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![[Post New]](/s/i/i.gif) 2014/10/28 20:02:34
Subject: [2000] - Knights + AM - Adamantium Lance
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Screaming Shining Spear
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The formation is so expensive, with so few points left over I though putting mass guard in front of the Lance as a gunline would give them the most buffer, this is what I came up with, the guard gunline puts out 40 autocannon shots per turn with some assorted lascannon and sniper shots as well:
HQ – Company Command Squad w/ Lascannon team & 3x Sniper Rifles
Troops – Infantry Platoon
Platoon Command Squad w/ Lascannon Team & 3x Sniper Rifles
Infantry Squad w/ Autocannon Team
Infantry Squad w/ Autocannon Team
Infantry Squad w/ Autocannon Team
Heavy Weapons Squad w/ 3x Autocannon Teams
Heavy Weapons Squad w/ 3x Autocannon Teams
Heavy Weapons Squad w/ 3x Autocannon Teams
Troops – Infantry Platoon
Platoon Command Squad w/ Lascannon Team & 3x Sniper Rifles
Infantry Squad w/ Autocannon Team
Infantry Squad w/ Autocannon Team
Heavy Weapons Squad w/ 3x Autocannon Teams
Heavy Weapons Squad w/ 3x Autocannon Teams
Knight Paladin
Knight Paladin
Knight Paladin
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9000 pts 6000 pts 3500 ---> KEEP CALM AND XENOS |
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![[Post New]](/s/i/i.gif) 2014/10/28 21:58:36
Subject: [2000] - Knights + AM - Adamantium Lance
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Regular Dakkanaut
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Sniper rifles in lascannon squads makes no sense. Your putting an anti-infantry rifle with an anti-tank/mc heavy weapon.
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![[Post New]](/s/i/i.gif) 2014/10/28 22:51:16
Subject: [2000] - Knights + AM - Adamantium Lance
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Screaming Shining Spear
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Just giving myself some options with the few spare points I had, it's a gunline that is sitting back anyway, usually they'll be shooting at infantry so the the rifles will be of good use, it's the few lascannons that are thrown in there as a hedge against av 14.
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9000 pts 6000 pts 3500 ---> KEEP CALM AND XENOS |
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![[Post New]](/s/i/i.gif) 2014/10/28 23:22:26
Subject: [2000] - Knights + AM - Adamantium Lance
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Frightening Flamer of Tzeentch
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Just take an errant.......
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Aftermath can be calculated.
Dark humor is like food, not everyone gets it. |
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![[Post New]](/s/i/i.gif) 2014/10/28 23:59:34
Subject: [2000] - Knights + AM - Adamantium Lance
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Screaming Shining Spear
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I'm just a bit worried about the 1 shot aspect of the errant, statistically that is, it's just so many points wasted if his pie plate scatters off, with the paladins getting two shots each your going to kill stuff each turn. Automatically Appended Next Post: I actually think this configuration is better, I drop the rifles all together and run the CCS bare and I get two full heavy weapons squads of Lascannons to shore up the AV 14:
HQ – Company Command Squad
Troops – Infantry Platoon
Platoon Command Squad w/ Autocannon Team
Infantry Squad w/ Autocannon Team
Infantry Squad w/ Autocannon Team
Infantry Squad w/ Autocannon Team
Heavy Weapons Squad w/ 3x Autocannon Teams
Heavy Weapons Squad w/ 3x Autocannon Teams
Heavy Weapons Squad w/ 3x Autocannon Teams
Troops – Infantry Platoon
Platoon Command Squad w/ Autocannon Team
Infantry Squad w/ Autocannon Team
Infantry Squad w/ Autocannon Team
Heavy Weapons Squad w/ 3x Lascannon Teams
Heavy Weapons Squad w/ 3x Lascannon Teams
Knight Paladin
Knight Paladin
Knight Paladin
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This message was edited 1 time. Last update was at 2014/10/29 02:27:05
9000 pts 6000 pts 3500 ---> KEEP CALM AND XENOS |
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![[Post New]](/s/i/i.gif) 2014/10/29 15:06:02
Subject: [2000] - Knights + AM - Adamantium Lance
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Been Around the Block
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Looks better with the two lascannon crews, and with a gunline like this, three paladins I think is just better. I like it, you manage to get a lot of bodies on the table despite running AL, should look daunting to your opponent for sure.
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![[Post New]](/s/i/i.gif) 2014/10/31 02:22:59
Subject: [2000] - Knights + AM - Adamantium Lance
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Screaming Shining Spear
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Did pretty well with it yesterday.
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9000 pts 6000 pts 3500 ---> KEEP CALM AND XENOS |
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