So in a month, I'm going to enter into a local tournament with a few special rules to make it interesting. See the following for a link to the rules (
https://www.facebook.com/events/1559304604291048/)
Basically though, the idea is no duplicate units outside of troops, and Dedicated Transports may only be taken once. Otherwise all expansions may be used. 1 Lord of Lord may be used, but not worth more than 25% of points (462).
Its an interesting set of rules, and really invalidates the way I like to play Eldar (3 Wave Serpents, 2 Falcons). And my Imperial Guard don't quite have the numbers for an 1850 game yet (my collection is at around 1400), especially with these restrictions. So it looks as though my Slaaneshi
CSM are going to have to step up to the plate and attempt to make a move from being my warm and fuzzy fluffy army to competing at a higher level! Here's what I got.
(165) Chaos Lord-
MoS, Steed, Sigil, Power Fist, Lightning Claw
(155) Chaos Sorceror-
MoS, ML3, Spell Familiar, Aura of Dark Glory, Force Sword
(328) 12 Noise Marines- 8 Sonic Blasters, 2 Blast Masters, Icon of Excess
(192) 6 Noise Marines- +
CCW, Doom Siren, Power Sword : Rhino- Combi Melta
(57) 10 Cultists- 2 Auto Guns, Flamer [Deploy in Firestorm]
(124) 3 Terminators-
MoS, 3 Combi Meltas, 3 Power Mauls [Deep Strike]
(212) 6 Bikers-
MoS, 2 Meltas, Icon of Excess, Lightning Claw
(140) 5 Raptors-
MoS, 2 Meltas, Lightning Claw [Deep Strike]
(152) 2 Obliterators-
MoN
(325) Firestorm Redoubt- Magus Machine Spirit, Escape Hatch (or Void Shield), Quad Gun, 2 Barricades [Quad Gun deployed off the battlements behind the barricades]
Overview: The list is legal for the tournament rules, No repeat units outside of troops, and only 1 Rhino.
The Firestorm is a lot of points, but I think overall its worth it. The 12 inches of Barricade is as good as an
ADL for Fearless Noise Marines, and I gain a lot of anti air, which means I don't get walked on by any fliers or
FMC I end up coming across. I also get a safer place to stash my weak cultists. I'm currently debating between the Void Shield and the Escape Hatch. The extra access point from the Escape Hatch essentially lets the bunker control two objectives 18 inches apart (12 inches + 6 inch disembark). Which could be huge in the objective games. On the other hand, that is far more powerful in variable objective games which are not in play for this event, and a void shield's extra defense may really come in handy against armies who rely primarily on melta guns for anti tank (like my own).
The big issue with the Firestorm is its high cost and relative specialization, and that because of the format, I'm less likely to come across heavy flier armies. Though to be fair I am fully expecting to see a healthy amount of Fliers, just fewer in each army list. For reference, I could take an Imperial Strong Point consisting of a Bastion and an Aegis Line with 2 Quad Guns for about 100 points less. It offers less dedicated anti air fire power, but frees up some points in my army for another fast unit (such as Spawn). That said, against AV12 fliers and 3+
FMCs I would really miss those Quad Icarus Las Cannons. One the one hand I don't want to over invest in anti flier which may not come into play, and on the other hand I want to be able to quickly shut down Heldrakes and Space Wolf fliers before they tear me to pieces.
I use a steed lord because I have an awesome conversion, both characters go in units with the Icon of Excess for
FNP and that extra little bit of defense. Anyway, I'm interested to hear what people think of the list. I haven't really played with Stronghold yet, just got the book recently for the data sheets. So it'll be nice to finally have some good Anti Air.