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![[Post New]](/s/i/i.gif) 2014/10/29 21:30:01
Subject: Using Heldrakes in 7th.
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Agile Revenant Titan
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So I've just bought myself a heldrake. Mostly because I adore the model. I think it's beautiful
I never found a place for them in 6th as I only played 1500 points. But with the drop of 7th my friends and I have increased to 1850. And with supplements allowing double CAD's my list has taken a little transformation. And I've squeezed one in.
Then, after buying one today, to my disgust I read the FAQ to find it now classed as a Hull mounted weapon... So they're not quite as good. But are they still good? How do people use them now? What are they best employed as?
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You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them |
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![[Post New]](/s/i/i.gif) 2014/10/29 21:36:40
Subject: Using Heldrakes in 7th.
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The Daemon Possessing Fulgrim's Body
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Yes, they are now good, before they were veering between OP and broken, especially if taken in multiples.
There were some very angry people (well, an angry person really) when that FAQ happened, but the reality is they remain a well costed, moderately flexible and durable unit, and I share your love of the model, I have one on my paint desk at the moment because I felt I could start taking them without ruining my opponents fun.
They're no longer a point and click easy mode unit, in fact if all units had the same balance of limitations with advantages and abilities as the HD does now, the game in general would be much better.
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We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
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![[Post New]](/s/i/i.gif) 2014/10/29 21:47:31
Subject: Using Heldrakes in 7th.
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Sneaky Sniper Drone
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They are still a decent unit, better when you consider that they are the only flyer for chaos (in the chaos Marines codex that is) and they still have their place.
As far as their battlefield role, its still basically the same as it used to be, flamer for roasting infantry, autocannon for anti-vehicle.the HD is just not as good at either as it used to be.
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![[Post New]](/s/i/i.gif) 2014/10/29 21:53:38
Subject: Using Heldrakes in 7th.
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Agile Revenant Titan
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OK. Well I have an 1850 pint list up in the list section named world eaters khorne armour rush. I have one in that list. I love the model so much that I'm thinking of dropping a Maulerfiend and adding in a second drake. But I don't know of they'll be good run in twos. I'd probably run them both with baleflamers, I definitely prefer them.
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You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them |
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![[Post New]](/s/i/i.gif) 2014/10/29 21:59:10
Subject: Using Heldrakes in 7th.
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Legendary Master of the Chapter
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Still amazing with St7 ap2 vectors and a torrent flamer to remove troops.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2014/10/29 22:33:49
Subject: Using Heldrakes in 7th.
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Oozing Plague Marine Terminator
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I have 2 with the Baleflamers. I tend to only field one at the moment, since im having fun with Spawn and Bikers, but I'm considering adding the second one in and using the Hades Autocannon for some anti-air.
Even with the nerf, the drake does well, its a scary unit and attracts a lot of attention.
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![[Post New]](/s/i/i.gif) 2014/10/29 22:47:28
Subject: Using Heldrakes in 7th.
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Agile Revenant Titan
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Does the Hades really make a difference to AA when you consider D3 S7 ap2 vector hits. And the Hades o ly being ap4? Are pairs of them the future?
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You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them |
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![[Post New]](/s/i/i.gif) 2014/10/29 23:00:02
Subject: Using Heldrakes in 7th.
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Oozing Plague Marine Terminator
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I find it hard to get the most out of vector and then shooting, often it seems like to get the best out of one, I have to forego the other...
Like I started in another Thread, Chaos doesent have very good AA options. Im considering dusting off my Forgefiend at this point.
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![[Post New]](/s/i/i.gif) 2014/10/29 23:03:01
Subject: Using Heldrakes in 7th.
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The Daemon Possessing Fulgrim's Body
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If you're able to use FW stuff, IA13 has the answer - the Helltalon is looking like a decent air-to-air unit.
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We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
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![[Post New]](/s/i/i.gif) 2014/10/30 04:20:56
Subject: Re:Using Heldrakes in 7th.
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Stubborn Dark Angels Veteran Sergeant
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Baleflamer drake still works. Hades drake is dead.
The hades relied on vector striking vehicles and then shooting at their rear armour. With a hull mounted weapon this is no longer possible. It's damage output vs a vehicle is now 1 vector strike, or the autocannon against a vehicle's front or side armour.
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![[Post New]](/s/i/i.gif) 2014/10/30 04:54:35
Subject: Re:Using Heldrakes in 7th.
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!!Goffik Rocker!!
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I don't get how 8 s8 possibly tankhunter stots is 'dead'. Pretty much enough to force any flyer to go jinking all day and still get a pen or two.
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This message was edited 2 times. Last update was at 2014/10/30 04:59:30
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![[Post New]](/s/i/i.gif) 2014/10/30 05:19:06
Subject: Re:Using Heldrakes in 7th.
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Stubborn Dark Angels Veteran Sergeant
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koooaei wrote:I don't get how 8 s8 possibly tankhunter stots is 'dead'. Pretty much enough to force any flyer to go jinking all day and still get a pen or two.
Because it is only 4 shots, not 8, and at bs 3.
Also 'all day' is difficult on a unit without a turret weapon or vector dancer.
In an anti flyer role, the hades drake is substantially worse now that it is unable to vector strike and shoot the same target, or target rear armour.
Against a vendetta which is not jinking a hades drake will average 1 glancing or penetrating hit per turn. Half of this if it jinks.
If I wanted a flyer to shoot down flyers then I would go with the fireraptor.
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![[Post New]](/s/i/i.gif) 2014/10/30 05:54:58
Subject: Re:Using Heldrakes in 7th.
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!!Goffik Rocker!!
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Yep, 4 is a bit worse. I think i have confused it with a forgefiend with double the ammount of shots.
Fireraptor is FW though. I don't have anything against it but some people might find it inappropriate if you bring something like a secaran to have a chance of killing a few wave serpents of theirs.
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This message was edited 2 times. Last update was at 2014/10/30 05:56:41
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![[Post New]](/s/i/i.gif) 2014/10/30 07:49:54
Subject: Using Heldrakes in 7th.
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Agile Revenant Titan
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OK, so take the bale drake and rely on vector striking other fliers, and laugh evily when I unleash the flamer on ground units...
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You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them |
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![[Post New]](/s/i/i.gif) 2014/10/30 07:57:26
Subject: Using Heldrakes in 7th.
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!!Goffik Rocker!!
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'Laugh evilly' - is actually a mandatory requirement to unlock a heldrake in your fast attack.
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This message was edited 1 time. Last update was at 2014/10/30 07:57:40
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![[Post New]](/s/i/i.gif) 2014/10/30 09:24:35
Subject: Using Heldrakes in 7th.
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Agile Revenant Titan
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What about 2?
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You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them |
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![[Post New]](/s/i/i.gif) 2014/10/30 09:29:06
Subject: Re:Using Heldrakes in 7th.
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!!Goffik Rocker!!
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Must twirl mustache for 2-d one.
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![[Post New]](/s/i/i.gif) 2014/10/30 10:06:50
Subject: Using Heldrakes in 7th.
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Battleship Captain
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Azreal13 wrote:If you're able to use FW stuff, IA13 has the answer - the Helltalon is looking like a decent air-to-air unit.
Do you mean the Hellblade? The Helltalon is the fighterbomber.
The Traitor Legions' answer to the TIE fighter is okay but not exactly great. It's a lot cheaper than a heldrake but not to the point that you're fielding 2-1.
The major problem is that whilst a heldrake is one of the toughest flyers up there, a Hellblade is made of wafers. It's got enough firepower that it can trade damage with a drake but it's going to run out of hit points first!
More importantly, its major rivals for aerial superiority fighters either have turreted main weapons (storm talon) or vector dancer (crimson hunter), so arc tracking is going to be an issue. I don't have a feel yet for how good that D6+2" barrel roll is going to be at countering them.
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Termagants expended for the Hive Mind: ~2835
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![[Post New]](/s/i/i.gif) 2014/10/30 12:33:05
Subject: Using Heldrakes in 7th.
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Agile Revenant Titan
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I think I'm avoiding Forge world units for now... And when I do I'm likely to go for a decimator to start with...
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You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them |
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![[Post New]](/s/i/i.gif) 2014/10/30 13:46:02
Subject: Re:Using Heldrakes in 7th.
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Longtime Dakkanaut
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Facing many AM/IG gunline armies lately in my local area I use one or two Baleflamer Drakes for my CSM, preferably against their HQ units and Heavy Weapon teams. The damage dealt to crowded T3 units is brutal
Heldrakes are also a welcome distraction for your advancing/redeploying/objective grabbing CC units. They force your enemy into deciding between several targets and spread fire. Make sure you put them behind cover as much as possible, especially after entering the table. High buildings (should be found on most tables nowadays) make a difference on how effective Heldrakes are. If you are able to hide them completely from parts of the battlefield, do so
Also when your Drakes get shot down, like all flyers, they crash and can then be quite lethal scattering into ground units beneath, dont forget to roll for this before removal
If you want to try something different than coming from reserve, start a Heldrake on a Skyshield Landing Pad to fly over there turn 1. The pad is also a high and quite safe place for obliterators and havocs, so no points wasted. Troops beneath can grab mission objectives left, right or in front of it and benefit from its cover save most times
Against a gunline Tau army though... ? Nope, bad idea and there are other armies I wouldnt recommend using the Heldrake, like Eldar with Seers (Doom) and Serpents for example
The model grew on me too, although I didnt really like it at first. It's a nice kit which fits the Fiend/Warpsmith aesthetics quite well
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![[Post New]](/s/i/i.gif) 2014/10/30 14:20:18
Subject: Using Heldrakes in 7th.
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Agile Revenant Titan
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My primary opponent is a tau suit player. And although his 2 riptides have sky fire I still fancy the drakes chances. And I'm trying to build an all round list anyway... So it might have to be 2. I've put a new list up in the army list forum...
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You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them |
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![[Post New]](/s/i/i.gif) 2014/11/02 14:43:33
Subject: Using Heldrakes in 7th.
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Krazed Killa Kan
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I love drinking the river of tears when CSM belly ache about their woefully underpowered flier with its "Hull Mounted" ground roaster. Or that it's S8 gun only gets 4 shots at BS3 against front armor..... Or that you only get d3 S7 out of phase melee hits and now can't shoot at rear armor....
DakkaJet is my only response.
The heldrake is still AMAZING.
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![[Post New]](/s/i/i.gif) 2014/11/02 21:02:05
Subject: Using Heldrakes in 7th.
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Agile Revenant Titan
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Ran it for the first time last night. I will be buying a second. It was incredible. It was arguably a complete game changer when it came on. Even managed to vector strike the enemy stormwolf to a point it crashed and burned and killed everything inside apart from the rune priest.
It's safe to say I was very very pleased. And I agree, they are amazing. 'still' I can't comment on as I never read one before. But currently they definitely work....
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You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them |
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![[Post New]](/s/i/i.gif) 2014/11/02 23:36:17
Subject: Using Heldrakes in 7th.
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Swift Swooping Hawk
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I don't use the Hades drake anymore, if I want tank hunting I prefer Forgefiends or still the good old Oblits. The baleflamer still puts the hurt on MEQ, though. The vector strike works fine against anything non-Tyranid.
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My armies:
Eldar
Necron
Chaos Space Marines
Grey Knights
Imperial Knights
Death Guard
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![[Post New]](/s/i/i.gif) 2014/11/03 20:50:42
Subject: Using Heldrakes in 7th.
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Agile Revenant Titan
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I rely on Maulerfiends for anti Armour. And haven't really been disappointed yet!
As for the drake, I can't see the benefit of the hades. The flamer melts MEQ, and the vector obliterated the enemy flier (with a touch of luck too).
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You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them |
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![[Post New]](/s/i/i.gif) 2014/11/03 23:09:47
Subject: Using Heldrakes in 7th.
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Nasty Nob
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Helldrakes is my girlfriends favorite model. I can't wait to get her one.
She seems to like Thousand Sons deity and paint scheme.. Helldrakes, Warpfiend, hellbrutes, forge and maulerfiends, cultists and the termies lord and ahriman models.. I am excite.. I'm giving her leftovers from DV set. She's only getting started.
I'd never be happier to fight a helldrake at five hundred points
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I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. |
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![[Post New]](/s/i/i.gif) 2014/11/04 00:11:59
Subject: Using Heldrakes in 7th.
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Fireknife Shas'el
Lisbon, Portugal
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Hellblade is quite cool with the upgraded cannons
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AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union
Unit1126PLL wrote:"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"
Shadenuat wrote:Voted Astra Militarum for a chance for them to get nerfed instead of my own army. |
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![[Post New]](/s/i/i.gif) 2014/11/04 00:28:48
Subject: Using Heldrakes in 7th.
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Decrepit Dakkanaut
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I find it too hard to justify them currently. I still use them (1-2), but they're definitely less killy than last edition, and this codex needs help with that.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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