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![[Post New]](/s/i/i.gif) 2014/11/01 05:43:37
Subject: Maelstrom?
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Member of the Malleus
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I'm not sure if this is the place for this, but people have been posting alot about maelstrom scenarios and rules. I am aware that it is a different set of missions but how does it differ from the default missions in the brb?
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The Emperor Protects
Strike Force Voulge led by Lord Inquisitor Severus Vaul: 7000 points painted
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![[Post New]](/s/i/i.gif) 2014/11/01 14:37:02
Subject: Maelstrom?
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Trustworthy Shas'vre
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If you actually had the 7th ed rulebook you could answer your own question. the traditional missions are on P.142-147. the maelstrom missions are on P. 148-153.
essentially, maelstrom missions are variable missions that depend on the tactical objectives that can be found on P. 137-141 or on the tactical objectives cards that can be purchased separately.
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'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
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![[Post New]](/s/i/i.gif) 2014/11/01 18:35:19
Subject: Re:Maelstrom?
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!!Goffik Rocker!!
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Maelstorm is another tactical approach. It's more oriented towards board controle. If previously you could basically sit in one place, shoot across the board and than flat-out on points turn 5, now you have to participate in a game.
The hate towards maelstorm comes for it's randomness. Sometimes you get objectives you can't phisically achieve while your opponent gets easy ones.
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This message was edited 1 time. Last update was at 2014/11/01 18:36:59
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![[Post New]](/s/i/i.gif) 2014/11/03 05:36:00
Subject: Maelstrom?
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Oozing Plague Marine Terminator
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Seems like every basic gun line army I ever face ALWAYS wanna play the Eternal War missions....
Personally I like the randomness. I'm bored of the whole sit in your deployment zone and wait till turn 5 bullcrap. You're allowed to discard one card at the end of your turn for a reason.... so you got a card to destroy a fortification and I didn't being any? So I have witch killer and you have no psykers? Maybe you should start earning those points.
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This message was edited 1 time. Last update was at 2014/11/03 05:37:03
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![[Post New]](/s/i/i.gif) 2014/11/03 05:48:46
Subject: Maelstrom?
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Sadistic Inquisitorial Excruciator
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My friends and I play with a house rule that allows us to immediately discard and draw a new objective if we get one that is totally impossible. For example, if I get the shoot down a flyer one and my opponent has none. (If my opponent had a flyer and I already shot it down, then I'm just stuck with the card.)
With this slight modification, I love maelstrom. I've also noticed that a less mobile army, with a large number of units can deal with its lack of mobility by just occupying more objectives during the game. You don't need to zip around as much if you're already sitting on 4-5 of them.
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![[Post New]](/s/i/i.gif) 2014/11/03 10:51:57
Subject: Maelstrom?
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Swift Swooping Hawk
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Maelstrom is a really great addition that has brought the fun back to objectives for our gaming group. Everyone loves it and we also use the rule that an impossible to get objective can be replaced.
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My armies:
Eldar
Necron
Chaos Space Marines
Grey Knights
Imperial Knights
Death Guard
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![[Post New]](/s/i/i.gif) 2014/11/03 13:35:59
Subject: Maelstrom?
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Oozing Plague Marine Terminator
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I wouldn't play it like that. If you can't accomplish your card, YOU DISCARD IT AT THE END OF YOUR TURN. Maybe accumulating points should be a challenge. I thought that was the whole point. Why should the game be easier for you to win because I didn't bring a fortification for you to explode, or you don't have any psykers today. Can I discard my Control Objective 4 card that's all the way deep in your deployment zone? Why not make it super easy for everyone and just pick your own cards next time.
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![[Post New]](/s/i/i.gif) 2014/11/03 13:45:22
Subject: Maelstrom?
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Swift Swooping Hawk
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Well, just play it as you like it. In our group everyone wants to play it this way, nobody's stopping you from doing it differently if you convince your opponents and have fun with it.
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My armies:
Eldar
Necron
Chaos Space Marines
Grey Knights
Imperial Knights
Death Guard
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![[Post New]](/s/i/i.gif) 2014/11/03 17:27:09
Subject: Maelstrom?
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Shadowy Grot Kommittee Memba
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Nightlord1987 wrote:I wouldn't play it like that. If you can't accomplish your card, YOU DISCARD IT AT THE END OF YOUR TURN. Maybe accumulating points should be a challenge. I thought that was the whole point. Why should the game be easier for you to win because I didn't bring a fortification for you to explode, or you don't have any psykers today. Can I discard my Control Objective 4 card that's all the way deep in your deployment zone? Why not make it super easy for everyone and just pick your own cards next time.
How dare you want to decrease the inherent randomness of the game type?
All this does is reduce the possibility of having to sit there with your thumb up your butt because you drew Kill the Psyker, Kill The Flyer and Kill the MC when the opposing army has none. If you have to tromp across the board for an objective, then that's at least an objective you can achieve.
What makes Maelstrom good is that it emphasizes strategies that allow for closer games, and glad da power to units that are less conventionally destructive and more mobile and tactical. The drawback is that there's an outside chance of just drawing into an ensured win or loss.
What's the harm in taking steps to remove that chance?
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2014/11/03 22:37:37
Subject: Maelstrom?
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Oozing Plague Marine Terminator
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What missions leave you with only one card and a thumb up your butt? The one with start with one and escalate, or start with 6 and de - escalate. Most of the time you are told to have at least 3 active cards at all time. And at the end of your turn you are allowed to discard one that you don't like or can't accomplish. I like playing by the rules.
And yea, I play chaos and orks so random is in every game I play.
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