: Canoness (Litanies of Faith, Melta Bombs)= 85
TROOPS: 10 BS (2 Flamers) in Rhino= 170
TROOPS: 10 BS (2 Flamers) in Rhino= 170
TROOPS: 10 BS (2 Flamers) in Rhino= 170
TROOPS: 5 BS (2 Flamers) in Immolator (TLMM)= 130
FA: 5 Dominion BS (4 Meltaguns) in Immolator (TLMM)= 165
FA: 5 Dominion BS (4 Meltaguns) in Immolator (TLMM)= 165
HS: Exorcist= 125
HS: Exorcist= 125
HS: 10 Retributor BS (4 Heavy Bolters, Simulacrum)= 170
ALLIED DETACHMENT
???: Knight Paladin= 375
Army Total: 1,850pts
I think I do like the general "structure" or look of the second list a bit better. But, I kinda really really really wanna play with that assassin. And without him, a) the Knight becomes the unbearably obvious choice as my Ally, and b) I am left completely out in the open if someone shows up ready to fight in the Psychic Phase. Which seems... likely? I have no access to Imperial Guard/Astra Militarum, so they're right out the window, unfortunately. Also, I do not happen to own a Forge World Avenger Strike Fighter, so my
AA options include.... Ugh.
I am looking for a way to possibly acquire an Avenger Strike Fighter, but in the meantime, snap-firing Exorcists and Retributors are my primary
AA assets, and look set to remain so.
Thanks in advance for your commentary! (Please!? Hehe.) I'll go ahead and make a 3rd list now, an Assassin Inclusive list that is also "tournament legal."