JJ 40K wrote: Archon: Huskblade, shadow field, soul trap, webway, haywire grenades
I would only keep the Haywire if you intend to be assaulting vehicles with your Incubi to chop at AV10 rear armor - otherwise all it will do is prevent you from taking 'our weapons are useless' as a way to escape Dreads, while also failing to actually be scary enough to not want to make a Dread assault you.
I would also say that the Aggie is probably the better buy over the Husk, though I agree there's some give and take there.
I would check with your
TO about how he handles
WWPs and embarked vehicles. I ill say, I don't think the scatter free nature is particularly worth the points for an assault unit.
JJ 40K wrote: 3 incubi and klaivex with demiklaive(in venom with Archon)
I think demiklaives are a *terrible* upgrade. They are +15 points for an option you'll probably never use.
Seriously, crunch the numbers on them - the +1 attack is only better than the +1
str when, either, both are wounding on 6+ (which means you're fighting T6 models and lack
FC) or they are better when you'd wound on 2+ with
Str 3 anyway (which means you're fighting T1 models...which...I don't think even exist in the game, or T2 models and have
FC)
How often do you foresee either situation actually happening for you?
The klaivex is a good attack number upgrade and it's useful to have a character to help shield your Archon, but the demiklaives are really badly designed weapons now and showcase how
GW designers fail to understand the way their rules work. Avoid them. You have a better use for those points.
JJ 40K wrote:10 Warriors:
syrabite- agonizer, haywire, pistol
warrior with splinter cannon
Raider: Nightshields, Splinter racks, Disintegrator
These are okay, though they start a trend of your army being very light in their anti-mech capability.
I will say I think the Syb in his entirety is a waste of points. You're spending 40 points there. That's 160 points overall.
That's an *entire additional unit* that you are not choosing to field. Will the extra 1 dead
MEQ in assault and the ability to maybe hurt a vehicle (that will waste the rest of your squad's abilities) be more valuable than an entire additional unit? Heck, take a squad of Haywire Scourges and *still* have points left over and you're going to have the ability to kill more mech or
MEQ with their shooting than the Sybs are likely to manage.
I think those are a poor buy decision, and are too many points for too little gain.
JJ 40K wrote: Razorwing jetfighter: 2 dark lances, splinter cannon, nightshields
These are okay, though I think the s.cannon upgrade is probably not worth it if you're keeping lances equipped.
This is fine, though I think the n.shields are of debatable use.
Though it should theoretically be listed under
FA - I'm guessing this is an extra model you are buying.
Overall I see your list as very heavily focused on killing infantry. Very heavily. If your opponents barely field any vehicles you will do fine, if they field 3+ vehicles then I think you have far too few tools to actually deal with those vehicles and your army will suffer.