Swastakowey wrote:How well do you think it could translate with 40k themed armies etc?
Or will we be doing something similar to the above regardless of the ruleset?
I think it will be pretty easy to find weapon equivalents and even some unit equivalents. You will still have to do some house ruling, but I think the beneift is that it's going to have alot more sci-fi elements spelled out so you'll be doing ALOT less homebrewing.
PM me if you need the rules...
AllSeeingSkink wrote:How about using 2nd edition rules with bolt action style activations and something else for close combat?
2nd edition
40k would probably be a step backwards from Bolt Action or Gates of Antares. If you have a familiarity or good memories of the rules, it could be fun to try, but it's a more complex system than Bolt Action or current edition
40k. If you stick with platoon size battles, and no magic or vehicles, it's pretty workable, but beyond that, complexity adds up FAST in 2nd edition
40k. (example: When your jump marines land, you roll scatter for each marine individually). I've got all the 2nd ed rulebooks and codicies, but when I went back and played the rules a couple years ago the rose colored nostalgia glasses fell away it quickly became clear why there was a 3rd edition for bigger battles.
If you do decide to try 2nd edition rules, I'd recommend getting the 3 starter books (Rulebook, Wargear, and Codex Imperialis) and army list booklet and trying those first before adding anything else. Maybe all this is in the battle bible.