not to get tea-bagged by Alma.
That would take... talent. And Telekinesis.
FEAR 3 was mostly terrible, being basically Call of Duty with some magic (move into area, take cover, kill waves of dudes, shift to new cover, kill waves of dudes, move to next area, rinse, repeat)... but FEAR2 was phenomenal. I liked the back-and-forth between the protagonists of FEAR1 and its expansions/add-ons as well as the opportunity to play some of the other missions that the FEAR team was concurrently performing, I thought that was fairly novel.
FEAR Online, however? No, eff that. One, Aria Games can just eat a whole bag... wait, no, make that two bags. Two... it's a horror-shooter, designed to be atmospheric with a tragi-creepy story that borrows heavily from Korean and Japanese ghost stories (that is, helping the ghost is *never* a good idea... see Ringu!) and having a whole fire team with you just kind of kills the creep-factor when you have people tossing racial slurs and bad jokes on Teamspeak. Three... it's supposed to be one soldiers vs supernatural horror and not-quite-human adversaries. A whole team of
CS experts blowing through the missions and making it look like SEAL Team 6 vs a class of 4th graders is just kind of missing the point.