Switch Theme:

Tankbustas - How do you field them?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Regular Dakkanaut





Montreal, Quebec

Hey guys!

I just try last game to put a squad of tankbustas in a trukk and moving with it on the field toward my enemy vehicule! It was a small team of 5 with tree squig! It took down quite fast a Chaos Defiler and after 1 turn triying to blow the trukk, my oponent changed target for something bigger and i was still moving around shooting 5 rokkit per turn and damaging stuff.

How do you play those guys? Bigger squad?

May the WAAAGH!!! be with you! 
   
Made in ca
Regular Dakkanaut





I haven't gotten to try it myself, but I've been pretty into he idea of using the scouting battle wagons formation, and filling them up with tank busters. I don't own any battle wagons though so it ain't happening, but it sounds good.

I was thinking squads of 18.18 of em would kill armor 10, and 11 easily enough. Could put some serious hurt down on wave serpent spam as well.

Its pretty expensive though. It kinda ends up being your whole army.
   
Made in us
Longtime Dakkanaut





18 of them would kill a lot of things outside of AV 14 with 4 HP easily.

Tank bustaz are great, I run 1 squad.

Their main job is to secure VP because winning.

Tankbustaz get bonus VP for blowing up a tank as first blood.

So I work them with another unit, that softens a vehicle, and they just need to score 1-2 hp to kill it. As many ork ranged weapons lack ap 1 and ap 2, the chance you straight blow up a vehicle is not too high.

I usually run them in a BW, because trukks blow up, and half the models inside die, then you take a mob check and then more guys might die. so trukks are bad unless you have armor, which tankbustaz do not have.

trukks bad.

I also like the ideea of tankbustas with max squigs in a nauts, no idea why. Its not good, and to be honest have not used it,I think I just like the visual idea of them hopping out and blowing something up, but I am pretty sure they would just hop out and blow.

I think they have some potential on foot, or in fortifications. if you run ghaz formation can hope for a '6' to give them tellyport, but not really a good strategy.
   
Made in ru
!!Goffik Rocker!!






There are generally 2 wayz to run tankbustas:
-large squad in a wagon
-small squad in a truck

Haven't tried them footslogging but something tells me that they'll just get focused down too soon and shooting range will limit their 1-st turn effectiveness.
   
Made in us
Krazed Killa Kan






State of Jefferson

Max in a wagon is intriguing. Hmmmmmm.
   
Made in nz
Longtime Dakkanaut





New Zealand

Terrain also makes a difference - trukks will survive longer with plenty of cover to hide behind. Although of course the Tbustas may have less to shoot at for the same reason...
   
Made in gb
Waaagh! Warbiker




Moray, Scotland

From my experience, there are 2 ways of running them, As Koooaei said, either via a Trukk or a Battlewagon. I prefer the Battlewagon approach in most instances:

In both instances, never take a Tankbuster Nob. Ever.

Option 1:
15 Tankbusters (the max you can take, nothing on them)
1 HQ mek + Rokkit
Painboy + BP
All inside: Battlewagon + Ram + 2 (to 4) Rokkits + (optional) a Kannon.
-- The above list gives you ALOT of Rokkit shots. While only the Tankbusters can get re-rolls on their wounds, making the unit this way will give you more of a chance at getting the extra VP due to their special rules.
-- Battlewagons are less likely to explode and, depending on how you build your list, aren't typically targetted first.
-- If they do explode, the Painboy is the only way of giving your Tankbusters some survivability via FnP.

Option 2:
5 Tankbusters (again, no Nob) + 2/3 Bomb Squigs (I can't remember which is the max, I don't have my book on me)
Inside: Trukk + Ram + Free Rokkit

-- If your going for this option, you need 2 units of this, IMO. As trukks are VERY easy to explode, and due to the mob rule, expect this unit to not survive long. Your general plan is to release the bomb squigs ASAP, or getting your them into some sort of cover. Trukks are a dangerous place to hang around in unless your a Meganob.
-- Downside of this, is that if you explode, you're taking 2xD6 strength 4 hits (once from the explosion, once from the Mob rule). The nob and the painboy won't save you, as they'll probably get taken out in the D6.

NB: I have seen 2x 12 in a Trukk before. The list was used alongside the Bullyboyz formation (15 Meganobs, 3 units, 3 trukks) as most people know to go for the Meganobz first. It played out well, however this is following the rule of "have other threats."

As tankbusters have no armor outside of the 6+ T-shirt save, the Nob is pointless, likewise the Tankhammer. You don't want to assult unless your doing so to a Vechile to stick grenades onto it. Again, be careful of the explosion that follows.

Being an ork is a difficult game these days...

30 Orks by Foot.
17-20 in a Battlewagon.
12 in a Trukk.

I want offical rules for the Super-Ork that the Mad Dok is working on...  
   
Made in us
Nasty Nob





United States

Melta Bombs.

-I really think this units purpose is get 5 to 7 in a trukk and go screaming toward a tough vehicle or MC. Their top two roles are similar to that of a MANZ missile except on the occasion that you have no Tough Vehicle or MC to assault. At that time you might consider firing at a light vehicle, some heavy infantry, or multi wound models.

Cover Saves seem too good for orkz shooting one shot weapons

I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in us
Stabbin' Skarboy





I use them in squads of 15 inside battlewagons. They took out wave serpents like no tomorrow.
   
Made in gr
Sneaky Lictor





Greece

7+3 squiggly beasts in a trukk or
15 in a BW + Painboy and RokkitMek if slots (not points) allow.


FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.

Ork Management Program
I take care of problems that need to be solved with violence  
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

45 Tankbustas, with 9 bombsquigs. You should hit with 15 of them. Blow the snot out of something.

This message was edited 1 time. Last update was at 2014/10/30 02:53:49


   
Made in ca
Regular Dakkanaut





Montreal, Quebec

With a squad of 15, you still put some bomb squid?

May the WAAAGH!!! be with you! 
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

The bomb squigs are shorter ranged, but more accurate, and can't be targeted. I'll take as many of them as I can get.


This message was edited 1 time. Last update was at 2014/10/30 13:00:14


   
Made in gb
Waaagh! Warbiker




Moray, Scotland

 adamsouza wrote:
The bomb squigs are shorter ranged, but more accurate, and can't be targeted. I'll take as many of them as I can get.
In every seriousness, I agree with you. I love squigs and it disappoints me that Games Workshop havn't moved them ot being a useable unit in 40k. In my eyes, it would give orks access to Shred, fleeting beasts, and alot of hiliarity (i.e they attack orks on a roll of a x?).

Alas, the biggest way we can field these guys is using Multiple CADS. View the "I love Tankbusting" list below:

1st CAD:
HQ: Warboss + Bike + Pklaw + Finkin Kap
HQ: Painboy + Bike + BP
Fast: 5 Deffkoptas + Rokkits = 335pts

Troops: 12 Slugga Boys + Eavy Armor inc Nob + PK + BP
______ all inside a Trukk + Ram + Boarding Plank = 210pts
Troops: 12 Shoota Boys + Rokkit + Nob + PK + BP
______ all inside a Trukk + Ram + Boarding Plank = 179pts

Elites: 3x (5 Tankbustas + 3 Bomb Squigs all inside a Trukk + Ram)

2nd CAD:

HQ: Painboy + Finkin Kap + 3x (Mek+ Rokkit)
Elites: 15 Tankbustas + 3 Bomb Squigs all inside:
Heavy: Battlewagon + Ram + 4 Rokkits + Kannon = 441pts

Elites: 2x (5 Tankbustas + 3 Bomb Squigs all inside a Trukk + Ram) = (with the 3 from the first CAD) 575pts

Troops: 2x (10 Gretchen + Runtherd = 70pts

A rough total of 1850 points. Unfortunately I dont have a book near me, so alot of the above is from memory. It's also the best way to get LOADS OF ROKKITS!!!!!! (sorry I might've gotten carried away, although this list looks very fun)

30 Orks by Foot.
17-20 in a Battlewagon.
12 in a Trukk.

I want offical rules for the Super-Ork that the Mad Dok is working on...  
   
Made in us
Stabbin' Skarboy





 sn0zcumb3r wrote:
7+3 squiggly beasts in a trukk or
15 in a BW + Painboy and RokkitMek if slots (not points) allow.


Bomb squigs don't count as models. You can have a full trukk with 3 bomb squigs on top.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Sketchyfk wrote:
From my experience, there are 2 ways of running them, As Koooaei said, either via a Trukk or a Battlewagon. I prefer the Battlewagon approach in most instances:

In both instances, never take a Tankbuster Nob. Ever.

Option 1:
15 Tankbusters (the max you can take, nothing on them)
1 HQ mek + Rokkit
Painboy + BP
All inside: Battlewagon + Ram + 2 (to 4) Rokkits + (optional) a Kannon.
-- The above list gives you ALOT of Rokkit shots. While only the Tankbusters can get re-rolls on their wounds, making the unit this way will give you more of a chance at getting the extra VP due to their special rules.

Re-read the tank-hunter rule and enjoy
Tank-hunter actually only needs a single model in the unit to have it to provide everyone with re-rolls, so the mek also gets it. The pain-boy too, if you choose to punch a vehicle with it.

-- Battlewagons are less likely to explode and, depending on how you build your list, aren't typically targetted first.

Wouldn't vouch for that. Ever since my tank-bustas one-shotted a daemon prince on turn 1 they moved even above MANz in target priority for many of my opponents.

Otherwise, I do exactly this with great success, minus the rokkits on the wagons. I prefer tank-shocking and dishing out S9 rams over shooting.

Didn't ever think about how a mek is just 10 points more than the nob upgrade and brings another rokkit. Or, from another view-point, it's 3 points less than the upgraded nob for the same effect. It's the kind of thing that makes you face-palm with a powerklaw.

This message was edited 1 time. Last update was at 2014/10/30 17:47:04


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
 
Forum Index » 40K General Discussion
Go to: