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![[Post New]](/s/i/i.gif) 2014/10/26 22:19:41
Subject: [1850] - World Eaters - Chaos Warband
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Fresh-Faced New User
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My World Eaters Warband,
Renegade Commander, (counts as Kharn the Betrayer)
Hellbrute,
Multi-melta,
Hellbrute,
Reaper-autocannon,
Missile-launcher,
10x Chaos Cultists,
10x Chaos Cultists,
10x Khorne Berzkers,
Power Fist,
Meltabombs,
9x Chaos Space Marines,
Change 8x boltguns for close combat weapons, for free.
Change 1x boltgun for meltagun,
Purchase 1x close combat weapon,
Mark of khorne,
Chaos Rhino,
10x Chaos Space Marines,
Change 8x boltguns for close combat weapons, for free.
Change 2x boltgun for meltagun,
Purchase 2x close combat weapon,
Mark of khorne,
Chaos Rhino,
3x Obliterators
3x Mark of Nurgle,
3x Obliterators
3x Mark of Nurgle,
Chaos Land Raider,
Total: 1784/1850pts
Mark of khornes on csm might be of some worth in assault army. Not sure thou. If we include "fluff" aspect then maybe, lol.
Idea is khorne based assault army. I happen to have 6 oblis, so they come in as part of chaos warband. I have most of these miniatures, im thinking about bying, maulerfiend, because hes so cool, and fits the theme. I also like helldrake, but not sure if he fits khornish~ fluff, your thoughts?
Im more than willing to get rid off 3 oblis, to fit maulerfiend & helldrake.
Berzerkers are going to Land Raider,i added x10 just because their my favorite unit in the game. Dreadnoughts, are kind of meh too, but i really like them ;___;
Kharn gives, one csm unit fearless. Or maybe i should just put him with berzerkers? That would give other second csm unit, 2xmeltaguns.
Me liking stuff doesn't mean you can't comment my armys power from the tournament pespective, or give me ideas how to change my list. Actually, i think im going to be glad for all comments. New pespective is good thing for me, atleast most of the time ^^ Any ideas fluff/powerwise are welcome, if you can include both THE BETTER
Thanks for your time.
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This message was edited 2 times. Last update was at 2014/10/26 22:52:26
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![[Post New]](/s/i/i.gif) 2014/10/27 13:03:16
Subject: [1850] - World Eaters - Chaos Warband
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Frightening Flamer of Tzeentch
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Helcult formation. Pick a dreadnought to get a cover save and your cultists get fearless. Don't even need to change your list. Only downside is your cultists won't be troops.
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![[Post New]](/s/i/i.gif) 2014/10/27 14:00:31
Subject: [1850] - World Eaters - Chaos Warband
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Agile Revenant Titan
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OK, from a fluff perspective it's not quite there. Nurgle oblits? Shoot dreads? Of course, pure fluff is always difficult. So instead I'll move on to tactics.
I really hate combat Marines in rhinos. I think it's an absolute waste. They're not assault vehicles so you'll get out and have to wait a whole turn before you can charge. That allows most units to get out of your way, avoid the charge, and generally just pump you full of bullets. To make a put khorne list work, you need multiple threats all at once. It's difficult. But it's possible. Dreads are slow. As are CSM in rhinos. Bezerkers in the raider work, and contrary to what a lot of dakkanaughts think they seem to work very very well for me. Of course the raider can only have 10 models, so if you're going to add kharn they need to be no more than 9 models.
Other things that you need to consider is stuff that moves 12". So, Spawn, bikes, Maulerfiends are all good choices. Threat saturation as best you can will make decisions he'd for the enemy and what he prioritises.
I have recently written a list at this points value of pure world eaters to satisfy my need for mono khorne and to be able to use the forge world upgrade kits.
I have 2 squads of 8 bezerkers in land raiders. Kharn with one and an AoBF Lord in the other. I have 3 Maulerfiends, 2 squads of cultists and a heldrake. The heldrake will be in reserve and try and give me some kind of fight in the air. The cultists start in reserve and walk on back objectives. They also satisfy the mandatory 2 troops choices for the second CAD. Then the two raiders and 3 maulers rush forward, everything is normally making combat by turn two. Don't underestimate how useful dirge casters are either in a combat army....
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You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them |
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![[Post New]](/s/i/i.gif) 2014/10/27 14:41:29
Subject: Re:[1850] - World Eaters - Chaos Warband
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Fresh-Faced New User
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Yeah, oblits aren't very fluffy choise at all. I just putted them down, cos i had 6models already. And im going to replace atleast some of them with, 1x mauler fiend... and hmm maybe something else too...
Just something to consider, i have defiler, who has never seen a battle. He has been ready to go, for 6years or something ~ Seems like new codex, isn't very welcoming for him still, but maybe i could take him out a bit. Atleast once, lol.
Other thing i was too considering last night where bikes. They seem pretty nice. I even have some already.
And I agree with you that rhinos feel like pretty crappy choise to transport cms now. Btw, can i have unmarked csm in world eaters army? Like, aspiring chaos marines who haven't yet deserved khornes favor?
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![[Post New]](/s/i/i.gif) 0002/10/01 15:15:23
Subject: [1850] - World Eaters - Chaos Warband
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Battleship Captain
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Rhinos are good - just not for assault units. For a unit with bolters and a pair of special weapons, they can make quite a mess.
Equally, with a Havok launcher, they can support a standoff gunline quite well.
Unmarked chaos marines... Hm.
Rules-wise, you can include whatever you like.
I would suggest that any actual World Eaters would definitely have the mark of khorne. A warband which might not be purely world eaters, but just khorne-inclined renegades and more recent marine traitors might well have 'wanabee bezerkers' who haven't yet earned the mark.
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Termagants expended for the Hive Mind: ~2835
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![[Post New]](/s/i/i.gif) 2014/10/27 15:40:41
Subject: Re:[1850] - World Eaters - Chaos Warband
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Fresh-Faced New User
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Yeah, i was thinking about csm with bolters + special&heavy weapons. Was just considering if they would fit the theme. (forgot to mention, rhinos feel like "crappy transport" for assault squads, not for all infantry).
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![[Post New]](/s/i/i.gif) 2014/10/27 16:58:07
Subject: [1850] - World Eaters - Chaos Warband
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Stoic Grail Knight
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If you are willing to make competitive sacrifices for fluff, Mark of Khorne is interesting on Obliterators. Remember they've got 2 power fist attacks base, and with Mark of Khorne that goes up to 4 on the charge. You can combine that with Veterans of the Long War to really put some hurt on Loyalists in Close Combat. Obviously its not as competitive as Mark of Nurgle, because of instant death thresholds. But Obliterators are pretty solid close combat fighters, and they are usually advancing up the field to get in range of their special weapons anyway. I end up charging with my Obliterators quite frequently. Rhinos aren't awful. But if you are playing Rhinos you will want Bolters on your Marines as well. Basically drive around, firing special weapons out the top hatch. Probably Melta Guns. Then you can hop out, rapid fire at something. And let them charge you for counter attack, or try to charge them next round. Its a bit expensive, but its a very all around unit which can both fight solidly and shoot well. Pure CC Marines are going to struggle against infantry in a Rhino. Also consider squeezing Huron into the list and making him your Warlord. He guarantees the infiltrate warlord trait, and you can use that to infiltrate a few big close combat squads right into your opponents face. Its a pretty reliable way to close and avoid having to slog across the board. rolling a 2 and Infiltrating 40 CSM with Mark of Khorne and the Icon of Wrath will worry anybody. That's a lot of warm bodies ready to rip and tear. As much as I love Kharn, I think most lists are better served with the Jugger Lord. You get buckets of attacks with the Axe of Blind Fury, the t5 helps with instant death, and you gain another fast combat threat to help overwhelm your opponents firepower. Throw him with 4 or 5 Spawn or a squad of bikes, and you can get into your opponents face fast. Basically if you want to win in close combat, you need to close fast with as much of your army as possible as quickly as possible. This means either infiltrating your cc marines, putting them in Land Raiders, and supporting with Bikes, Spawn, and Mauler Fiends. Which have the speed you need to close.
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This message was edited 1 time. Last update was at 2014/10/27 16:58:25
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![[Post New]](/s/i/i.gif) 2014/10/27 18:01:00
Subject: [1850] - World Eaters - Chaos Warband
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Agile Revenant Titan
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You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them |
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