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Made in gb
Been Around the Block





Hi

I am hoping to attend my first OP in a few weeks just after some help building a good list with what I have.

I have the following ships:

Federation
NX-01
Enterprise D
original series enterprise
enterprise refit
voyager

Borg
Tatical cube
sphere
scout cube
soong

its going to be 100 pts, would like to be faction pure.

Thanks
   
Made in gb
Longtime Dakkanaut






Which op will you be playing? As that makes a big difference.

Your last point is especially laughable and comical, because not only the 7th ed Valkyrie shown dumber things (like being able to throw the troopers without parachutes out of its hatches, no harm done) - Irbis 
   
Made in gb
Been Around the Block





Collective month 3
   
Made in us
Abel





Washington State

Collective Month Three: The Battle of Sector 001 (oh, how ego centric the Federation is claiming that "Earth" is the center of the Galaxy... but I digress)

Tactics
According to the instructions, this is a 90 point fleet build with up to a 30 point blind pick ship. It's a cooperative event- so you can't directly damage your opponent's ships. Conversely, and I'm sure someone will pipe in if I'm wrong, you can't use things like minefields, energy webs, etc. that could damage your opponent's ships.

The gist of the scenario is that you and your "allied" opponent have to destroy the Borg Cube Token (BCT), which will then spit out a Borg Sphere Token (BST) with the Borg Queen on board. If you don't destroy the Sphere, she manages to go back in time and ravage the Earth.

Each turn, a player is given control of the BCT, and it must move and it MUST attack. It's still an enemy ship, and therefor can attack either fleet. The BCT can take 25 damage (it has no shields), but gains more and more defense dice as the damage stacks up (at 20 damage, the BCT has 8 defense dice). When the last point of damage blows up the BCT, the BST squirts out on the edge of the BCT closest to a table edge. It then has to fly using a straight 4 to the farthest table edge. It takes 15 damage to destroy the BST.

The victory conditions are a bit convoluted, but basically break down to who has the most fleet points left, with bonus points for who ever destroys the BCT, and the BST.

With that being said, you are going to want to look at ships with a high defensive value, or staying power, but can also throw out some damage. The BCT has the ability to throw out a 12 dice attack with rerolls of blanks and battle stations. The game does not end if one player's fleet is destroyed. It only ends when the BST is destroyed, gets off the table, or both player's fleets are destroyed. Each player has control over the BCT on alternating rounds, so you could use it to destroy your opponent's fleet, and hope that he rolls badly and can't destroy your fleet, but... if you and your opponent destroy each others fleet, then you will both have low scores going into successive rounds of the OP (and thus, will probably NOT finish in the top placements for prizes). Your best bet is to come to a Gentleman's Agreement with your opponent about how the BCT and BST will shoot.

It would be a good idea to move the BCT to the opposite end of the playing field to maximize your maneuvers and field of fire. When the BST pops out, it will then have to run the gauntlet of you and your allied opponent's ships. Remember, you want to destroy the BST, and the winner is based off Fleet Points, with bonus Fleet Points for destroying the BCT and BST. These means you are going to want to be able to come about very quickly or have a 360 degree firing weapons (or maybe an aft firing Photon Torpedo).

Strategy
On first blush, a "Dreadnaught" style build seems like the way to go. However, that means your opponent will be throwing 12 attack dice at you each time he controls the cube (what, you didn't think he was going to attack his own ships, did you?). So your dreadnaught build will have to be able to survive 12 attack dice with rerolls (something like an average of 7 hits and 2 crits every other turn). The BCT can shoot with less dice, but it has to spread them out over multiple ships. If you have a dread, and your allied opponent has a dread, then expect 7 attack dice every turn (unless your opponent decided to hit you with 12 dice...). The problem with some of these dreadnaught builds is that they throw only 6-8 attack dice with conversions. The BCT has 25 damage and gets harder and harder to hit, and the BST is easer to damage, and only takes 15 to destroy, but it's moving at a straight 4 to the furthest table edge.

If you are a newer player, I would recommend a dreadnaught style build. With pwnsummer's list of ships, I'd personally go with the Voyager and pack it full of every card I could to maximize it's agility. Then, I'd look at converting cards (free battle stations, target locks, rerolls, etc. ). Finally, I'd definitely add Transphasic Photon Torps. Option two would be to use the Borg Cube as the Dread, and again, pack it full of cards. Make the best build you can with your blind ship, and use it as a "throwaway" ship that soaks up hits for your dread, while you pound away at the BCT/BST.

Good luck!

This message was edited 1 time. Last update was at 2014/10/19 16:53:40


Kara Sloan shoots through Time and Design Space for a Negative Play Experience  
   
Made in us
Spawn of Chaos




I would also pick the cube, you can get some really great finishing moves with it, when its your turn to move it. Our OP allowed the Borg Tractor Beam only for the purpose of using Borg Cutting Beam. And sense you have a lot of hull you can either move the BCT straight into your ship to make sure you have range on it cause you can move the BCT and your own ship. Also with Armor for protection. Feedback Pulse is nasty to. A simple combo after the cube has taken some damage is to be in control. Shoot all 12 at your ship, feedback pulse it, and during your turn cutting beam it lots of damage. You would just need to watch for caption skill to make sure no one gets lucky between those two going off.
   
Made in gb
Been Around the Block





I'm struggling to find crew for my borg any suggestions?
   
Made in us
Lone Wolf Sentinel Pilot




PA Unitied States

pwnsummer wrote:
I'm struggling to find crew for my borg any suggestions?


Are you able to get a Enterprise-E?

if not thry this, I don't have the ship in front of me, so others can correct me if my upgrades are wrong.

Check the points as you design this I'm not sure of all the point costs so far its only 73 points. I think

Federation Flag Ship
USS Voyager
Admiril Kirk or Forrest ( I prefere Forrest because of the free move)
Picard (CL9) or Mr Spock (CL6)
The Needs of the Many
Cheat Death or Corbomite Manuver (both if you take Kirk as your admiril)
Tom Paris
Hikaru Sulu (OST enterprise)
(Third crew member ?)
Transphasic Torpedoes
(defensive Tech)

If you have friends who could loan you
Elizabeth Shelby (Crew USS Yeager)
Multi-Adaptive Shields ( Tech USS Raven, maybe)
Riker is a good fit if you get the Enterprise E and he allows you to add one additional crew

So, the idea is you get a free target lock (captain) and battlestation (flagship) each turn. While, on the turn you need to be defensive (your opponent controls cube/sphere) activate Sulu and if you have Riker use Sulu for free and take a evasive action. Use your target lock every turn to maximize damage and use battlestations only during attacks on the round you control the cube or sphere. During defensive round save the battlestation for modifying defensive results.

most likly the best non borg dreadnought you can build without spending money
if you get the Enterprise-E the build for that being a dreadnought is the same except use Dorsal Phaser Array instead of Transphasics (which is, Voyager only)

I prefer elite talent Cheat Death, however Fire at Will, from Ent-E is nice.

Corobomite Manuver: don't use it right away you need your opponent to help deal damage to the cube. Also, you can only force your opponent to shoot him/herself provided all his ships are the closest ships. So when you use it, manuver your blind ship accordingly.

22 yrs in the hobby
:Eldar: 10K+ pts, 2500 pts
1850 pts
Vampire Counts 4000+ 
   
Made in gb
Been Around the Block





Enterprise e isn't out yet I have it on pre order I might be able to get the other 2 ships, how do kilingons and rom ulama matchup? Thinking of adding more factions to my fleet. Thanks for tips I had a 3 ship federation list that was toying with idea using entererprise d voyager and enterprise nx.
   
 
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