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Made in au
Araqiel





Sunshine coast

Hey guys, I’m creating a list that consists of a 1000point core and several 500 point add-ons depending on the opponent. Do take note I only have the two wave serpents and no bikes. It’s a semi-competitive list playing against other semi-competitive armies.

1000 point core:
- Farseer, Singing Spear, Runes of Witnessing, Spirit stone of Anath-Lan
- Autarch, Jetbike, Mantle, Laser lance, fusion gun, banshee mask
- Guardians, wave serpent w scatter laser,holofield, shurikan cannon
- Guardians, wave serpent w scatter laser,holofield, shurikan cannon
- 3 Warlocks, 1 with singing spear
- Fire Prism, Holo-field
Each wave serpent will have 1 model with a singing spear and a warlock. The autarch just trolls with his cover save and the fire prism does what it wants


500 points against Eldar
- Dark Reapers, Exarch, Star Shot missiles x3(the str 8 ones)
- Dark Reapers, Exarch, Star Shot missiles x3(the str 8 ones)
- 5 Warp Spiders, Exarch, Fast Shot, Spinneret Rifle
- 5 Warp Spiders, Exarch, Fast Shot, Spinneret Rifle
The Dark reapers will hopefully kill wave serpents with their jink save ignoring missile launchers, and any bikes with the strength 5 version. The warp spiders could kill any war walkers or rear armour of vehicles.


500 points Against Dark Eldar
- 5 Warp Spiders, Exarch, Spinneret Rifle
- 5 Warp Spiders, Exarch, Spinneret Rifle
- 2 dual scatter laser war walker
- 2 Dual shurikan cannon war walker
This will hopefully add some strength 7,6 power the dark elder hate so much. Is it worth making the war walkers have 1 of each weapon instead of dual wielding.


500 points Against Power Armour
- Crimson Hunter
- 5 Warp Spiders
- Dark Reapers, Exarch, Fast Shot, Tempest
- Dark Reapers, Exarch, Fast Shot, Tempest
I Was considering dropping the fast shot and tempest for StarShot and some upgrades for the Warp Spiders, the hunter may help against any excessive high armour or storm ravens.


500 Points against Grey Knights
- Hemlock Wraithfighter
- Hemlock Wraithfighter
- Warp Spiders, Exarch, spinneret rifle, fast Shot
I know the current armies for GK is dreadknights and terminator troops, the hemlocks may provide a lucky strength D against the Dreadknight . The warp spiders are to counter any auto-cannon dreadnoughts or predators.


500 points against Daemons
- 5 Warp Spiders, Exarch, Spinneret Rifle
- 5 Warp Spiders, Exarch, Spinneret Rifle
- 2 dual scatter laser war walker
- 2 Dual shurikan cannon war walker
Yes I know this is the same as the DE army, but the large quantity of relatively high strength weapons with volume of fire should work against the low save of daemons and chariots/skull cannon.


500 points against Ork/Tyranids
- Wraithknight
- 5 Warp Spiders, Exarch, spinneret rifle, fast shot
- 6 swooping hawks
Should I separate these or will they work against both of them?


500 points against IG
- Wraithknight
- 5 Warp Spiders, Exarch, spinneret rifle, fast shot
- 5 Warp Spiders, Exarch, spinneret rifle, fast shot
I have used the Wraithknight to great success and the warp spiders work wonders against rear armour of anti-air platform, leman russes


Not very sure about tau.
Any feedback is appreciated, whether criticism, advice or complement.

This message was edited 1 time. Last update was at 2014/10/30 23:04:50


3000 4500

 
   
Made in us
Agile Revenant Titan






Austin, Texas.

For tau:
Wraith knight 240
wriath knight 240

but as you probably dont have 2, any other tank will suffice.

3 warlocks, but only 2 squads they can join.
Also remember you cant cast powers from inside the serpent, so I wouldnt find the warlocks usefull enough to include.

Agaisnt eldar I would change the dark reapers to the wraith knight. Dark reapers are good agaisnt wave serpents, but pretty bad at everything else eldar would be bringing to the table. And even vs wave serpents the serpents will just out range you and kill all your reapers in one volley. A very expensive trick pony that wont always do the trick.

In fact I would take the wraith knight against every army but dark eldar and greyknights, they just do that well.

Hemlock wriath fighters are just bad, and even more so vs grey knights. They all have leadership 10, so all their psychic powers are bad vs them. But what about their Ap2 blast? I hear you say...The answer is still no. ANy decently smart GK player will spread his terminators and anything that is walking enough to only net 1-2 guys per blast. And when those hits only would half the time, and then they still have an invulnerable save, your looking at a very bad waste of points.

a 10 man warp spider squad and starcannon war walkers would be a much better choice.

Personnel preference: Mantle seer rather than mantle taurch.

Looks good; and I like it.


This message was edited 1 time. Last update was at 2014/10/31 00:30:17


I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in au
Araqiel





Sunshine coast

 ninjafiredragon wrote:
For tau:
Wraith knight 240
wriath knight 240

but as you probably dont have 2, any other tank will suffice.

3 warlocks, but only 2 squads they can join.
Also remember you cant cast powers from inside the serpent, so I wouldnt find the warlocks usefull enough to include.

Agaisnt eldar I would change the dark reapers to the wraith knight. Dark reapers are good agaisnt wave serpents, but pretty bad at everything else eldar would be bringing to the table. And even vs wave serpents the serpents will just out range you and kill all your reapers in one volley. A very expensive trick pony that wont always do the trick.

In fact I would take the wraith knight against every army but dark eldar and greyknights, they just do that well.

Hemlock wriath fighters are just bad, and even more so vs grey knights. They all have leadership 10, so all their psychic powers are bad vs them. But what about their Ap2 blast? I hear you say...The answer is still no. ANy decently smart GK player will spread his terminators and anything that is walking enough to only net 1-2 guys per blast. And when those hits only would half the time, and then they still have an invulnerable save, your looking at a very bad waste of points.

a 10 man warp spider squad and starcannon war walkers would be a much better choice.

Personnel preference: Mantle seer rather than mantle taurch.

Looks good; and I like it.




I Have three wraithknights from when i started my iyanden army
so just replace the hemlocks for warp spiders, whats the benefit of haveing two farseers?
thanks

3000 4500

 
   
Made in us
Agile Revenant Titan






Austin, Texas.

Well I would replace the one in the serpent for a mantle far seer. Gives him more maneuverability, survivability, and options.

Then yes, i would take two against tau. Verging a tad on to much, but vs tau so what. Tau have trouble dealing with wraith knights, so 2 is a great option.

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
 
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